First, butcher two of your animals and craft their bones into crossbows, or if you have access to wood create wooden crossbows. Craft some bone or wooden bolts, and have a dwarf start hunting to take care of food problems. Make sure you've got a butchery constructed so the hunter will return their kill.
You should have one dwarf over at the sand planting plump helmets like crazy. Just dig out a small farm plot right below the surface. You can move your operations later, but for now if you don't set up a brewing center your dwarves will all die from dehydration.
If I forgot to post this, I have (more then) enough food for all my dwarves, the water is the problem XD.
Do exploratory mining for the underground river or savescum with reveal to find it, then muddyy a large area and harvest the bushes that will spawn, grow n farm plots in further muddy areas and put a well above the river or above a reservoir connected to the river, and put some grates over the river and fish, make sure to also eleminate the inhabitants of the river as they can cause trouble.
I wish to find a cheatless way which will not immediately render half the mountain useless to me (explaitory mining will, sadly).
Wait...What DID you bring? 2 Apprentice miners? Did you not buy them skills at the embark screen?
I say abandon the Fort and start somewhere more newbie-safe. A place with a brook and lots of trees is nice.
Also, when you embark, choose "Prepare Carefully" and then buy skills and booze and stuff.
I took along an 5 point miner, but it is all obsidian, so he still takes ages to cut trough it, the second one is a carpenter which I found out would have no work (I did not look at the tree population XD).
Also, why is the fertile ground on the other side of the map?
In other words, what's so great about your current location that you can't just rebuild over where there is usable soil?
A magma pipe, underground river, should be a small piece of chasm on the side of the map too... Did I mention the small piece of sand also? (Actually that's the small piece of usable land XD.
First, dig in and make a farmplot; then brew some drinks or all your dwarves will die soon.
I know, might just do that, but I feel like I'm 'scarring' the mountain doing so...
What you don't have is the experience to survive on the map you have chosen. The problems you list are player problems, not map problems - not to coin a phrase, but... you have chosen poorly.
I know, but that's something I did to make the game more fun (did I mention I added Orcs? =D)
You should have had enough booze to get you through to the merchants, and from them bought enough to get you through to winter. Meanwhile, you should have, by now, had some crops going - somewhere, somehow - and be harvesting, and brewing. And you should have located near a food/water source rather than whereever you did. You can channel magma to your location - you can't channel food.
I expected the merchants to have some booze on them, but they only had one barrel >_<.
Actually you can mine for fish on this map
Serious, if you channel the river to the fortress, you can fish ^^
Also I did not expect to have only that little piece of sand on the edge of the map XD, I always do all my farming underground.
You also should have noted where the UG river was on your embark map, to find it more easily as a priority. You can also channel water to make food on your location.
That would probably have been smart, yes ^^
And you should have brought (at least) one (semi-)experienced miner, especially on a map like this.
I did, max level from embark. He just seems to hate obsidian for its sturdiness.
Bottom line, perhaps you should have chosen a friendlier map, since you're not prepared for these challenges. Don't know what you have been doing, but you should have been taking steps to keep your dwarves alive instead of that.
And miss al the FUN of keeping them alive now? ^^ I actually like it, but it's rather hard to find a way too keep them alive, hoping for migrants now
Yes, you are quite f*cked. Perhaps irretrievably so, unfortunately.
Read "starting builds" on the wiki. It talks about both considerations for choosing an embark site and what supplies to bring. This will help you for your next fortress, because from your description, I don't think your dwarves are going to last long enough to see this one survive.
You got me there, think I'll do that next time ^^...
Thanks for all the advice, I'll probably see how far they'll come with this, then if neccesairy reclaim
But it will be allright, it will always be allright
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Wait, will they tauntrum due to dehydration?
I never dehydrated my dwarves before... (I always overdo it with my food supply's =D)