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Poll

What challenge would you like to see the starting 7 pitted against in Round 2?

Survival Challenge
- 29 (43.3%)
Military Challenge
- 10 (14.9%)
Construction Challenge
- 25 (37.3%)
Other Challenge
- 3 (4.5%)

Total Members Voted: 67


Pages: 1 ... 6 7 [8] 9 10 ... 25

Author Topic: [Contest] DF Masters 1: Scores are in. Time to discuss Round 2!  (Read 55202 times)

Blargityblarg

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #105 on: July 04, 2009, 11:58:09 pm »

Solifuge: Might I suggest that for the next round, the contestants be allowed to choose their own embark details?

Same area, of course, but there's been  lot of wondering being done over the Graphite.
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Solifuge

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #106 on: July 05, 2009, 01:55:55 am »

Solifuge: Might I suggest that for the next round, the contestants be allowed to choose their own embark details?

Same area, of course, but there's been  lot of wondering being done over the Graphite.

I prepackaged the Embark Settings, so as to standardize the map for all players. Perhaps letting contestants come to a consensus first would be cool, but I'd like to keep the Start completely standardized. I am still open to convincing arguments, though.

As for the Graphite, it was... heck, I don't even know anymore. I set up that embark at about 3am after a long shift at work, so it was probably the sleep gremlins choosing stone types for me. Still, it works for a few starting workshops... and its shiny and lustrous! Maybe you could make some statures, or use it to invent the lead-free pencil?
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Jim Groovester

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #107 on: July 05, 2009, 02:55:59 am »

Jim Groovester's Second Year Progress Report

Migrants. If there was one thing that decided to come every season, it was migrants. The population increased from sixteen at the beginning of the year to fifty three at the end, with one death. That's thirty eight migrants. Were this a map I were to do for fun, I would consider that too many. However, there's work to do. Their labors have been appropriately reassigned.

Animal capture system is finally complete and working splendidly. Cougars, wolves, and groundhogs have been caught, although macaques have yet to enter the map once more. This should serve adequate warning for ambushes, which I have not received yet, and it should hopefully capture any megabeasts that arrive at my fort.

Progress is steady. I've carved out the edges of the canyon to give the appearance of erosion. I've kept the soil layer, and I'm getting ready to collapse the northern bank. I first need to get rid of all the stone and ores and gems, and I am dumping it. I'm keeping the ores and gems for obvious reasons, but I need the stone for block material.

Preparations are nearing completion for a pump based damming effort. If all goes well, the major river should be dammed by the end of spring.

All the carp are dead. They air drowned in the shallow areas at the edge of the major river. Number of carp related deaths: ZERO. So suck that, all you people who think they're dangerous.

Traders arrived, and provided adequate materials for further progress. The elves brought sun berry seeds. I resisted every attempt to seize their goods, but they didn't have anything worthwhile anyway. The humans brought lots of leather, most of which I was unable to buy. The dwarves brought plenty as well, and I was able to purchase many goods with prepared meals. Furthermore, the armaments of the caravan guards were appropriated for my use. The three soldiers wearing their armor are now legendary wrestlers.

Goblins arrived on my map this year, but only snatchers. One got a lucky shot to the neck of my migrant weaponsmith, breaking it. He suffocated shortly after. I've forgotten to bury his body so far. I expect ambushes will arrive shortly.

I'm worried my masons will be too slow in making large amounts of claystone blocks for use in my project, and I'm worried they won't be able to build my project within the five year limit. I may need more than the current amount, which in the tens somewhere.

Three years should be enough if I work them hard enough.
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Demonic Spoon

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #108 on: July 05, 2009, 05:17:51 am »

As for the Graphite, it was... heck, I don't even know anymore. I set up that embark at about 3am after a long shift at work, so it was probably the sleep gremlins choosing stone types for me. Still, it works for a few starting workshops... and its shiny and lustrous! Maybe you could make some statures, or use it to invent the lead-free pencil?

Everyone knows dwarves use their own blood from any and all writing that is not stone based.
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Neyvn

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #109 on: July 05, 2009, 06:00:47 am »

Annoyances
I just discovered something really annoying...
I was shutting down my PC and low and behold the DF game i had up was still sitting there in the background (had called my Girlfriend for an hr talk) and didn't have a tab down the bottom. The annoying thing is, that all that below was done from a save I made before I called and after i continued in a new window, and low and behold in my sleepy subbor I decided to save this old game from where it was (Sometime just before Autumn i think) so all that below is null and void, gonna leave it there cause you can see what I have done before and most likly gonna repeat it. I am also typing with pins and needles hands for some reason (don't ask me how) and so if there is any spelling mistakes, Geeehhhh...
Night...
Will repost the new version tomorrow before work...

