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Author Topic: Furniture Problems  (Read 636 times)

TheCatfish

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Furniture Problems
« on: July 03, 2009, 10:21:47 am »

Hai there, been playing for a few months on and off and this is currently my most successful fortress having made it past 2 years without burning, flooding or being goblin'd.

Anyway heres my problem. I have a great deal of furniture all piling up in the carpenters, masons and mechanics. I have stockpiles galore for furniture, both in general and specifically for beds/doors/tables/chairs but the thing is none of my dwarfs do anything with them. The only way they interact is if I decide I need one built or I dump the items. Admittedly it don't seem much of a problem if I can still access it when I need it but the damn things are slowing down my dwarfs. They are fully cluttered.

Can anyone shed some light on whats going on?
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Starver

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Re: Furniture Problems
« Reply #1 on: July 03, 2009, 10:28:38 am »

Can anyone shed some light on whats going on?
Silly question, but: is the appropriate Hauling turned off for everyone?

Also, check the (J)obs list, see if there are any "Store in Stockpile ....  Furniture #34" type items and check the item ("v"?) being referenced if there are any (obviously you'll have no-one assigned to them).  Maybe look to see if everyone's busy on something else that might be higher priority, though I can't think of any higher priority thing (everything from sleeping to fishing[1]) that might be doing so that doesn't also stop the creation of the furniture itself.

[1] I suspect they're the same thing, from what I know of RL fishermen (river/canalside ones, lestwise). ;)
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Starver

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Re: Furniture Problems
« Reply #2 on: July 03, 2009, 10:30:50 am »

Alternately, you haven't done something like define your stockpiles to be mutually incompatible with all possible materials/qualities/object types, have you?

No, probably not.  You more or less say that you've got at least one bog-standard undifferentiated furniture stockpile down, in the midst of all the bed-specific ones, etc.
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TheCatfish

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Re: Furniture Problems
« Reply #3 on: July 03, 2009, 10:32:21 am »

I've got people with all hauling on, and only furniture. There's no "Store in Stockpile" messages in the job list either and I have about 15 odd dwarves idling.
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"I'm Urist McHanz!" "And I'm Urist McFranz!" "And we're going to PUMP" *clap* "you up!"

The catfish, deadlier than hippos, and piranhas, crocodiles, and sharks.

decius

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Re: Furniture Problems
« Reply #4 on: July 03, 2009, 11:12:23 am »

Silly question: Are the stockpiles empty, or are they filled with the stone created from mining them out?
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TheCatfish

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Re: Furniture Problems
« Reply #5 on: July 03, 2009, 11:35:53 am »

They're completely empty. It's only the furniture piles though, food and wood get filled up easily.
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"I'm Urist McHanz!" "And I'm Urist McFranz!" "And we're going to PUMP" *clap* "you up!"

The catfish, deadlier than hippos, and piranhas, crocodiles, and sharks.

Foxbyte

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Re: Furniture Problems
« Reply #6 on: July 03, 2009, 01:49:21 pm »

They're completely empty. It's only the furniture piles though, food and wood get filled up easily.

Check your doors? One door might have gotten set forbidden and the dwarves can't reach either the stockpile or the workshop in question.
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TheCatfish

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Re: Furniture Problems
« Reply #7 on: July 03, 2009, 04:01:34 pm »

Well there's doors at four points on the workshop and no doors to the stockpile (there are doorways, just no doors to block it off). 
Spoiler (click to show/hide)
See the large blank stockpiles in the middle (Ignore the one on the left thats for bolts and stuff and I was just under attack) those empty ones are the furniture ones closest to the workshops which are below the block with the kitchens and brewerys. No doors anywhere, direct access. It's all buggered. =[
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"I'm Urist McHanz!" "And I'm Urist McFranz!" "And we're going to PUMP" *clap* "you up!"

The catfish, deadlier than hippos, and piranhas, crocodiles, and sharks.

Untelligent

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Re: Furniture Problems
« Reply #8 on: July 03, 2009, 04:05:24 pm »

I think there's an option in the 'o'rders menu to allow or disallow any kind of furniture hauling. Might as well check if you accidentally turned it off.
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TheCatfish

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Re: Furniture Problems
« Reply #9 on: July 03, 2009, 04:08:17 pm »

That's it. Hmmm I may have hit it off by typing in the wrong window.
Cheers for that you've saved me many MANY problems ^_^
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"I'm Urist McHanz!" "And I'm Urist McFranz!" "And we're going to PUMP" *clap* "you up!"

The catfish, deadlier than hippos, and piranhas, crocodiles, and sharks.

Empathaur

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Re: Furniture Problems
« Reply #10 on: July 03, 2009, 08:50:42 pm »

I've done this DOZENS of times, and it's still the last thing I check. The 'o' menu bites me in the ass everytime I'm not paying attention.
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Starver

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Re: Furniture Problems
« Reply #11 on: July 06, 2009, 06:13:52 am »

I've done this DOZENS of times, and it's still the last thing I check. The 'o' menu bites me in the ass everytime I'm not paying attention.
What gets me is how easy it is to accidentally set to fertilise (or even seasonally fertilise) fields prior to any (/enough) resources to do so, and then getting annoyingly repetitive messages about how the job's being cancelled (what job?  where?) and though you scan through all the fields you can't work out which one was misset, most of the time, and then when it comes up next time you can't work out if it's a reptition of the original or you've gone and set it up again.

As my handle indicates, I've very rarely gotten the food industry properly micromanaged. :)
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Venatius

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Re: Furniture Problems
« Reply #12 on: August 11, 2009, 02:20:26 pm »

Finding this thread has saved me from tearing my hair out over the exact same problem. Gracias!  ;D
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