so, I got this rather vague idea for how one could make an RP out of chaos: rather than having a GM and some players, or players that can do whatever they want, the players GM each other. This is done in a very chaotic and half-baked fashion.
Because this gives any player the right to veto the action of any other, only those who I personally allow will be able to play, although it is posible to later include some kind of less powerfully temporary free-for-all role. Who is allowed to play will be determined arbitrarily by me, supposedly based on observed behaviour in the past but mostly because I'm a power hungry asshole. after all if you think this is unfair you can just steal my idea and start your own thread.
Anyway, the proceedings of the game will be divided into two "modes", one chaotic semi-arbitrary one for when all players are in the same place, and a more structured one once the group splits up.
The collected group mode simply works like this: any player can suggest something abaut the setting or NPCs, or even in a nomiclike fashion rule rules. there will then be a yes/no vote if that suggestion is to be accepted, every vote close if either everyone has voted, or it has passed more than 12 hours.
If a player states an action, any other player can make a "GM response" post to that, which the player can reject or accept, if it's rejected there is a poll on who win that works like mentioned above. if someone takes an action that is dependant on an unverified actions success to make sense, the unverified action is considered to have succeeded unless a buch of player veto it in short order. an action is also considered successful if nobody responds to it in 24 hours.
Actually scrap my idea about two modes, this got more stricture than I planed on and will work for all of it.
Any other rules will be player suggested (including suggested by me after seeing what players we get), just PM me, or if you don't want that for some reason just post here that you want to join.