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Author Topic: Let's Play Darklands: For Real this Time  (Read 11339 times)

Wooty

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Re: Let's Play Darklands: For Real this Time
« Reply #30 on: July 05, 2009, 09:20:26 pm »

Shamelessly posting for "show new replies to your posts" and to remind you that kittens will (probably) die if you don't finish this LP.
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Cthulhu

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Re: Let's Play Darklands: For Real this Time
« Reply #31 on: July 05, 2009, 10:15:29 pm »

I am going to finish it.  Posting rules now.
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Xotes

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Re: Let's Play Darklands: For Real this Time
« Reply #32 on: July 06, 2009, 12:27:04 am »

Okay, sure, let's do odd jobs and then kill dudes. That IS GOOD PLAN.
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Quote from: Josephus
"Compatibility mode", dude. If he tries running it under "capatability mode" some terrible thing involving elder gods will probably happen.
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I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.

Cthulhu

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Re: Let's Play Darklands: For Real this Time
« Reply #33 on: July 06, 2009, 12:36:14 am »

How long do you want to do odd jobs?
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Re: Let's Play Darklands: For Real this Time
« Reply #34 on: July 06, 2009, 05:01:13 am »

I'm going to vote for two weeks, or until we run out of cash (although the odds of running out in two weeks are ungodly slim).   
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Quote from: Josephus
"Compatibility mode", dude. If he tries running it under "capatability mode" some terrible thing involving elder gods will probably happen.
Quote from: Aqizzar
You say that like it's not a good time to discuss weird people. It's always a good time to discuss weird people.
Quote from: freeformschooler
I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.

EuchreJack

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Re: Let's Play Darklands: For Real this Time
« Reply #35 on: July 06, 2009, 08:48:29 am »

I'd suggest beating up on thugs in the alleys at night, so we don't have to pay as much to stay at the inn.

Doing odd jobs is either done to get money, or reduce the cost of other party members doing inn tasks, such as healing or learning.  If we're gonna take up odd jobs for learning, I'd suggest somebody try and increase Artificer.

What Alchemical potions did we start with?  Any useless ones we can sell?

Did I get a few good saints that I can actually use?

sonerohi

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Re: Let's Play Darklands: For Real this Time
« Reply #36 on: July 06, 2009, 12:59:16 pm »

I agree with two weeks of odd-jobbing, and after that it's time to whoop up some thugs.
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Cthulhu

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Re: Let's Play Darklands: For Real this Time
« Reply #37 on: July 06, 2009, 03:04:20 pm »

All potions and saints are on the first page with the character sheets.

You can't work in the day and hunt bandits at night.  Taking up residence at the inn is a 24-hour thing.  It makes sense, really.  You'd be hard pressed to handle both and still get enough rest to do so properly.

So are we agreed on two weeks of work and then bandit hunting?  I'll do the math beforehand and tell you if that's going to turn a profit.
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Re: Let's Play Darklands: For Real this Time
« Reply #38 on: July 06, 2009, 03:27:19 pm »

I am agreed on that prospect.

COME ON, BOYOS, LET'S DO IIIIIIIIIIIIT
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Quote from: Josephus
"Compatibility mode", dude. If he tries running it under "capatability mode" some terrible thing involving elder gods will probably happen.
Quote from: Aqizzar
You say that like it's not a good time to discuss weird people. It's always a good time to discuss weird people.
Quote from: freeformschooler
I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.

Broose

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Re: Let's Play Darklands: For Real this Time
« Reply #39 on: July 06, 2009, 03:40:13 pm »

Just played the game. Very good.
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Cthulhu

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Re: Let's Play Darklands: For Real this Time
« Reply #40 on: July 06, 2009, 03:42:16 pm »

Update for the two weeks incoming.  I've confirmed that you will make a net gain on this.
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EuchreJack

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Re: Let's Play Darklands: For Real this Time
« Reply #41 on: July 06, 2009, 03:43:37 pm »

WELL HELL YEAH SAINT'S BE PRAISED!

Cthulhu

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Re: Let's Play Darklands: For Real this Time
« Reply #42 on: July 06, 2009, 03:45:51 pm »

At the end of two weeks, our heroes are ballin', with a florin, seven groschen, and eight pfenniges. 

WHAT DOEST THOU NOW?
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Re: Let's Play Darklands: For Real this Time
« Reply #43 on: July 06, 2009, 04:00:23 pm »

Let's skulk in the alleyways and beat up some evil doers.
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Quote from: Josephus
"Compatibility mode", dude. If he tries running it under "capatability mode" some terrible thing involving elder gods will probably happen.
Quote from: Aqizzar
You say that like it's not a good time to discuss weird people. It's always a good time to discuss weird people.
Quote from: freeformschooler
I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.

Broose

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Re: Let's Play Darklands: For Real this Time
« Reply #44 on: July 06, 2009, 04:05:07 pm »

Kill thieves, and sell their things in the market by day.
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