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Author Topic: Let's Play The Bay Sims 12 2! - Under New Management  (Read 72251 times)

Myroc

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #885 on: July 28, 2009, 10:39:07 am »

She can get the hint of when she goes overboard. She's cool with me.
Are you SURE you are speaking about Sofia?
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Gunner-Chan

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #886 on: July 28, 2009, 10:46:42 am »

To be honest I need someone to yell at me that I've gone too far. No meaning yes and all that.
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Duke 2.0

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #887 on: July 28, 2009, 10:49:08 am »

 I really don't like talking about the habits of other people, as it comes off as gossip. Very public gossip on these forums, but still too similar for my tastes. And I don't think she would appreciate my constant defense of her. So let me just say while she is creepy and crazy, she is aware of where it is appropriate and where it is not. VN didn't really have any rules, so she acted as thus. Then rules came into play, and she adhered to them.

 Edit: Well, there you go.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

zchris13

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #888 on: July 28, 2009, 10:52:21 am »

Quote from: SJ
Naughty kitty
This is why.
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Gunner-Chan

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #889 on: July 28, 2009, 10:55:22 am »

Yeah, this is neither the time nor place. So I guess we should go back to goofing around till Aqizzar makes an update. The Kitty thing is a carryover from hellmoo by the way, I got attached to it. :3

>You are standing in a white sterile room, you dont remember how you got here or even where this is supposed to be... You are holding a syringe, there is a door to the north of here.
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Duke 2.0

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #890 on: July 28, 2009, 10:56:38 am »

> Smell tip of needle to determine it's contents.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

zchris13

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #891 on: July 28, 2009, 10:56:48 am »

Throw syringe at metapod.
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JoshuaFH

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #892 on: July 28, 2009, 10:57:29 am »

>examine clothing and pockets.
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Gunner-Chan

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #893 on: July 28, 2009, 11:00:33 am »

You sniff the syringe, the chemical left inside smells like rotting fruit and decomposing flesh, a horrible mix. You vomit profusely at the smell.

You look around for metapod, but he doesn't seem to be here...

Looking at your clothing reveals you are wearing a blue jumpuit of sorts and a pair of heavy boots, your pockets are empty except for a pack of gum.
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JoshuaFH

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #894 on: July 28, 2009, 11:04:22 am »

>Examine door. Determine lockitude of door. See if there is a keyhole. See if you can see under or above the door.
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Duke 2.0

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #895 on: July 28, 2009, 11:05:48 am »

>Examine door. Determine lockitude of door. See if there is a keyhole. See if you can see under or above the door.
>Screw that. Kick that crap down.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Gunner-Chan

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #896 on: July 28, 2009, 11:07:22 am »

Approaching the door causes it to slide open with a strange yawning noise, odd blue light from the hallway seeps into the room.

You kick at the doorframe! The door slides back and crushes your leg!



[IIIIIIIIIIIIIIIII****] OW!
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JoshuaFH

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #897 on: July 28, 2009, 11:09:14 am »

>Flail to get out, all the while cursing Duke's name.
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Gunner-Chan

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #898 on: July 28, 2009, 11:12:20 am »

You pull your leg out with a grunt, cursing the first name that came to your mind.

"Damn you Duke! DAAAMMMMNNNN YOU!"

The door slides open once more, you swear it's taunting you.
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Diamonds are combustable, because they are made of Carbon.

Duke 2.0

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Re: Let's Not Play The Bay Sims 12 2! - ASCII Theatre
« Reply #899 on: July 28, 2009, 11:13:46 am »

>Quick run through the door, then taunt it as you walk away.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO
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