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Author Topic: HellMOO: Go to heaven for the climate, and hell for the company.  (Read 477183 times)

inaluct

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2655 on: September 06, 2010, 10:53:03 pm »

I'm glad to hear you dudes aren't taking things super seriously and grinding for 10 hours a day or whatever. The game's way funner when you just screw around.

With regards to your idea for a build being sort of gimped with regards to combat, don't worry about it. Pre-pwipe, I had some really bizarre unfocused build. It was like, 13 in senses, 9 in endurace, 10 in everything else. I also had generally very low skill raws, and I used blades, pistols, and focus to kill people. I had 1 raw in pistols. Heh. Combined with some pretty weird mutations (ones that trashed my cool, and bleeder, which kills focus when you're bleeding), I didn't exactly have an OPTIMAL CHARACTER BUILD. I still managed to kill some fairly buff people, though, and had a lot of fun.

On a similar note, I also ran around as an orphan for a long time, escorting people to mutations, helping them set up their characters, and killing people. I remember fighting some dude who had like 12k exp in the pit, he did one or two damage to me before I killed him. Don't worry about being a gimp! No matter how weak you think you are, you can still kill people vastly stronger than you, as long as you plan ahead and know what you're doing.

Also, if you want any help making a character, Detrev, I'd be happy to try and help.
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Josephus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2656 on: September 06, 2010, 10:55:13 pm »

I'm going to see if I can get my eye ripped out so I can roleplay a pirate. I've already got the pistol/sword dual wield down, now I just need an eyepatch.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

sluissa

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2657 on: September 06, 2010, 11:16:14 pm »

What exactly controls the N tag?
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Detrevni|inverteD

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2658 on: September 06, 2010, 11:17:53 pm »

You need to get 4k XP to get rid of it, if I recall correctly.
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Josephus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2659 on: September 06, 2010, 11:18:47 pm »

I think you have to either pass 5,000 xp or you need to have played for one RL week. Something like that. I'm at 4k, and it's still around.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Detrevni|inverteD

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2660 on: September 06, 2010, 11:30:39 pm »

Also Inaluct, thanks for the offer, but I'm gonna go with the support build listed in the wiki. Seems fun and I just want to be useful to a Corporation and get a good time out of it. Though, a really big help would be about what corps to join? Or any kind of help ingame would be cool :B
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Rakonas

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2661 on: September 07, 2010, 12:12:27 am »

Wow, I just checked on my character and I haven't been kicked out of my apartment with still 12k in my account. I might play for a bit.
Edit: It seems they changed one of the best commands, is it still chomp to bite off someone's chonson?
« Last Edit: September 07, 2010, 12:16:59 am by Rakonas »
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Sir Pseudonymous

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2662 on: September 07, 2010, 12:53:26 am »

Looking over the wiki, I realized there's a lot that can be done with that particular build to offset its initial weaknesses, leaving a feint resistant, self sufficient, gun-toting maniac with less work than I originally thought.

So I went through with it. Hilarity ensued after deleting my clone. Wound up in hell, *your clone has been updated free of charge*. Then I deleted it again, and chuted myself into the river, where I fought a shark with my bare hands. It ate me. Quickly. On finishing chargen, I realize I tagged craft instead of repair, so had to repeat the process (minus the ending up in hell part)... :-\

Well, I'll see how this plays then.

Also Inaluct, thanks for the offer, but I'm gonna go with the support build listed in the wiki. Seems fun and I just want to be useful to a Corporation and get a good time out of it. Though, a really big help would be about what corps to join? Or any kind of help ingame would be cool :B
ENEMA if you're rusty. Otherwise, I don't know. KREW was sort of the old ENEMA, only longer term, so that might be a good place to start.
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I'm all for eating the heart of your enemies to gain their courage though.

inaluct

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2663 on: September 07, 2010, 01:27:25 am »

KREW, hbarn, FLEX, and THUGS all seem pretty good. I haven't been on too much, but I think Tahin currently controls KREW, the dude who controls THUGS is a cool guy (I ran around Maas Neotek with a grenade launcher showing him how to kill and get killed by hepcats a while ago), and FLEX and hbarn have some good dudes.

Just be calm, play to do crazy dumb stuff (as opposed to playing to see your numbers get higher), and treat people well, and they'll be nice to you no matter what corp you're in.

Oh, also, be a yeti vampire bleeder and throw fire axes.
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Josephus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2664 on: September 07, 2010, 03:01:42 am »

Edit: It seems they changed one of the best commands, is it still chomp to bite off someone's chonson?

I saw someone do that before, but I have no idea what the command is.

I wonder how many Bay12ers are currently active.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

userpay

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2665 on: September 07, 2010, 09:49:40 am »

KREW, hbarn, FLEX, and THUGS all seem pretty good. I haven't been on too much, but I think Tahin currently controls KREW, the dude who controls THUGS is a cool guy (I ran around Maas Neotek with a grenade launcher showing him how to kill and get killed by hepcats a while ago), and FLEX and hbarn have some good dudes.

Just be calm, play to do crazy dumb stuff (as opposed to playing to see your numbers get higher), and treat people well, and they'll be nice to you no matter what corp you're in.

Oh, also, be a yeti vampire bleeder and throw fire axes.
Last I know of Echo and pryirtate (sp?) ran KREW and that was post wipe, Tahin is probably on more than either of them though...
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Sir Pseudonymous

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2666 on: September 07, 2010, 10:30:25 am »

I think I saw Tahin with the corp holder emblem next to his name in who, though I can't guarantee that's true.
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I'm all for eating the heart of your enemies to gain their courage though.

