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Poll

What challenge would you like to see the starting 7 pitted against in Round 2?

Survival Challenge
- 29 (43.3%)
Military Challenge
- 10 (14.9%)
Construction Challenge
- 25 (37.3%)
Other Challenge
- 3 (4.5%)

Total Members Voted: 67


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Author Topic: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!  (Read 55245 times)

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #195 on: July 12, 2009, 08:58:20 am »

Quote
(unless something goes horibly wrong)
May I remind you that you're going to play to DF? There's always something that goes horribly wrong! :D
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Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

TerminatorII

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  • [PREFSTRING:Adamantine Skeleton]
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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #196 on: July 12, 2009, 09:08:50 am »

well horribly wrong to me... I wasn't talking about something going horribly wrong wonderfully right with my dwarves!
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No, I think the cook would be in charge of sugar-coating the cows.

You are a lifesaver! Round and probably in tropical flavors.

Neyvn

  • Bay Watcher
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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #197 on: July 12, 2009, 09:09:12 am »

Hmmm, looks like my plans will take longer then I first thought...
First couple of tries ended with me PC lossing the Save some how, can't remember...

Are we able to adjust the Max Pop, just cause that is slowing me down on the growth side of things. (Ie. Nobles)
What else are we allowed to adjust...

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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

aliosha

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #198 on: July 12, 2009, 10:17:15 am »

ok, late autumn 5th year, but even though I pop capped at 60 (and have 64), I ran the last season at 8-15fps. Urgh.

Paving a temple in bauxite blocks takes a surprisingly long time!

I'm still on a casualty count of 1 - every one of my dwarves is so hard that my mechanic (with no skill wrestiling and without armour) fought off 2 ambushes single-handedly.

Also, I've got 10 artefacts, including a bed, statue, bag, millstone and throne. :D

I'll finish tomorrow, at which point I'll need to get someone to take my savefiles and convert them to maps for me, because I can't persuade the compressor to work on kubuntu.
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Martin

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #199 on: July 12, 2009, 03:02:52 pm »

Are we able to adjust the Max Pop, just cause that is slowing me down on the growth side of things. (Ie. Nobles)
What else are we allowed to adjust...

Hell, just kill the damn nobles. Make a nice 'mausoleum of the fatally annoying' and turn it into one of your projects.

Hmm, not a bad idea given my recent Barony...

crash2455

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #200 on: July 12, 2009, 04:11:49 pm »

Up until the last goblin siege, all my casualties were due to nobles and carp.
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Think you can brave the cold? How about endless waves of zombies, goblins, and orcs? Check out Talltower the Tall Tower of Ice.

A_Fey_Dwarf

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #201 on: July 12, 2009, 06:26:45 pm »

 >:(

Arg my time is nearly up and I haven't nearly finished... Could I please vote for an extra year to work with? Please?
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Grimlocke

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #202 on: July 12, 2009, 07:42:43 pm »

I guess we should have a vote amongst the players to see who else is short on time?

Personally im about to finish in time, so its no problem for me.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Martin

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #203 on: July 12, 2009, 07:53:33 pm »

I'll have something at year 5, but I could also go longer and try and get my original plan done. Would probably take 2 more years, however.

Neyvn

  • Bay Watcher
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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #204 on: July 12, 2009, 08:47:07 pm »

echoed here,
My plans require a lot of Stone blocks so theres a lot of that being cut.
I think each layer requires at minimum around 900blocks per floor...
And I got 12 or so floors to build and thats just one of the main things,
Lets see.
Projects...
1 Bridge
2 Main Construction
3 Gate Houses - Floored and Manned
4 Legendary Areas
5 Bridge Supports and Beautification...

2 and 5 are the main problem for time for me...
Need another year or two to get 2 down and I still have trouble making dry spots to build under water... Ugh...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

crash2455

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #205 on: July 12, 2009, 09:10:21 pm »

That's not entirely fair to the other players.  I set up projects that I knew I could complete in 5 years, and most of them aren't really expandable.  Compared to projects that were more elaborately planned, my stuff is going to look crappy (though it might just look crappy anyway).
« Last Edit: July 12, 2009, 09:14:29 pm by crash2455 »
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Think you can brave the cold? How about endless waves of zombies, goblins, and orcs? Check out Talltower the Tall Tower of Ice.

Neyvn

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #206 on: July 12, 2009, 09:16:01 pm »

Hey I thought I could do it too.
But there was this annoying fact of Nobles come and killing 'half' my work force cause I couldn't make this or that...
Then the Gobbos came and wiped the rest of my fortress out. Gah...
I had 20 Champs and still they got wiped out. Perhaps if I had made more booze...

(Would you believe it, just after I posted last time, Goblin Siege... 30 of them. Well it at least felt like 30... Monkeys set of cage traps and goblins walked right past them shortly after...)
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

abculatter_2

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  • HOPE!
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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #207 on: July 13, 2009, 01:33:04 am »

Gaaaaah.

I'm still on spring of year 1.

:c
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

crash2455

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #208 on: July 13, 2009, 01:56:17 am »

How long have you been playing?
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Think you can brave the cold? How about endless waves of zombies, goblins, and orcs? Check out Talltower the Tall Tower of Ice.

aliosha

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #209 on: July 13, 2009, 05:51:48 am »

Ok! Finished! My save files are here: http://dffd.wimbli.com/file.php?id=1204

If someone could go inside each save file, compress the map and upload it, I would be forever indebted.

My 5 projects are:
The dam on the small river (pathetic, but hey).
The full adder prototype 2 z-levels below the dam (slightly less pathetic, was quite difficult to implement)
        >see the wiki article on computing to explain what this is
The fortress
The submerged dining (go down to the very bottom)
The temple to armok (the last tile was laid down on obsidian 17th, which was cutting it pretty fine)

Also, things I'm proud of:
Farmhand 1 is a skilled cheesemaker
I have a fort that pretty much runs on sunshine
All the statues on my bridge and in the temple are masterful and encrusted seevral times
I have wolf cubs, fox cubs, but no rhesus macaque children yet.
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