Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: funtimes with magma  (Read 2424 times)

skaltum

  • Bay Watcher
  • DRAW!
    • View Profile
funtimes with magma
« on: July 03, 2009, 07:30:16 am »

heyy guys i want to know all the mistakes fun times you have ever had with magma

okay i will go first

a mistake fun time i had was when i didnt know bauxite was the only magma proof stone. flamming dwarves and exploding booze followed leaving a lone survivor i locked up that i had locked in a room to starve (broken upper spine  >:( )

« Last Edit: July 03, 2009, 04:47:35 pm by skaltum »
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

stoney834

  • Bay Watcher
    • View Profile
Re: mistakes with magma
« Reply #1 on: July 03, 2009, 07:49:22 am »

Did you know that if you dig upward stairs into magma you don't get a "warm stone" warning?  I didn't and nearly lost the bottom z-level of my fortress to it.  Luckily magma moves quite slowly so after some quick wall building all I lost was a miner and a mason.
Logged

skaltum

  • Bay Watcher
  • DRAW!
    • View Profile
Re: mistakes with magma
« Reply #2 on: July 03, 2009, 07:57:46 am »

Did you know that if you dig upward stairs into magma you don't get a "warm stone" warning?  I didn't and nearly lost the bottom z-level of my fortress to it.  Luckily magma moves quite slowly so after some quick wall building all I lost was a miner and a mason.

journal entry # 2746

"hey urist isn't this where the magma pipe is?"
"nonesense bob, theres no warm stone"
"urist...... i think we struck the pipe"

the rest of the page is burnt to a crisp
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

pushy

  • Bay Watcher
  • [MEANDERER]
    • View Profile
Re: mistakes with magma
« Reply #3 on: July 03, 2009, 08:15:10 am »

My fisherdwarves must be sober...

Logged
Quote from: Tim Edwards, PC Gamer UK
There are three things I know about dwarves:
1. They've got beards. Even the women.
2. They're short. Especially the women.
3. They're Scottish.

Samus1111111

  • Bay Watcher
    • View Profile
Re: mistakes with magma
« Reply #4 on: July 03, 2009, 08:45:09 am »

Overfilled my magma forges trenches and it sloshed up igniting the lignite, bins, and bituminous coal. Then my dwarves just went about their business, walking through the magma and picking up the burning objects...... Lost about half my fortress before I could stop them.
Logged

Elliott_Thinas

  • Bay Watcher
    • View Profile
Re: mistakes with magma
« Reply #5 on: July 03, 2009, 11:33:14 am »

My fisherdwarves must be sober...


Ha Pushy that's pretty amazing. Did you mod in lava fish or is this a bug? I've never seen something like this before.
Logged
I got me a breeding pair of Han Solos.

skaltum

  • Bay Watcher
  • DRAW!
    • View Profile
Re: mistakes with magma
« Reply #6 on: July 03, 2009, 11:49:10 am »

My fisherdwarves must be sober...


Ha Pushy that's pretty amazing. Did you mod in lava fish or is this a bug? I've never seen something like this before.

lol probably catching firesnakes but tbh i have seen that before  :D
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

AtomicPaperclip

  • Bay Watcher
  • Who names their kid dagger anyway?
    • View Profile
Re: mistakes with magma
« Reply #7 on: July 03, 2009, 02:16:51 pm »

. being floor, h being channel, w being wall, m being flow of magma. I found out that the magma will flow onto the floors, and slowly drift upwards. To where my entrance was.


.h.
.h.
.h.
wmw
wmw
wmw
Logged
Dear Toady: Keep up the good work man, we appreciate you and the game beyond words.

The Orange Mage

  • Bay Watcher
    • View Profile
Re: mistakes with magma
« Reply #8 on: July 03, 2009, 04:44:25 pm »

Dwarves don't make mistakes with magma, they make fun accidents.
Logged

skaltum

  • Bay Watcher
  • DRAW!
    • View Profile
Re: mistakes with magma
« Reply #9 on: July 03, 2009, 04:46:12 pm »

righto for the sake of fun i'm renaming the thread to funtimes with magma  :)
« Last Edit: July 03, 2009, 04:48:04 pm by skaltum »
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

pushy

  • Bay Watcher
  • [MEANDERER]
    • View Profile
Re: mistakes with magma
« Reply #10 on: July 03, 2009, 05:12:23 pm »

My fisherdwarves must be sober...


