[...snip...]
One, you never answered the question about how the current system is obsolete.
two:
A donation based system can get much larger amounts of money.
... umm, wow... are you kidding? You
are kidding right? ...
three:
For example, Im fairly certain that many members here have donated the sum of several purchases.
I am willing to bet you whatever sum of money you want that: DF has been uniquely downloaded by more people than it has generated donation revenue worth. Meaning, that for every unique new download (even disqualifying repeat downloads form new versions) there is
not a donation to back it up(even if the game was valued at say, 10 bucks). More people download and play than donate.
A donation based system also helps in the ongoing development of a game and that the makers only get payed when the actual product is good.
Game makers only get paid by me when their product is good. I don't play bad games.
Look how mount and blade did it. They
sold copies of their game during development. When the final version came out, you didn't need to buy it if you already bought a
discounted development version. They financed their development through sales.
Let's say some kid in high school manages to find a copy of Autocad, plays with it for a couple weeks, then deletes it. That software costs thousands of dollars! His actions--personally, just him alone--didn't hurt the company at all. Not one bit. I won't argue that he benefitted them, like some might (hey, he's at least a little trained in their software)...but nobody lost anything, and you KNOW he wasn't going to be a customer.
Thats why autocad produces discount student versions and academic versions. Same goes for all of the 'productivity' software. Because in these cases, that preliminary training
DOES benefit the software company. The more students coming out of academia with experience with their product the more likely their product will be adopted and use din industry. But point is, those discount versions are sold cheap (or sometimes practically given away)
at the discretion of the software company! Not the kid.
I had
legal exposure to autocad, 3dstudio, photoshop, among other products during high school. I am sure a majority of posters born after 1970 did too during high school. So why would that high school student need to pirate that stuff?
During college I bought a metric crap load of 'expensive' software at super discounted student prices. All legal, all full versions (with stipulation they are not used for commercial purposes). Again, no need to pirate it.