Astral

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2667 on: September 07, 2010, 02:57:54 pm »

I'm glad to hear you dudes aren't taking things super seriously and grinding for 10 hours a day or whatever. The game's way funner when you just screw around.
I wish you could tell that to one of the heads (I think) of my corp... he plays it so safe I wonder how he has any fun in the game. "Don't talk on chat/trade/zotnet. Don't help people. Don't piss people off (good advice regardless)." Some of the things that he's chatted. And he doesn't have any mutations yet! Yet he believes that they won't give enough of an advantage to make them worth having.

Also Inaluct, thanks for the offer, but I'm gonna go with the support build listed in the wiki. Seems fun and I just want to be useful to a Corporation and get a good time out of it. Though, a really big help would be about what corps to join? Or any kind of help ingame would be cool :B
I'm currently using the support build, as far as the base skills and stats, and it works fine for just about anything once you get some mutations. Not having much carry weight sucks; be horny alot or get a frame pack early. The easiest skill to grind to 6 is (in my opinion) scavving in Sharpton. Decent experience gain from the rats (if you can handle them; if not, scav in the crack mansion), and good amounts of money based on how much you can carry back. I can make about 3k in a single trip (20 minutes of searching an area then moving on) and I'm able to one shot just about anything in there with a crafted leather whip and a power attack. (Make a crafted leather whip by getting 10 skins [human is easiest to get; kill some orphans] then 'improvise whip with skin')

Medic is also genereally profitable, as well as crafting; save syringes, charcoal and fenofibrate vials for large trauma kits early on. Buy a medium trauma kit or two for $75 from Meds 4 Less then go south into the Slagtown hospital and cure people in there to make the money back (and some extra). Other than that, ENEMA is a good start, because they have a respawning medical cabinet, lots of helpful people (and some higher levels) and generally the easier contracts 24/7.
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Sir Pseudonymous

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2668 on: September 07, 2010, 04:23:51 pm »

I'm glad to hear you dudes aren't taking things super seriously and grinding for 10 hours a day or whatever. The game's way funner when you just screw around.
I wish you could tell that to one of the heads (I think) of my corp... he plays it so safe I wonder how he has any fun in the game. "Don't talk on chat/trade/zotnet. Don't help people. Don't piss people off (good advice regardless)." Some of the things that he's chatted. And he doesn't have any mutations yet! Yet he believes that they won't give enough of an advantage to make them worth having.
Well, not pissing people off is pretty good advice, and not talking on chatnet or tradenet helps with "not pissing people off"... Though of course it is better to be known in a positive light than completely unknown, if less safe.

I never got mutations either, though in my case it was not being sure what to take, or not being able to get to them that was behind it (or not knowing where they were). Of course, for my current character, I know what to take, and roughly where it is, so it will simply be a matter of deciding the order and finding a way to get to them.

Quote
Also Inaluct, thanks for the offer, but I'm gonna go with the support build listed in the wiki. Seems fun and I just want to be useful to a Corporation and get a good time out of it. Though, a really big help would be about what corps to join? Or any kind of help ingame would be cool :B
I'm currently using the support build, as far as the base skills and stats, and it works fine for just about anything once you get some mutations. Not having much carry weight sucks; be horny alot or get a frame pack early. The easiest skill to grind to 6 is (in my opinion) scavving in Sharpton. Decent experience gain from the rats (if you can handle them; if not, scav in the crack mansion), and good amounts of money based on how much you can carry back. I can make about 3k in a single trip (20 minutes of searching an area then moving on) and I'm able to one shot just about anything in there with a crafted leather whip and a power attack. (Make a crafted leather whip by getting 10 skins [human is easiest to get; kill some orphans] then 'improvise whip with skin')

Medic is also genereally profitable, as well as crafting; save syringes, charcoal and fenofibrate vials for large trauma kits early on. Buy a medium trauma kit or two for $75 from Meds 4 Less then go south into the Slagtown hospital and cure people in there to make the money back (and some extra). Other than that, ENEMA is a good start, because they have a respawning medical cabinet, lots of helpful people (and some higher levels) and generally the easier contracts 24/7.
I would say just get the frame pack early, because being horny negatively impacts brains (and very horny impacts cool and some other things, though I forget what exactly). Fuck the other containers and just go straight for the frame pack, it's only $450 or so, I think. Other than that, it's good advice, though I seem to recall having trouble with rats even when I could oneshot poltergeists with my flame chain.

I'll add on "Buy a flamechain as soon as you can afford it (and still have a buffer for medical supplies, rent, and cloning costs), even if you can't wield it yet," simply because it's awesome and kills ghosts, meaning a massive amount of money if you can soak cold and pop a rad-q.

I'll also mention that gangcams can be extremely profitable to a brains build (early on, that is, later there are more profitable things you can do with your time), for safe, relatively easy work.


Anyone else get caught in the zombie invasion earlier? I stepped out of the orphanage to find zombie corpses everywhere, and in trying to get back to my apartment I had to run through hordes of them, three or four in every square. Neophyte apparently prayed for a zombie invasion and got it.
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I'm all for eating the heart of your enemies to gain their courage though.

ductape

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2669 on: September 07, 2010, 04:35:48 pm »

My last character before the wipe was Sybian, a brains/cool build that was good with bombs and THROW. Weeeeeee molotovs! I got Vampire and while it kicked ass, i hated not being to go out during the day.

P.S. that was in the days of the b12 flurry and zombaluct craziness.
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I got nothing
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