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Author Topic: games with a living dynamic world ?  (Read 13889 times)

theRH

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Re: games with a living dynamic world ?
« Reply #30 on: July 02, 2009, 09:56:36 am »

lets hope so , haha

sounds compicated but luckily it will run on my computer so I am always open to anything that manages that feat
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Maric

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Re: games with a living dynamic world ?
« Reply #31 on: July 02, 2009, 10:43:52 am »

Wurm Online.

It is a dynamic world and changes when your not on.
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Zangi

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Re: games with a living dynamic world ?
« Reply #32 on: July 02, 2009, 10:51:13 am »

There is that boat game... on the SNES...

Uncharted Waters 2...  Dynamic as those bastardly other nations keep on investing in your cities...  You could prevent em from doing a few.  Your allies always suck, but at least they do stuff.

And yea, Sims 3 has it, but, its bjorked and stupid.  Awesome mod pretty much fixes that.

Technically, X-Com 3 is dynamic.  Things go fubar when you arn't paying attention and you could mod it so they hate each other... so they fight each other a lot.  They actually lose money to rebuilding, don't remember what effect that has when they go bankrupt...

So is Jagged Alliance 2... technically...  things go fubar without you, the enemy is always on the move...

Thats all I can think of for now...
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Agdune

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Re: games with a living dynamic world ?
« Reply #33 on: July 02, 2009, 10:59:03 am »

The only issue I had with simearth was simply that its age showed too much - there was plenty of awesome stuff going on but the interface and graphics make DF look like Crysis in comparison. In fact, wasn't there only something like 250 tiles for the entire planet? I'm only pulling that number out of my ass but I couldn't get over how incredibly small everything was. If were only re-made just enough that you could re-create Earth's (current) continents without them looking like 5 triangles (each consisting of about 9 tiles) I'd be very happy.
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Virtz

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Re: games with a living dynamic world ?
« Reply #34 on: July 02, 2009, 11:26:54 am »

The only issue I had with simearth was simply that its age showed too much - there was plenty of awesome stuff going on but the interface and graphics make DF look like Crysis in comparison. In fact, wasn't there only something like 250 tiles for the entire planet? I'm only pulling that number out of my ass but I couldn't get over how incredibly small everything was. If were only re-made just enough that you could re-create Earth's (current) continents without them looking like 5 triangles (each consisting of about 9 tiles) I'd be very happy.
Yes, it pretty much looks a lot like the first Civilization. Everything mobile is in icon form (at least in DOS/Windows version), terrain looks pretty decent though. But I really doubt it's 250 tiles in total, it's more probably something like 250xsomething tiles. See screenshots here and here.
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Sergius

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Re: games with a living dynamic world ?
« Reply #35 on: July 02, 2009, 11:31:15 am »

I agree with the roughness of the Earth grid in SimEarth. Most of the time tribes or really evolved lifeforms would die simply because one of the 100 tiles that conformed the Earth would move or shift and the only advanced life was just standing in it. It looks a lot more like Game of Life than a terrain map...
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Areyar

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Re: games with a living dynamic world ?
« Reply #36 on: July 02, 2009, 12:10:21 pm »

X-com 3?
You refering to Apocalypse or the one on Cydonia by Cenega?

Apo is not really a world though, is it? More a single city.
Never noticed much difference from destroying buildings or their interiors, seemed the 'base assault timer' just got reset on enemies that got hit hard. :) but I didn't like it much in general. :P
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Zangi

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Re: games with a living dynamic world ?
« Reply #37 on: July 02, 2009, 12:13:44 pm »

X-com 3?
You refering to Apocalypse or the one on Cydonia by Cenega?

Apo is not really a world though, is it? More a single city.
Never noticed much difference from destroying buildings or their interiors, seemed the 'base assault timer' just got reset on enemies that got hit hard. :) but I didn't like it much in general. :P

The apocalypse.. never heard of Cydonia...

