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Poll

What challenge would you like to see the starting 7 pitted against in Round 2?

Survival Challenge
- 29 (43.3%)
Military Challenge
- 10 (14.9%)
Construction Challenge
- 25 (37.3%)
Other Challenge
- 3 (4.5%)

Total Members Voted: 67


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Author Topic: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!  (Read 55177 times)

Solifuge

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Re: [Contest] DF Masters 1: Scores are in. Now brainstorming for Round 2!
« Reply #330 on: August 15, 2009, 09:20:51 pm »

I want in on round 2.  Any idea on the ETA?

Got to settle on the nature of the challenge first... it seems like a Survival Challenge won out above all else on the vote, so it's probably going to be based around some sort of Dwarf vs. Nature challenge.


Last Poll Results:
Survival Challenge        - 20 (44.4%)
Military Challenge        - 8 (17.8%)
Construction Challenge    - 14 (31.1%)
Other Challenge           - 3 (6.7%)


On that note, what sort of Survival Challenges would you most like to see for DFM 2? A fort in an Evil Saltwater Marsh with multi-level Saltwater Aquifers? 7 Isolated Dwarves against a world owned by Goblins and Demons? A far-north outpost Fortress amidst untamed glaciers, teeming with Winter Wolves and Blizzard Men?

I've got a few ideas brewing, but I'd like to get some feedback from you guys on what you'd like to see in the next round of DF Masters. If you've got ideas, suggestions, or anything, feel free to share them.

Also, I'm headed out of town for a camping trip this Tuesday, so I'd like to get signups started by then!
« Last Edit: August 15, 2009, 09:34:15 pm by Solifuge »
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Martin

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #331 on: August 15, 2009, 09:53:44 pm »

Personally, I'd like to see a few survival challenges along the way, so swamp/aquifer, glacier, melt-your-skin-in-summer desert, any are fine with me. Whatever it is, I'm likely to dig a big-ass hole in the middle of it, regardless.

Slogo

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #332 on: August 15, 2009, 10:20:05 pm »

Are you? What if you do a no-digging survival challenge and stick us out in somewhere with skeletal creatures.

Blargityblarg

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #333 on: August 15, 2009, 10:38:27 pm »

That could be entertaining.

Howsabout an HFS challenge. Every day you last after release is worth 3 points, every season before you open it is worth -2.

'Fun' indeed.

Also, no silliness with caveins or any of that. Military alone.

Mwehehehehe.
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abculatter_2

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #334 on: August 15, 2009, 10:40:38 pm »

A terrifying swamp with skeletal hippos and carp everywhere in a world ruled by raptors, orcs, and goblins.

And multi-layer aquifer.
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ein

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #335 on: August 15, 2009, 11:18:48 pm »

That could be entertaining.

Howsabout an HFS challenge. Every day you last after release is worth 3 points, every season before you open it is worth -2.

'Fun' indeed.

Also, no silliness with caveins or any of that. Military alone.

Mwehehehehe.

I vote this.

Martin

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #336 on: August 15, 2009, 11:22:50 pm »

Are you? What if you do a no-digging survival challenge and stick us out in somewhere with skeletal creatures.

I can do aboveground too. It's all good.

HFS challenge works, too, though the rules will need to be very clearly laid out on that one.

Jim Groovester

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #337 on: August 16, 2009, 01:34:50 am »

Can we pretty please pick our embarks this time around? I don't want to be stuck with a fisherdwarf when I don't need one, for example, and I don't want to know what I'm supposed to do with four pieces of graphite.

You generate the world, you pick the spot, but we get to choose our embark, should be the way it goes.

I vote for a survival challenge that is absurdly difficult. I liked the idea of a terrifying salt water marsh with several layers of aquifers, and then maybe on a tiny embark so that we'd get attacked a lot.
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abculatter_2

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #338 on: August 16, 2009, 01:56:20 am »

Can we pretty please pick our embarks this time around? I don't want to be stuck with a fisherdwarf when I don't need one, for example, and I don't want to know what I'm supposed to do with four pieces of graphite.

You generate the world, you pick the spot, but we get to choose our embark, should be the way it goes.

I vote for a survival challenge that is absurdly difficult. I liked the idea of a terrifying salt water marsh with several layers of aquifers, and then maybe on a tiny embark so that we'd get attacked a lot.

This.

Also, will this contest be strictly vanilla DF or will there be some rounds with mods? If so, I also stand by my previous suggestion of Raptors and Orcs.
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Neyvn

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #339 on: August 16, 2009, 02:15:43 am »

Nano, Embark anywhere, Fortress on a Terrifying/Haunted/FUCKED UP volcano. Open to the World one that is...
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skaltum

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #340 on: August 16, 2009, 05:47:40 am »

how about terrifying tropical forrest or river. skeletal carp and elephants will make us all fight for our life. or just a haunted mountain with magma and perhaps HFS. also we should make everyone [can_civ][can_learn] so that everyones at war with eachother.
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Org

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #341 on: August 16, 2009, 08:40:02 am »

Kobold Camp. Haunted/Terrifying Forest
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Meta

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #342 on: August 16, 2009, 08:41:22 am »

I don't care about the setting for the survival challenge, because in every situation it will be FUN! :D
Just maybe...more difficult, more FUN!?
But no mods.
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Solifuge

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #343 on: August 16, 2009, 11:12:36 am »

A few neat ideas so far! I'm starting to get an idea for the challenge too. Also, I'm against using mods in most cases, unless it's to do allow something that is already in, or is intended to be in Vanilla DF. There may be exceptions, but it will be in rare cases. For instance, some challenges may have players put into situations as something other than Dwarves, which may require minor mods to ensure playability and fit the theme, but these will all be provided.

Also, as an explanation for those who missed it before, the reason I standardized the embark for all players was so that everyone would be starting from a level playing field. I gave the starting 7 theme-based skills relevant to the site, and kept them generalized to accommodate a variety of strategies. For example, the Fisherdwarf with Swimming and Wrestling skill was intended to be a dwarf who specialized in fishing for large river fish in dangerous rivers; if the fish gave him any trouble, he would dive in and go all Steve Irwin on them, and wrestle them into submission. What you did with him, however, was a choice left to each player.

I may be able to take a vote this time for starting goods, but I definitely want all players to start with the same set of goods and skills.
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Martin

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Re: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!
« Reply #344 on: August 16, 2009, 11:42:59 am »

I'm cool with the embark we're handed, especially on a survival challenge. Survival challenges are never a place you *want* to be, so presumably it's not a place you were prepared to be. It's a matter of making do with whatever motley assortment of dwarves and supplies you have in a place you never expected to wind up in.
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