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Poll

What challenge would you like to see the starting 7 pitted against in Round 2?

Survival Challenge
- 29 (43.3%)
Military Challenge
- 10 (14.9%)
Construction Challenge
- 25 (37.3%)
Other Challenge
- 3 (4.5%)

Total Members Voted: 67


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Author Topic: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!  (Read 55227 times)

Samus1111111

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #150 on: July 06, 2009, 05:59:31 pm »

Blind Death Swimming
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A_Fey_Dwarf

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #151 on: July 07, 2009, 02:17:34 am »

I'm about halfway, with my bridge finished and two of my other projects nearing completion. Hmmm, No idea what to do for the other two projects.
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aliosha

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #152 on: July 07, 2009, 03:59:52 am »

Second year finished, save file: http://dffd.wimbli.com/file.php?id=1177

Didn't do much this year really, dug out lots of workshops, population... sextupled.
Biggest achivement probably getting a cheesemaker who makes cheese! (24k meal stacks ftw).
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Neyvn

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #153 on: July 07, 2009, 04:46:58 am »

Hahaha
I had a Rough Sard Sarcophagus made a before I went to work...
Got a legend Gem maker, so sweet (though already cut over half the gems already mined, oh well more to come...)

The funny thing is...
Its name...
http://img.photobucket.com/albums/v630/LeonNeco/Art1.jpg
Gotta love DF Irony...

Edit:
Just got another one (mason this time)
its a Claystone bed. With an Image of my first Artifact on it in Cave Lobster Shell...
Once again...
DF Irony at its best...
« Last Edit: July 07, 2009, 05:24:40 am by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Neyvn

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #154 on: July 07, 2009, 07:21:49 am »

OH YOU HAVE GOT TO BE KIDDING ME!!!!

I must have the worst luck of all...
First I fuck up with a Save a couple of nights ago...
AND NOW
DF decides to fuck with me, this happens sometimes and it hadn't for a while now. In an attempt to save it says, Nope can't find where you are trying to save it to despite the fact that its there and you know what, we are gonna close down on ya...

That was two years down the drain cause now I can't bloddy load the old save...

Shit mate, sorry but I am starting again from the start...
No Bloody luck...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

cerapa

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #155 on: July 07, 2009, 08:00:32 am »

http://mkv25.net/dfma/map-6330-rivercrosscerapas

After year 2. My first death was a fisherman killed by carp. I got a lot done too. The water trap is ready, and the trade depot and waterfall(if you can call it that) are almost done. And my first line of defence is a racoon and a hoary marmot.

Would the trade depot go as a new project or count with the bridge?
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

aliosha

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #156 on: July 07, 2009, 09:00:01 am »

Well, summer third year, I had a slight mishap with a couple of pumps... upshot is my fortress is abandoned. *sighs*
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crash2455

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #157 on: July 07, 2009, 09:05:18 am »

Hey, is it way too late to jump in on this?
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webadict

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #158 on: July 07, 2009, 09:50:13 am »

Hey, is it way too late to jump in on this?
Nope. Just hurry.

Well, summer third year, I had a slight mishap with a couple of pumps... upshot is my fortress is abandoned. *sighs*
Auto saves yearly?
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Org

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #159 on: July 07, 2009, 09:51:47 am »

Yea, always set autosaves. Or just ctrl alt delete end program continue from last save.

Anyone have any artifacts yet?
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cerapa

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #160 on: July 07, 2009, 10:00:57 am »

Yea, always set autosaves. Or just ctrl alt delete end program continue from last save.

Anyone have any artifacts yet?
3

A cup, a scepter and a weapon rack.
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Org

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #161 on: July 07, 2009, 10:09:31 am »

Weapon Rack?
Nice. Can you post a picture of it please?
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Grimlocke

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #162 on: July 07, 2009, 10:20:35 am »

Allright, into my third year now. Had 4 artifact, 3 of which were boring craft artifact, 2 of those made legendary stonecradter, and 1 made a kinda cool legendary metalcrafter. The last one was a native platinum.... coffin. Worth allmost 200k dwarfsbucks. My fort value depends allmost entirely on those artifacts, kinda smells as I try to get a lot of value out of architecture.

Finished deversion of the minor river, finished the bridge, finished draining the majout river BUT I royaly screwed up on the mechanism thats suppost to put it back to normal again. Now im stuck building bridges that spam me with submerged messages, at a worthless fps of 15-25. Great going me... to hell goes my scedule. Grrrrrr.....

Next time I use bridges as floodgate I gotta make veeeeery certain I dont just make them 'retractable'

At least I can work on the main tower in which my actualy fortress will be, but its an ambitious project and time is gonna be narrow. Hope I make it :P

EDIT: oh christ... MIGRANTS. Thats all I needed. 9 fps now. Yeah, NINE fps. Less then a tenth of the default game speed. Matrix style, intense boredom enseus. Thank god I got most of the bridges done.
« Last Edit: July 07, 2009, 11:16:09 am by Grimlocke »
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Meta

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #163 on: July 07, 2009, 11:10:48 am »

I finished the third year yesterday. The fourth year started with a gobelin siege. I chose not to protect my fortress with traps. Bad choice. I lost something like 20 dwarves...
But I got lucky, I didn't lose important dwarves and no tantrum spiral, so the game goes on!

I didn't get much artefacts, but I got a legendary mason. Very useful! :)
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Grimlocke

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #164 on: July 07, 2009, 03:40:28 pm »

*gasp of relief*

Finished the repairing my majour river after unsuspending uncountable times, never has DF been such a bore as then... Anyhow, my fps is back to ~47 which is acceptable enough for me.

Had a cool artifact as well.
Spoiler (click to show/hide)
It has an image of a bridge being constructed, rather fitting isnt it?
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!
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