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Author Topic: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]  (Read 119943 times)

Demonic Spoon

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Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
« Reply #585 on: July 24, 2009, 03:43:32 pm »

That's what I'm planning to do in my upcoming turn, among other things.
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ToonyMan

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« Reply #586 on: July 24, 2009, 03:45:06 pm »

That's what I'm planning to do in my upcoming turn, among other things.

Sweeeeet.
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Demonic Spoon

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« Reply #587 on: July 24, 2009, 03:52:10 pm »

Hey nahkh, I did also smooth the entire overfort, floored large parts of it over and fired the magma cannon. And got two artifacts.

EDIT: And here's the map to prove it: http://www.mkv25.net/dfma/map-6514-sparkgear3
« Last Edit: July 24, 2009, 03:57:58 pm by Demonic Spoon »
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nahkh

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« Reply #588 on: July 24, 2009, 04:05:06 pm »

I don't think firing the magma cannon deserves special mention. But hey. I'll mark you up for general repairs of the overfortress.

So how many dwarves did you come down to?
I understand you even got some migrants. No idea why they would even consider coming to this ghostly place, but it's good to get fresh workers.
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
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ToonyMan

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« Reply #589 on: July 24, 2009, 04:06:17 pm »

Magma looks good.
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nahkh

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« Reply #590 on: July 24, 2009, 04:08:08 pm »

We should extract the magma from the second lowest level. Like what I did with the Dwarven Magma Cannon (in a much earlier fort). That way the entire magma pipe functions as our reservoir.

EDIT:
Gah, just had a look at our magma systems. And boy do they suck.
The original magma-filled tunnels were designed so that they could be filled to 7/7 by pumps. Now that you're reconnected those pressurised pumps to the previous system, using said pumps would cause the magma level to rise from behind the pump, destroying it and the pumping dwarf.
Didn't your mom teach you how to build safe magma systems?
« Last Edit: July 24, 2009, 04:12:02 pm by nahkh »
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

filiusenox

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« Reply #591 on: July 24, 2009, 04:12:11 pm »

Well i been looking over the map and i have to say...this place is creepy as that old mansion on that hill.
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Tarquinius

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« Reply #592 on: July 24, 2009, 04:39:11 pm »

The save is now downloaded. Hopefully I'll be able to do more than on my last turn.
EDIT: Seven new migrants arrived fairly quickly. All managed to enter the fortress without drawing orc attention. Current fortress wealth is 7,260,788.
« Last Edit: July 24, 2009, 05:04:18 pm by Tarquinius »
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Or in other words: shy from the sky. No answer lies there. It cannot care, especially for what it no longer knows. Treat that place as a thing unto itself, independent of all else, and confront it on those terms. You alone must find the way. No one else can help you. Every way is different. And if you do lose yourself at least take solace in the absolute certainty that you will perish.

nahkh

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« Reply #593 on: July 24, 2009, 05:32:52 pm »

What's our current population?
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Tarquinius

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« Reply #594 on: July 24, 2009, 07:34:06 pm »

Current population is 73. I'm probably not going to get much done on this turn, just because I can't think of much to build. Right now, I'm just adding more fortifications to the overfortress and I think I'm going to make a weaving/clothesmaking complex. Also, I propose that for SparkGear 4, anyone who fails to label a lever should be subkect to verbal mockery and/or punishment. There's a minor lava flood within the fortress in an area that I had neglected to pay attention to. It should be easy to fix, but it would be easier if the levers to activate the gear assemblies and floodgates were labeled. Judging from a quick check, less than half of our 62 levers are labelled.
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Known Some Call Is Air Am
Or in other words: shy from the sky. No answer lies there. It cannot care, especially for what it no longer knows. Treat that place as a thing unto itself, independent of all else, and confront it on those terms. You alone must find the way. No one else can help you. Every way is different. And if you do lose yourself at least take solace in the absolute certainty that you will perish.

nahkh

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« Reply #595 on: July 24, 2009, 07:51:12 pm »

Check the map archive too. I think nil left some lever-related notes.

Frankly I don't understand why dwarves keep coming in here.
Common sense says it's totally stupid to do so.
« Last Edit: July 24, 2009, 07:53:53 pm by nahkh »
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

ToonyMan

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« Reply #596 on: July 24, 2009, 07:57:16 pm »

Check the map archive too. I think nil left some lever-related notes.

Frankly I don't understand why dwarves keep coming in here.
Common sense says it's totally stupid to do so.
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Tarquinius

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« Reply #597 on: July 24, 2009, 08:06:36 pm »

I found out what the lever was for the floodgates and rebuilt the troublesome gear assembly and hooked it up to a new lever. However, the problem went on for a bit too long, so there's an appreciable chance that one dwarf might die. He's a soaper/legendary mason/dabbling engraver (artifact creator) His list of relationships consists solely of his deity and ten passing acquintances, so no-one should mourn too much and cause a tantrum.
EDIT: Forgot to preview, had bad word choice.
« Last Edit: July 24, 2009, 08:11:02 pm by Tarquinius »
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Known Some Call Is Air Am
Or in other words: shy from the sky. No answer lies there. It cannot care, especially for what it no longer knows. Treat that place as a thing unto itself, independent of all else, and confront it on those terms. You alone must find the way. No one else can help you. Every way is different. And if you do lose yourself at least take solace in the absolute certainty that you will perish.

nahkh

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« Reply #598 on: July 24, 2009, 08:21:34 pm »

Try to rescue him. A legendary mason isn't something you want to throw away. And I doubt anyone of the residents would miss someone should they die. Dwarven lifespan is like two years around here anyway.
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Tarquinius

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« Reply #599 on: July 24, 2009, 09:24:11 pm »

The mason has been rescued. The interesting Dwarven physcology shows itself again: despite suffering from hunger, dehydration, miasma, being caught in the rain, and a lack of dining tables, he was quite content because he had slept in a nice bedroom recently. The true casualties of the lava flood were the 28 engravings destroyed, including multiple masterpieces. Also, a wood burner who was in a strange mood just went melancholy. Why do about half of strange moods require shells?
EDIT: Also, I must say that one of the currently living dwarfs, Rigòth Kûbukrimtar, is quite impressive: she has had a mangled right lung since, at the very least, my turn 5 in-game years ago, yet still manages to be very useful in the fortress as an engraver, mason, and miner.
« Last Edit: July 24, 2009, 09:44:48 pm by Tarquinius »
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Known Some Call Is Air Am
Or in other words: shy from the sky. No answer lies there. It cannot care, especially for what it no longer knows. Treat that place as a thing unto itself, independent of all else, and confront it on those terms. You alone must find the way. No one else can help you. Every way is different. And if you do lose yourself at least take solace in the absolute certainty that you will perish.
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