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Author Topic: Take Full Bin from Stockpile  (Read 1461 times)

Watsst

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Re: Take Full Bin from Stockpile
« Reply #15 on: February 05, 2012, 12:20:05 pm »

Although this is old, I havent been able to find another post on the topic. I agree this would be great as it would be great for farming. No longer will I need to have the kitchen and still near the farm plots as dumb dwarfs move one plump helmet at a time to the plants stockpile. It would be useful and easier to do than the great feat that would be the hauling overhaul, and in the meanwhile would be very useful.
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TheBeardyMan

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Re: Take Full Bin from Stockpile
« Reply #16 on: February 07, 2012, 03:51:02 pm »

Sounds similar to a suggestion that I posted a while ago about assigning containers to a circuit of stockpiles: http://www.bay12forums.com/smf/index.php?topic=62659.msg1438633#msg1438633
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penguinofhonor

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Re: Take Full Bin from Stockpile
« Reply #17 on: February 07, 2012, 11:12:37 pm »

Yeah, this remains being something that would make the game way better.

Man, this was posted when Bush was president.
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zwei

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Re: Take Full Bin from Stockpile
« Reply #18 on: February 08, 2012, 05:04:05 am »

I think it's safe to say that everyone would like a hauling overhaul.  It generates an absurd number of jobs and dwarves handle it very, very stupidly.

I would like to see several more stockpile options added, this is just one of them.  Here's what I would like to see:

"Mark for Melting" - any non-bin object held on the stockpile is automatically marked for melting once it gets there.  So you can set up a stockpile that only accepts goblinite, and it automatically gets marked for melting.

Expanded "Take From" options - namely, allow multiple stockpiles to take from a single stockpile  (i.e. have 3 food stockpiles take from your master food stockpile near the farms).  Jobs would be worked in order of proximity, as normal (i.e. the nearest secondary stockpile would fill first).  This would mostly be useful for having multiple specialty stockpiles pulling from one general stockpile (like a steel stockpile next to a forge pulling from the master bar stockpile, whilst a gold stockpile next to a different forge pulls from the same master bar stockpile).

On a similar note, workshops should both be able to issue and be subject to "Take From" orders.  This way you can always ensure that you're making mechanisms from bauxite and thrones from obsidian.  If the workshop order cannot be currently fulfilled by the contents of the linked stockpile (or workshop!) then it should be temporarily suspended until such time as there's sufficient supplies, at which time the order would be automatically unsuspended - perhaps it would cancel the order unless you have a manager, who then has to approve the unsuspension.  This would make managers more useful to those who don't utilize orders (such as myself, given that I'd much rather overproduce so I can just stick the order on repeat)

Theese are some very nice ideas.

Auto-melt would save a lot of micromanagement (especially if you buy iron/steel crafts from caravans to melt).

Take from to form more efficient distribution.

And workshop linking to make easy to use material selections.

Blailus

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Re: Take Full Bin from Stockpile
« Reply #19 on: February 08, 2012, 07:23:23 am »

I agree this should exist.

I think you can kinda work around it now though. Dump full bins, set the garbage zone near the place you want to use the full bins, make sure you undump everything contained in the bins before you unpause.

Gigantic micro headache (not even sure if it would work).

I like the "Allow/Disallow Full bins" and "Allow/Disallow empty/partial bins". If we could somehow get dwarves to empty from the same bin in order (thus only creating 1 partial bin at a time) I think that might be helpful too, but I believe the way it currently works is that one hauling task can be generated per bin at a time (needs testing). If that's so then it'd be much harder to implement.

The auto-melt would be cool as an order. Perhaps make it part of the workshop profile to auto designate a specific smelter as the one you'd like to melt at, and it generates a melt metal object command anytime there is something around to be melted. Also allow the user (via either orders or Workshop Profile to select item types and quality to be melted).

My current workaround for that is to have a stockpile that can contain every type of item/quality I'd like melted and just manually designate that from time to time. Keeps my weapon/armor piles full of masterwork and melts down the non-masterwork stuff.
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