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Author Topic: Screenshot taking  (Read 2105 times)

Jackrabbit

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Screenshot taking
« on: July 02, 2009, 07:37:30 am »

I need a screenshot taker, or whatever the technical term is (screenshottakerooney, I dunno), and need you to recommend me one. It's to take pictures of a game and hitting printscreen, exiting to paint and saving is unhelpful. Also, the built in screenshottakerooney does not work. Thank you.
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IndonesiaWarMinister

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Re: Screenshot taking
« Reply #1 on: July 02, 2009, 07:46:51 am »

IrfanView?

...

No, the name that it shares with me does not make it biased or anything.

Well, GIMP is a good one too... But is long to run (like Adobe(R) PS)
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Jackrabbit

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Re: Screenshot taking
« Reply #2 on: July 02, 2009, 07:47:54 am »

Does it save the screenshots automatically? Actually, does printscreen do that?
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IndonesiaWarMinister

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Re: Screenshot taking
« Reply #3 on: July 02, 2009, 08:19:24 am »

Nah, you must still save them your self.

Still, with GIMP, you can wait until you got 5 screenshot (depending on your RAM) then you save them, then you start again. Like tabbed browsing, but this with images.
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Nilocy

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Re: Screenshot taking
« Reply #4 on: July 02, 2009, 08:23:11 am »

I think the trail version of fraps can do it aswell.
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Jackrabbit

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Re: Screenshot taking
« Reply #5 on: July 02, 2009, 08:28:58 am »

What I'm looking for is a way to take screenshots that automatically save to a folder and the game I wish to do this with has no take screenshot button that works
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Nilocy

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Re: Screenshot taking
« Reply #6 on: July 02, 2009, 08:30:42 am »

Yeah, fraps runs in the background and has an overlay onto your game, it does save them into a fraps folder, but I'm not entirely sure what the resolution/quality is like with the trail version. There are alternatives for aquiring the full version of fraps... *cough cough* without paying but I'm not like that *cough cough* so i wouldn't know.
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Puck

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Re: Screenshot taking
« Reply #7 on: July 02, 2009, 08:59:14 am »

For a start... trial definetly isnt the same thing as trail.

What about IrfanView, as mentioned in post no2, doesnt that take a lot less resources than fraps and still can do the job?

What software needs to be capped anyway? maybe that thing has screenshot functionality you just missed?

And in the end there is always good ole this

Starver

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Re: Screenshot taking
« Reply #8 on: July 02, 2009, 09:14:12 am »

I need a screenshot taker, or whatever the technical term is (screenshottakerooney, I dunno), and need you to recommend me one. It's to take pictures of a game and hitting printscreen, exiting to paint and saving is unhelpful. Also, the built in screenshottakerooney does not work. Thank you.
If you're techncial enough you could always do something long the lines of what I'm doing with ActivePerl on a Windows machine.

Something like (this is from memory, the exact code being at home)
Code: [Select]
#!/<foo>/perl -w
use strict;
use Win32::Clipboard;

my $CLIP = Win32::Clipboard();
$CLIP->Empty();

while() { # Insert your favourite loop limiter here, if you don't want to Ctrl-C out of it
  $CLIP->WaitForChange()

## You might able to use ##
#  if ($CLIP->IsBitmap()) { ...
## But for various reasons I went for
  my $TYPE = $CLIP->EnumFormats();
  if ($TYPE eq 17) {
    # My machine gives me '17', rather than the '8' (or perhaps '2') that the documentation originally suggests it should be
    my $IMAGE = $CLIP->GetBitmap();

    # ... and do something with it, e.g. automatically save to new file.
    #     Or, in my case, take it apart pixel by pixel for other uses

    $CLIP->Empty();  # If you want to clean it up
  }
}

Obviously this is a bit of a hack, very much untidy and probably could be done better (this waits for you to press PrintScreen or Alt-PrintScreen then handles the screenshot for you immediately without any further prompting, but periodically targetting the window a la the "xwd" program under linux might be another way, if you just want it to take a picture every now and then, without your needing to do anything.  (Also, a linux solution wouldn't be using the Win32 stuff, obviously :))

Mostly, I'm not sure what you want to do, so I'm leaving that open.
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IndonesiaWarMinister

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Re: Screenshot taking
« Reply #9 on: July 02, 2009, 09:34:44 am »

Of course, what a Perl script can do, AHK could do also.

Of course, I'm a python user myself. But since no one really interested in making dedicated script runner in python (or I'm ignorant enough to miss them :P )
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Tormy

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Re: Screenshot taking
« Reply #10 on: July 02, 2009, 02:06:46 pm »

FRAPS is excellent. Try it out.  :)
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Gunner-Chan

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Re: Screenshot taking
« Reply #11 on: July 02, 2009, 02:15:59 pm »

Yeah, the Trial of fraps can take screenshots with a configurable key press. I used it to take screenshots of the cutscenes in S2.
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Angellus

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Re: Screenshot taking
« Reply #12 on: July 02, 2009, 07:14:10 pm »

Yeah, the Trial of fraps can take screenshots with a configurable key press. I used it to take screenshots of the cutscenes in S2.
What's S2?
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Jackrabbit

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Re: Screenshot taking
« Reply #13 on: July 02, 2009, 07:19:13 pm »

Silent Storm 2, which ruled and was abandoned, but we all know she had a good reason, even if I don't know what it was. Anyway, I'll try it out. Thanks!
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Rilder

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Re: Screenshot taking
« Reply #14 on: July 02, 2009, 07:21:37 pm »

BTW fraps doesn't work if you "Run As" your games.
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