intial reaction: we need to get rid of stone and excess flows. also, there's some sort of food problem that's about to go critical. we'll get some cooking going, shut down some of the magma equipment and modify the rest.
4th opal: the bonecarver datan has completely flipped out. at first I didn't worry--he was weak with a bum leg, and surely someone would take care of him. he made it to our hospital, though, and has started killing the injured dwarves living there. I ordered The Armored Grips to take care of it. Samus put him down, but not before he killed Tun the former marksdwarf.
second obsidian: progress beckons! we are draining the pool, and will develop it for the glory of sparkgear. we will tweak the magma defence so it releases more specific amounts of magma. finally, we are mining adamantine...
16th obsidian--a swordsdwarf who had for some reason been kicked out of the military has been doing something unusual with a couple of slate boulders he dragged off to a craftdwarf workshop. I'm sure he won't make anything useful, but the stat boost should make him a formidable warrior.
24 granite--The elves came to trade. We slipped them through the gates while Samus and the other marksdwarves watched warily from the battlements. They brought a bunch of nice wild animals, including an alligator, a giant leopard, and a giant eagle. Then I accidentally tried to trade a scepter from them (that probably was made by elves in the first place) and they left. I traded for the animals first though, only some food and barrels were lost.
We let the elves out through the east gate, but just as they started across the bridge the goblins ambushed us. The marksdwarves were ready. Samus took an arrow in the hand, but the goblin squad was all but destroyed--mostly by the marksdwarves, with the elven mule traped outside valiently giving its life to help by killing a wrestler. While the battle wrapped up, the surviving elves crossed the west bridge to leave the overfortress. One wrestler managed to crawl away when Samus left to reload--it had been blinded by a head wound. | |
17 felsite--a grizzly bear is running around drinking all the alcohol left outside by ambushed traders!
sensible creatures, those bears.
23 felsite--that sworddwarf failed his mood, (I may have accidentally forbidden the items after he started building, it didn't look like another shell casualty) and threw himself in the magma pools of the statue garden.
12 hematite--the orcs are here. two swordmasters, a spearmaster, a squad of boworcs were included. no matter--the drawbridges are up and no one is outside.
18 hematite--an injured pump opperator, missing his right right from the shoulder down, has entered a mood. should be interesting... (he died later, never even woke up best I could tell)
23 limestone--when the gates were open to let the caravan in, a child was kidnapped! whoops.
16 sandstone--The wrestler we blinded last spring has returned! He brought some friends. one got past the drawbridge before it was raised, it was quickly dispatched by Reg the carpenter. The rest wait outside. There's still no threat, and we have them trapped, but you have to admire the blind wrestler's persistance.
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wouldn't feel right if I did a sparkgears turn without some sort of phallic image |
5 timber--while they suffered two casualities to our none, and even though he took a bolt to the leg, nako the blind escaped with his life again! we also tested our modifications to the trench lavaduct system, everything worked as planned. By installing a series of allumite floodgates, it is much easier to release a deadly amount of magma without risk of overflow. We've also built some drainage ditches to help prevent magma from reaching to the pool--necessary, as it's been mostly drained and will be used as a park. |
10 moonstone the orcs are back... might end up testing the magmaduct some more. I'm commissioning a suit of adamantine armor; we have large stockpiles of the stuff and it would be nice to be able to fight the orcs face to face. Archimedes will forge them, as he is our most skilled armorsmith. (Never could get the dungeon master to force the armor, even though he was idle and up to competent in it. Ended up using a novice, no matter though we have plenty of adamantine and even crappy adamantine armor should still be good)
our only mechanic has caught a mood. Hope this one makes it... so far it includes raw adamantine, a variety of exotic bones, and a masterful rope reed cloth made by brak obama, who was known as the 'weaver you can trust' back before he died a terrible death.
3rd opal--
mood complete and successful, maybe this will attract some immigrants! killed some orcs with the magmaduct to celebrate. | |
28 granite--lost a marksdwarf to a goblin ambush--he might has survived if he hadn't dodged into a pool of still cooling lava. was a small enough amount of magma that he wasn't incinderated, merely killed and set on fire.
6th slate we got some migrants, despite the danger
11 slate goblin ambush. most of the migrants get inside, but a woodcutter and a woodworker were caught outside. still, we've gained at least 15 able-bodied dwarves, our population is back up to 53
18 slate-one of the new dwarves, a mason, has gone into a mood
3rd felsite-the mason needs shells. I'll redouble my efforts to fish something good but he's probably a goner
15 hematite--the mason has gone nuts... we've fished some cave fish but no turtles yet; this fortress really, really needs some shells.