It is not clear based on the wiki entries for things like Woodcutting and Hunting whether or not the equipment (m) your stunty's have make any difference in efficiency in those tasks - do they?
Such as - if i equip my hunter with a steel crossbow, will they be more effective than if they had a wooden one, or does it matter at all? Do i even need to equip?
As an aside, i have read up on the encumberance design, so I'm keen to that - i'm talking about task effectiveness given the military loadout
Same for wood cutting - do they need battle axes to be efficient? Does quality mater?
Same for mining - i see there are mining picks, does quality/materials make any difference?
What happens if i set these tasks to a dwarf and this equipment isn't available to them?
Thanks in advance for the help!
Generally, the material of the crossbow only affects it's use as a hammer. The quality of the ammo is what does the damage.
Mining speed might be affected by the pick, but I have noticed no appreciable effect. The only difference is that an iron or steel pick can be reused after a magma-related accident, assuming you can retrieve it.
Woodcutting is all skill, but it's generally a good idea to give them a good axe anyway, in case they encounter a camel.
For hunting, GIVE THE GUY SOME ARMOUR. Assign some to him. Even leather will increase his survival chance.
You can also give him any sort of weapon to use. You can have him batter camels to death with a hammer, even. This will save ammo scattered everywhere.
If you assign a job to someone but they can't get the equipment, they'll try and do the job, decide they don't have the equipment, go to fetch it, fail to find it, scream an error message, and go do something else. Every time they do this, you get an alert on the 'a' screen from them.
For hunting, they'll just go out unarmed.