Ha Pushy that's pretty amazing. Did you mod in lava fish or is this a bug? I've never seen something like this before.
Neither, actually. I like to divert a river into a mountain so that my fisherdwarves can fish from the relative safety within the mountain rather than having to venture out and potentially get caught by ambushes or sieges.
In this instance, the 5x2 area I'd dug out for my fisherdwarves to use for fishing (and later on I'll set up a well on the z-level above) is literally three tiles away from the magma pipe, so it's within the 48x48 magma pipe region square. I'd never seen this until today either, so I guess you don't (ever? often?) get murky ponds in the same square as a magma pipe. It's just following the same principles as when it tells you "There's nothing to catch in the northern swamps", by looking at the region tile your fisherdwarf is in :)

« Last Edit: July 03, 2009, 05:14:19 pm by pushy »
Logged
Quote from: Tim Edwards, PC Gamer UK
There are three things I know about dwarves:
1. They've got beards. Even the women.
2. They're short. Especially the women.
3. They're Scottish.

Elliott_Thinas

  • Bay Watcher
    • View Profile
Re: funtimes with magma
« Reply #11 on: July 03, 2009, 11:11:17 pm »

That's interesting Pushy, I never previously understood what the 'northern swamp' designation I would get was based on. I want to aim for fun cancels like that too now.
Logged
I got me a breeding pair of Han Solos.

Skorpion

  • Bay Watcher
    • View Profile
Re: funtimes with magma
« Reply #12 on: July 03, 2009, 11:35:35 pm »

I created a huge network of pumps and pipes and holding tanks to get magma droppable on the world at large, all taken from my magma moat tapped directly from the pipe, with that and the magma farm controlled by a vast network of levers, gears, and axles. I even hollowed away almost all the soil surrounding the top level of my fort and replaced it with constructed walls, so I could expand a murky pool and fill it with magma.

Sadly, the huge amount of power required, the gearing, all the fluid flows, and all the crap accumulated around from 20 years of sieging caused the game to drop right down to 5 FPS.
I haven't abandoned it, it's just... On hiatus. Until I can figure out what the fuck I'm doing, and whether it really WILL burn off all the shite I accumulated over the years.

After that, I abandon and strike out to find the nearest goblin tower and fill it full of water or magma, as punishment for the atrocities of my first fort in that world, that ended up plagued by goblins because I hadn't figured out how to make a military WORK yet.
And then, a campaign of genocide against the goblins. Towers filling with fluids, mysterious collapses, huge military campaigns to kill every last goblin in a tower and drag the bodies back for crafting, and so on and so forth.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: funtimes with magma
« Reply #13 on: July 04, 2009, 12:47:19 am »

I personally find becoming a dwarven god and taking a campaign of genocide on everything as an adventurer to be more tasteful.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Lord Dakoth

  • Bay Watcher
  • That's a hammerin'.
    • View Profile
Re: funtimes with magma
« Reply #14 on: July 04, 2009, 01:29:58 am »

This was my first time working with magma/lava. *shudders* Well, I knew that MAGMA moves slowly, so I assumed that LAVA moves slowly as well. Turns out, lava (from volcanoes) moves almost as fast as dwarves do. I was going to have my minerdwarf run down the magma channel after breaching the wall, then pull a lever that would release water and make obsidian, also stopping the lava flow.

Well, he dawdled on the way to the lever, so... bye-bye legendary miner... and the rest of my fort. The lava ignited a nearby wooden workshop and some oblivious !!dwarf!! decided to go take a drink. Over 600 units of booze... in the same room. (Boom.)

Just when I thought it couldn't get any worse (10 survivors out of 60 or so) Fire Men and Fire Imps decided to rampage around the remains of my shattered stronghold. Insult to injury...

There is NO WAY that a Magma Smelter was worth all that...
Logged
Avatar by legendary engraver /u/Redicno of reddit.
Pages: [1] 2