So, this is one of the MMOs I've had high hopes for and it seems I was partially right to have such hopes. I haven't had any pvp yet, but the game has been interesting so far. It's really moody and the music adds to it pretty well. My personal highlights for the game are:
-Moody visuals: Each sector is rather gigantic and free of any loading times. It really makes you want to use vehicles or hoses. You really feel it's desolated most of the times and the cities improve that feeling, despise people parking horses on top of destroyed cars. Traveling from one city to another sometimes can take as much as 10 minutes on foot and that's with cities that are close to eachother, just to give you an idea of distance.
-Everything you do gives xp: If whatever you do is in your level range, they give you as much xp as a kill. So scavenging, foraging, crafting, etc all are worthwhile. In theory you can level up by crafting alone, but combat can be rather fun and quests are still the major source of xp. On the bright side there are cities specialized in crafting, so there are crafting quests to help you level up.
-Mainly skill based: There are levels, but the only thing levels do is increase your potential for the skills and your hp/stamina/gamma levels. So high level characters aren't exactly equal in combat. In fact, it reminds me a lot of anarchy online. You can focus on non-combat as well and still be effective in battle because of the other abilities you can acquire. Of course a non-combat fellow wont solo combat, but can be a major help.
-Craft craft craft: Crafted items are better than most anything else. That's not to say loot isn't good, but what you loot mostly are resources to use to craft stuff. So combat only fellows can easily be best friends with crafters.
-Offline crafting: You heard it. It's somewhat similar to EVE in this. You have a craft queue where you can set as much crafting as you have materials for. You can log off and the crafting will go on anyway. If you go to a workshop related to the crafting you are doing, you will also gain a 25% speed bonus. For an example to craft a bike, you have to build 3 parts and each takes around 6 hours to be crafted, you can leave it crafting overnight with time bonus by quitting in a science workshop or play as normal while it's being crafted.
-Combat isn't too boring: It's a quasi-fps game, similar to neocron(which I loved back in the day) so you can have quite a bit of fun sniping people, shooting them, slicing them with kitchen knives, etc. Also, weapons are sort of layered and considering the areas you can reach, it makes sense you are using crossbows and zip guns at the beginning, there's simply nothing else out there and you're not good enough to make a real gun out of nowhere. Npcs will also be using improvised weapons instead, so it's not like you're using a crossbow against a guy who has an assault rifle, so it actually fits the mood they try to create.
-Diversity and valuable crafts: There are around 10-20 food recipes that give the same effect and most effects from food and drugs last for one hour and are a rather major bonus, such as regeneration, increased health, increased attributes. So you can bake a pie, or maybe some grilled chicken to have the same nice regeneration effect and still have some diversity on what you can do.
That's about it, I hope I didn't forget anything. I might create a B12 clan if I get any of you to play around with me. I'm playing in the second server right now, as the first one is usually buggy.