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Author Topic: Sometimes you win (Good starts)  (Read 1623 times)

riffraffselbow

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Sometimes you win (Good starts)
« on: July 05, 2009, 11:58:16 pm »

So, ever notice how you always get your best starts when you're just puttering around? I just started on a mountain, and I have no less than FOUR veins of native gold EXPOSED FROM THE CLIFF-FACE. my obsessive desire to collect it is actually endangering the fortress, as it's setting back excavation of living spaces. Luckily it's a fairly peaceful area, heh.

What's your best start.
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Sensei

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Re: Sometimes you win (Good starts)
« Reply #1 on: July 06, 2009, 12:01:44 am »

Protip: Dig out the gold, engrave the floors, and you have ready made noble's quarters.

Also Protip: Don't listen to everyone's nonsense about digging out veins and gems through the quarters being bad- no-one minds funny shaped rooms, floors are worth more than walls, and you can always construct walls and doors.
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riffraffselbow

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Re: Sometimes you win (Good starts)
« Reply #2 on: July 06, 2009, 12:09:56 am »


Also Protip: Don't listen to everyone's nonsense about digging out veins and gems through the quarters being bad- no-one minds funny shaped rooms, floors are worth more than walls, and you can always construct walls and doors.
Very this. In a recent game, I discovered the joys of walling where I had excavated ore from. Nobody knew the difference, apart from me (seeing the revealed tiles behind the wall looks a bit wierd, but other than that...). The one sad thing is that all the gold is at least 30 tiles from where I'm building, so if I expand my fortress "naturally", it'll be a while before I reach the E-Z noble quarters. Most of it is at least 100+ tiles away, in fact, so far I doubt I'll ever reach it without shooting a long spur off to take advantage of it.
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"And God saw that the world was too moist, and that none of the Scorpion race could be placed upon it; and so he started over."

Aldaris

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Re: Sometimes you win (Good starts)
« Reply #3 on: July 06, 2009, 01:51:53 am »

One name: Temptedclasped. I was looking for a site with as many features as possible that was also good to build a very architectually impressive fort on. That peak ik natural, btw.
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Blargityblarg

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Re: Sometimes you win (Good starts)
« Reply #4 on: July 06, 2009, 05:44:02 am »

In my latest fort, with magma, I found, with my first two shafts down, two veins of platinum, one of gold, one of galena, and a few pockets of aluminium.

I'm still turning it into chains =/
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Rowanas

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Re: Sometimes you win (Good starts)
« Reply #5 on: July 06, 2009, 08:18:01 am »

Locked in luxury :D
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kenken244

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Re: Sometimes you win (Good starts)
« Reply #6 on: July 06, 2009, 04:43:04 pm »

Engraving gold floors is useless. Engravings treat all floor materials as the same.
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Jim Groovester

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Re: Sometimes you win (Good starts)
« Reply #7 on: July 06, 2009, 04:53:44 pm »

Engraving gold floors is useless. Engravings treat all floor materials as the same.

Not true in the slightest. Material modifiers have a profound impact on room value, especially with all the multipliers that come from engraving.
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dornbeast

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Re: Sometimes you win (Good starts)
« Reply #8 on: July 06, 2009, 05:55:54 pm »

Engraving gold floors is useless. Engravings treat all floor materials as the same.

Here's my proof that engraving values are affected by floor material.

http://www.bay12games.com/forum/index.php?topic=36364.0

What do you have to prove me wrong?
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catapult_fodder

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Re: Sometimes you win (Good starts)
« Reply #9 on: July 06, 2009, 08:05:45 pm »

I once had the fortune of running into some adamantine in my burial chambers.  The King's tomb had 6 squares of smoothed adamantine floor, 30 squares of smoothed mica floor, and one exceptional cinnabar coffin - no engravings.  This was sufficient for a royal mausoleum.
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Skorpion

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Re: Sometimes you win (Good starts)
« Reply #10 on: July 06, 2009, 08:11:04 pm »

I once had the fortune of running into some adamantine in my burial chambers.  The King's tomb had 6 squares of smoothed adamantine floor, 30 squares of smoothed mica floor, and one exceptional cinnabar coffin - no engravings.  This was sufficient for a royal mausoleum.

See, I'd have just moved his bedroom to there as well as the coffin, and left it at that. It cuts down on hauling distance when you're sick of him.
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AtomicPaperclip

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Re: Sometimes you win (Good starts)
« Reply #11 on: July 08, 2009, 02:46:57 am »

I once had the fortune of running into some adamantine in my burial chambers.

How convenient, hehehe
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Ubiq

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Re: Sometimes you win (Good starts)
« Reply #12 on: July 08, 2009, 11:35:41 am »

Engraving gold floors is useless. Engravings treat all floor materials as the same.

You might want to explain that to my obsidian-loving Mayor who has an Opulent Throne Room and that's with a middling quality chair, weapon rack, and armor stand. I don't think there's even an engraving in the room with a quality level above Fine.
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Rashilul

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Re: Sometimes you win (Good starts)
« Reply #13 on: July 08, 2009, 12:09:06 pm »

3x3 room + engravings + crap furniture = fine bedroom
3x3 room + engravings + crap furniture + a couple engraved gem walls = grand bedroom in my experience.
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Hyndis

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Re: Sometimes you win (Good starts)
« Reply #14 on: July 08, 2009, 03:15:46 pm »

You can turn almost any plain room into a royal bedroom if you have a legendary engraver.

A legendary engraving can drastically increase the value of even the most ordinary rock. Even mudstone!
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