For your convenience, the party has a magical inventory where everyone has access to non-armor and weapons as long as they stay in one region. The status bit is a little off, but I'll work on it later today.
And thanks to Vlyn for pointing that out.
I look around and see if there is anything of interest to me. If there is, take it.
| You dig through a pile of debris, but you cut your hands on a sharp stone edge. You're hands are bloody, and hurt when you hold something
Guess I'll be the one to knock politely on the door and wait for a response.
| You bang on the door, alerting three bandits to your position.
I'll help open the gate
| You decide that facing three bandits at once might be more than you can handle.
Search for anything useful nearby
Check out the surroundings from the safety of the wall-watch out for archers
| You clamber the walls in a cat-like fashion, and spot three bandits at the door and two feasting in the inn. The ones at the door have an iron sword, an iron ax and an iron hammer.
However, you soon notice that there is no way down...
I'll join the search for useful stuff to take with us.
| You find three packs of Insta-heal herbal bandages
TM. Each is good for six uses, but they can only be used out of battle.
I think I'll look around to check if there are other ways to get in beyond the door.
| You cannot take the claustrophobicly small coutyard and you smash the front door down!
Three bandits {2,2,6}
Sword and ax do not move quickly enough, but hammer jumps away unscathed, only to fall on his back.
Sword {3-1, 5-1}
Sword's left hand is broken and his head is badly bruised, but ax only suffers a small bump to the head.
i stealthily make my way to the inn.
| You managed to somehow sneak by the bandits, and arrive at the inn. There are two bandits here, one with a mace and the other with a spear.
The inn itself is spacious, with the standard round tables and stools that any self-respecting village inn out to have. The drinks are at the bar, but this is hardly the time to get drunk. You have it on good authority that there is a club behind the counter.
The bandits are too dumbstruck to move.
Status:Placeholder
Nirur Torir
Herb lore Spearman
Rusty spear
Flintus
Swordsman Blacksmith
Rusty sword
Dwarmin
Cartography Weatherprediction
Rust stave
tehsfan
Archery Pathfinding
Bow and arrows (x20)
serephe
Animal Training Wrestling
Dragooble
lockpicking and knife fighting
rusty combat knife