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Author Topic: games with a living dynamic world ?  (Read 13923 times)

Micro102

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Re: games with a living dynamic world ?
« Reply #45 on: July 02, 2009, 08:58:41 pm »

is the limit of technology on sim earth is people flying to different planets? you cant go to the other planets youself?


another person i asked about sim earth said its food web was limited, you had to get everything perfect in order to keep everything frmo dieing. seems like it will take a lot of trial and error to get an ecosystem going.
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theRH

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Re: games with a living dynamic world ?
« Reply #46 on: July 02, 2009, 09:28:05 pm »

I see someone mentioned wurm online I checked it out , looks interesting , how much of a restriction on non paying users ?
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Cthulhu

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Re: games with a living dynamic world ?
« Reply #47 on: July 02, 2009, 09:33:11 pm »

If they exodus they're gone, you can't follow them to their new colony.
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theRH

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Re: games with a living dynamic world ?
« Reply #48 on: July 02, 2009, 09:52:35 pm »

Iam sorry , cant follow who? I havent played it so I dont quite know the gameplay
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Sergius

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Re: games with a living dynamic world ?
« Reply #49 on: July 02, 2009, 10:06:12 pm »

He's talking about SimEarth. After the nano age or whatsitsname, everybody gets in a rocket and leave the planet.
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theRH

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Re: games with a living dynamic world ?
« Reply #50 on: July 02, 2009, 10:18:06 pm »

ohhh, okay thanks for explaining.
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userpay

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Re: games with a living dynamic world ?
« Reply #51 on: July 02, 2009, 11:33:49 pm »

I see someone mentioned wurm online I checked it out , looks interesting , how much of a restriction on non paying users ?
All your skills are limited to a max of 20 and theres some... interesting enviornments in the free server.
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theRH

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Re: games with a living dynamic world ?
« Reply #52 on: July 03, 2009, 01:57:30 am »

someone mentioned earlier that nothing happens in df unless your there to provoke it (after world gen) . I just simmed 150 years it was the age of the dragon so I wanted to kill it . I looked all over for this dragon eventually getting killed by an orge . I checked legends now I started in 149 it ws now 150 . a dwarf killed the dragon in a site  I havent even  been to , the elves declared war on the humans and , and the dwarves started a new mountain home all while I was searching for this dragon  . so isnt this an example of what I am speaking of ?
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ductape

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Re: games with a living dynamic world ?
« Reply #53 on: July 03, 2009, 02:13:31 am »

NO
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Okenido

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Re: games with a living dynamic world ?
« Reply #54 on: July 03, 2009, 02:29:03 am »

You forget only such things happen during world gen theRH.
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theRH

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Re: games with a living dynamic world ?
« Reply #55 on: July 03, 2009, 02:36:40 am »

this happened while I was playing . the dragon also killed a ground hog that somehow ripped out his eye and now this groundhog was in the legends . so your saying once world gen stops the world just dies ?
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Keiseth

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Re: games with a living dynamic world ?
« Reply #56 on: July 03, 2009, 03:04:25 am »

No larger scale events happen, and people don't really live, yet. During world gen, cities are founded, territory is fought over, and people die. In adventurer mode, the only events which occur are the ones you're around to see, and they're simple reactions.

The world becomes totally reactive to outside stimuli but unable to make any decisions on its own, basically. If you sleep for 10 years, no one will have conquered anybody else. Infact, I don't believe anyone will have left town.
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Sowelu

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Re: games with a living dynamic world ?
« Reply #57 on: July 03, 2009, 03:34:28 am »

another person i asked about sim earth said its food web was limited, you had to get everything perfect in order to keep everything frmo dieing. seems like it will take a lot of trial and error to get an ecosystem going.

That would be SimLife, because SimEarth doesn't actually have much concept of a food web whatsoever.  SimLife is quite fun for simulating small things, but it's ultimately very limited because the size of the world is pretty small and so is the number of living things.  Consider:  You have a forest with a hundred deer.  In the real world, is that even long-term sustainable?  Borderline.  Very borderline, bring-in-the-governmental-protection style.  Now imagine that you have ten wolves.  Yeah, that's not going to be sustainable EVER.

On a modern machine you can have big places with lots of critters, but you still have some problems like that.  Also, there's weird issues with critters not occupying the same space, and no two plants occupying the same space...yeah, it was remarkable for its time, but it is a toy and not much more.
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Micro102

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Re: games with a living dynamic world ?
« Reply #58 on: July 03, 2009, 03:39:03 am »

they should make a sim earth/life 2.....with todays tech they would be awsome
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jnecros

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Re: games with a living dynamic world ?
« Reply #59 on: July 03, 2009, 04:36:40 am »

The Guild 1400 life/economy sim with generations and rival families.
Very limited in scope, we are talking about 12 major families in a fairly small area, so nothing like df or Sim Earth here. However, the AI will do independant things, wipe each other out, build economic empires when they are not hell bent on killing you off. The Guild 2 was not as good IMO, but same concept with better grafics. This is the only game I can think of that has not been mentioned and is close to what you are asking for.

Well I will mention the Ultima series also, 4-7 especially had some details that could be mistaken for a living world. ncs go through daily motions, going to work, eating sleeping ect. You could mess with them by opening up doors and shutters at night, they would hop out of bed, light a candle and close the door, complaining the whole time. I once murdered the serving wench and placed her corpse on the dinner table in the tavern, where all the locals eat in the morning. They sat there banging the table with forks and knives demanding breakfast and asking where the waitress was....obviously turning a blind eye to the fresh corpse right in front of them. good times.
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