Spoiler (click to show/hide)
(If too Blurred I will re-post)[/spoiler]

« Last Edit: July 05, 2009, 09:06:18 am by Neyvn »
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Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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aliosha

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #110 on: July 05, 2009, 06:35:24 am »

Ok, hiya, I'm late, but I'd like to join in please!
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cerapa

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #111 on: July 05, 2009, 07:19:00 am »

Ok, hiya, I'm late, but I'd like to join in please!
All places are filled already.

Still, I have also taken this most glorious quest and request that my fortress could be rated, if the judges have the time. I dont request to actually be in the competition.
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skaltum

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #112 on: July 05, 2009, 09:54:02 am »

we'll then heres the first year. might put map up soon

Spoiler (click to show/hide)
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Christes

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #113 on: July 05, 2009, 10:05:38 am »

Solifuge: Might I suggest that for the next round, the contestants be allowed to choose their own embark details?

Same area, of course, but there's been  lot of wondering being done over the Graphite.

I prepackaged the Embark Settings, so as to standardize the map for all players. Perhaps letting contestants come to a consensus first would be cool, but I'd like to keep the Start completely standardized. I am still open to convincing arguments, though.

As for the Graphite, it was... heck, I don't even know anymore. I set up that embark at about 3am after a long shift at work, so it was probably the sleep gremlins choosing stone types for me. Still, it works for a few starting workshops... and its shiny and lustrous! Maybe you could make some statures, or use it to invent the lead-free pencil?

Well I rather like the idea of giving the players some really strange things on embark.  I would've included a whole bunch of  pig tail left gloves, or something like that.
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Meta

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #114 on: July 05, 2009, 11:03:36 am »

End of Spring, Year 0:

A dog have been injured by a carp, but this is the only noticeable event. The digging of the primary rooms are almost complete. So, nothing special to report.
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Solifuge

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #115 on: July 05, 2009, 12:08:11 pm »

Cerpa and aliosha, you can go ahead and give this challenge a shot, provided you think you can finish up before the deadline (July 18th). So long as the judges don't have a problem evaluating a few more fortresses, you may as well be contestants with the rest of the folks, but I'll leave that up to them.

Also, it sounds like some interesting devices are being constructed to deal with some of the native problems so far... I'm interested to see how people are adapting the land, and to see some of these Projects too!
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cerapa

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #116 on: July 05, 2009, 01:29:56 pm »

http://mkv25.net/dfma/map-6312-rivercrosscerapas
I dont really feel like writing a story.

I used the craftsdwarf as a miner for a time, so he got a bit combat skills. I paired him up with the actual miner as a makeshift militia. They kicked some monkey and wolf ass. The craftsdwarf got bitten in the upper body and got torn up good by a wolf. The miner killed all the 6 wolves. And the craftsdwarf and miner both killed 6 monkeys. I even got 2 martial trances out of the fights.

This is my most eventful fortress. And ignore the corpse in the shell, bones and skulls stockpile...

Im fairly fond of the fortress shape. And you can see some extra bedrooms I have planned out. The bridge is basically a placeholder until real construction starts and I figure out what to make the other side look like.
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NUKE9.13

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #117 on: July 05, 2009, 01:32:56 pm »

OVERSEERS LOG (SOME TIME NEAR THE BEGGINING OF SUMMER)
HOLY SHIT YOU GUYS
WE HAVE STRUCK GRAPHITE
THIS PLACE IF A FUCKING METAPHORICAL GOLDMINE.
OUR TEMPLE OF GRAPHITE WILL BE MORE EPIC THAN WE COULD EVER IMAGINE!
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cerapa

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #118 on: July 05, 2009, 01:38:37 pm »

Thats a mighty fine idea nuke. *steal*

Nah, I arent gonna make a temple.
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skaltum

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Re: [Contest] DF Masters 1: Map up, contestants may start!
« Reply #119 on: July 05, 2009, 01:51:50 pm »

wow i've been playing too long it is now 1003 and most of it is complete hmmm...... i may even be able to build my supersecret tomb heres the map http://mkv25.net/dfma/map-6313-rivercrosschallenge   now the project now revealed (not the reveal used for minerals btw)
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

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