And eh, that city is technically the world, game world.

You can look at finances of each faction.  And I did say it was technically one...  not many games go even that far...
« Last Edit: July 02, 2009, 12:24:33 pm by Zangi »
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Granite26

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Re: games with a living dynamic world ?
« Reply #38 on: July 02, 2009, 12:40:30 pm »

Look... any game with an office building on stilts that collapses when you take out the stilts ( ::)) but has the building come right back as soon as you leave is NOT persistant.

Also, you can't bankrupt factions out of existance by doing this repeatedly

Sowelu

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Re: games with a living dynamic world ?
« Reply #39 on: July 02, 2009, 12:45:56 pm »

People have been bringing in a bunch of very borderline games, so let me introduce my own very borderline game:

Alien Legacy.

Explore the solar system, build colonies, manage resources (it's not too complex), research techs, explore and discover what went horribly wrong to the last human ship to colonize the system.  But unlike SimCity etc, there's a fair number of plot events that will happen eventually, and you just have to Deal With Them while managing the rest of the game or you're going to die horribly.  I very much recommend it to sci-fi, planet-colonization buffs, even if it's only vaguely what you're after.
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Micro102

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Re: games with a living dynamic world ?
« Reply #40 on: July 02, 2009, 03:39:18 pm »

The only issue I had with simearth was simply that its age showed too much - there was plenty of awesome stuff going on but the interface and graphics make DF look like Crysis in comparison. In fact, wasn't there only something like 250 tiles for the entire planet? I'm only pulling that number out of my ass but I couldn't get over how incredibly small everything was. If were only re-made just enough that you could re-create Earth's (current) continents without them looking like 5 triangles (each consisting of about 9 tiles) I'd be very happy.
Yes, it pretty much looks a lot like the first Civilization. Everything mobile is in icon form (at least in DOS/Windows version), terrain looks pretty decent though. But I really doubt it's 250 tiles in total, it's more probably something like 250xsomething tiles. See screenshots here and here.

by my count its roughly 35x60 tiles. nowhere near 250x???


and i cant get onto the site for alien legacy, but does it have the aliens from "aliens vs predator" in them? can you control the aliens?
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Sowelu

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Re: games with a living dynamic world ?
« Reply #41 on: July 02, 2009, 03:44:32 pm »

It has nothing to do with AvP.  It's an old Sierra game.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Virtz

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Re: games with a living dynamic world ?
« Reply #42 on: July 02, 2009, 04:25:55 pm »

The only issue I had with simearth was simply that its age showed too much - there was plenty of awesome stuff going on but the interface and graphics make DF look like Crysis in comparison. In fact, wasn't there only something like 250 tiles for the entire planet? I'm only pulling that number out of my ass but I couldn't get over how incredibly small everything was. If were only re-made just enough that you could re-create Earth's (current) continents without them looking like 5 triangles (each consisting of about 9 tiles) I'd be very happy.
Yes, it pretty much looks a lot like the first Civilization. Everything mobile is in icon form (at least in DOS/Windows version), terrain looks pretty decent though. But I really doubt it's 250 tiles in total, it's more probably something like 250xsomething tiles. See screenshots here and here.
by my count its roughly 35x60 tiles. nowhere near 250x???
Right, my bad. I counted and it's 64x32. But still far more than 250 tiles total.
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puke

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Re: games with a living dynamic world ?
« Reply #43 on: July 02, 2009, 04:28:13 pm »

well, expanding the list to other types of games, how about any 4x game ever made?  or economic games like Transport Tycoon and Merchant Empires?

The Elder Scrolls games claimed to have this feature since Arena, but it was pretty much lies. 

there is this, but its mostly a list of MMOs:
http://www.giantbomb.com/persistent-world/92-122/

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yamo

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Re: games with a living dynamic world ?
« Reply #44 on: July 02, 2009, 08:51:33 pm »

wahhh....i never got past squiggly things and trees playing sim earth... >:(
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