Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Animal guardians  (Read 1427 times)

Gergination

  • Bay Watcher
  • The world is on fire
    • View Profile
Re: Animal guardians
« Reply #15 on: June 26, 2009, 02:04:06 pm »

I managed to nab a breeding pair of wolves.  They were absolutely lethal to goblins.
Logged
With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

smjjames

  • Bay Watcher
    • View Profile
Re: Animal guardians
« Reply #16 on: June 26, 2009, 02:58:14 pm »

I spotted a giant desert scorpion on my current fort earlier during the reclaimation phase. It didn't attack anybody though and I may set up some traps to try and get one if another shows up. Going to end up with alot of camels though.

Just checked wiki and they do have the building destroyer tag. Not sure how bad that would be.
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: Animal guardians
« Reply #17 on: June 26, 2009, 06:14:38 pm »

I spotted a giant desert scorpion on my current fort earlier during the reclaimation phase. It didn't attack anybody though and I may set up some traps to try and get one if another shows up. Going to end up with alot of camels though.

Just checked wiki and they do have the building destroyer tag. Not sure how bad that would be.
It's not bad at all if you don't piss em off they are not prone to randomly attack things.  Watch out for your hunter thought that could really start something.  Oh and I have had building destroyers break out of cages before be careful.
Logged
Nom nom nom
Pages: 1 [2]