Anyway like I said before, anyone know any obscure survival game that doesnt take place on an island(and no aliens)?
I think I posted this in another topic. It's worth suffering through the old-fashioned graphics and interface, because it's quite unique. http://www.hotud.org/component/content/article/46-simulation/21029
does it have its own story line? or is it strictly survive and escape alive?
There's no story whatsoever in that game (Wilderness: A Survival Adventure), beyond like...the first five seconds. Here's the story: Your plane crashes in the wilderness. You have a topographical map that is marked with the location of the ranger station (and thus aid/a telephone). Get there.
Different difficulty levels largely control how much stuff is salvagable from your plane...from 'tons of food, a compass, warm wool clothes, plenty of matches' to 'What do you mean I'm wearing summer clothes on a snowy mountain, and all I have is the map and NOTHING ELSE'. Of course the weather is also important to consider. You travel slower in some terrain than others, slopes are important, you won't find wood above the treeline, there's bears to worry about, most types of food spoil over time...
Oh, and when you get injured, you might just see "Your leg is swollen and it hurts to walk on". Does that mean it's broken? DOES IT? You don't know! The bones aren't sticking out of the skin, but it might be, or it might just be a bad sprain! Is it worth the time to splint it properly? Is it going to get infected, so you should stop worrying about food and just risk making it to safety as soon as possible? Or is it going to get better in a couple hours by itself?
Sometimes you have to set up a shelter if the weather is going to be *BAD* for a few days, or if you're sick and think you're better off recovering before continuing your trek. But you won't be building tools or living space in any meaningful fashion. There's usually more stuff at the plane than you can carry, but most of it just isn't useful for the task of getting to where you need to go.
Too many survival horror.
But a lot of them are real crap.
I'm not sure about L4D, though.
Any game that gives you infinite pistol ammo, and has caches of infinite ammo for your other weapons, is not survival horror. Hell, most games that let you dual wield pistols aren't survival horror. L4D is great survival horror the first few times you play, but after that, it totally fails. Still fun horror, but not SURVIVAL horror. (Hell--if someone dies, you'll find an identical party member locked in a closet a little later in a level, waiting to be rescued. After you've been stressing out about rationing your health kits and going slowly to not risk anything, suddenly the whole game feels amazingly anticlimactic after that. Suddenly it's like a Final Fantasy game, where nobody's REALLY dead unless everyone dies at the same time.)