Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Questions about severe injuries and dwarven life-span.  (Read 1444 times)

turnerjer

  • Bay Watcher
    • View Profile
Questions about severe injuries and dwarven life-span.
« on: June 25, 2009, 07:31:48 pm »

 I recently noticed that a whole bunch of my guards and soldiers have broken spines.  I'm guessing these were caused by sparring accidents.
 Are these guys still useful?  I haven't had any criminal infractions or serious attacks, so I haven't done anything about it, but last year the Elves hassled me about deforestation and made a few short jokes, so I'm getting busy sharpening my swords.
 If it comes to violence, will my crippled dwarves be able to do anything meaningful, or should I move them all to civilian street and start training up new forces (being a lot more careful to try to avoid injuries)?
 Only a few of my dwarves seem to be actually bed-ridden.  I imagine they'll spend the rest of their lives as useless invalids, eh?  How long do dwarves live, anyway?
Logged

Samus1111111

  • Bay Watcher
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #1 on: June 25, 2009, 07:42:03 pm »

your melee dwarves with nervous system damage (spine, brain, ect.) will not spar, but you can make them crossbowmen and they will be just fine

If their nervous system wounds are yellow or red, they will be bed-ridden for the rest of their lives and I suggest showing them mercy before they have the chance to go berserk from restlessness
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #2 on: June 25, 2009, 07:44:16 pm »

They are suppoused to live 150-170 years. I saw one in the legends who died of old age (yes, they do die of old age) and he was well over 100, around 150 I think.
Logged

turnerjer

  • Bay Watcher
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #3 on: June 25, 2009, 08:23:39 pm »

<snip>
If their nervous system wounds are yellow or red, they will be bed-ridden for the rest of their lives and I suggest showing them mercy before they have the chance to go berserk from restlessness

Mercy?  At least one of my bed-ridden dwarves *love* being an invalid!  Gombi ogredinod has claimed the nicest cell for himself, where he passes his time playing with his dog, hollering at harried dwarves to wait on him hand and foot, telling self-agrandizing stories to his fan club (a couple of children he has befriended) and admiring a really great electrum chain.

He's probably the happiest guy in the fort.  Getting his leg chopped off by some green recruit was the best thing that ever happened to him! :D

huh... just had an idea.  Maybe I should put a desk in there and make him work for a living.

jeremy turner
Logged

yuhhaur

  • Bay Watcher
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #4 on: June 25, 2009, 09:49:38 pm »

My sparring-accident-dorf with broken limbs (yellow/red) recovered after a year or two and able to wake up from the bed and resume their duty. They ends up becoming Champion anyway.

Logged

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #5 on: June 25, 2009, 09:55:22 pm »

It sounds like your training regimen is flawed.

It's generally a good idea to train dwarves to legendary in wrestling before handing them any weapons. Severely cuts down on accidents.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Derakon

  • Bay Watcher
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #6 on: June 25, 2009, 10:03:31 pm »

The fortress guard is pretty useless for fortress defense, anyway; they're a police force, not the military. You should work on training up an actual military, if you don't already have one.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

turnerjer

  • Bay Watcher
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #7 on: June 25, 2009, 10:42:46 pm »


He's probably the happiest guy in the fort.  Getting his leg chopped off by some green recruit was the best thing that ever happened to him! :D


Hehe... err... no.  I was wrong, was looking at the wrong dwarf!  Old One-Leg is not, in fact, very happy at all.  Oh well.

I'm certain that my training regimen is very flawed.  In fact, it barely exists.  But I've learned a lot about injuries this game, and my next fortress should be a lot less accident-prone.

thanks for tips!

jeremy turner
Logged

BossChase

  • Bay Watcher
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #8 on: June 25, 2009, 11:59:48 pm »

I always stick all my badly injured soldiers in the guard. That way they can be just as useful as the other guards.
Logged

lordcooper

  • Bay Watcher
  • I'm a number!
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #9 on: June 26, 2009, 05:32:46 am »


He's probably the happiest guy in the fort.  Getting his leg chopped off by some green recruit was the best thing that ever happened to him! :D


Hehe... err... no.  I was wrong, was looking at the wrong dwarf!  Old One-Leg is not, in fact, very happy at all.  Oh well.

Sigged :)
Logged
Santorum leaves a bad taste in my mouth

zooeyglass

  • Bay Watcher
  • Melbil that!
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #10 on: June 26, 2009, 05:45:25 am »

It's generally a good idea to train dwarves to legendary in wrestling before handing them any weapons. Severely cuts down on accidents.

there are two schools of thought on this. while legendary wrestlers will be more capable of dodging incoming blows, and *should* have higher toughness (and stats generally, all being well), they will also be stronger and thus more capable of doing serious damage. putting a sword/axe/hammer in the hands of a glazed-eyed toughie who is used to tearing gobbos limb from limb with his bare hands is potentially more risky than arming raw recruits who, even if they accidentally hit each other with their weapons, will only do very little damage.

for this reason, if i am drafting new recruits into my military, i put dok and rov, my two legends, out on patrol, just so that they don't hold a military induction day at the barracks and cripple 85% of the newbies. the newbies get to train up a little in wrestling, to facilitate dodging, and hopefully gain some toughness, and then get weapons and i wait until they have some armour and shield skill before letting my killing machines anywhere close to them, no matter how noble dok's "training" "plan" is (effin psycho...).

i've heard of people who also have silver or wooden training weapons that will obviously do less damage, so that when first introducing weapons into the mix, there are less likely to be those "whoops, i slipped with my steel battle, wait, sh*t, your leg, it's halfway across the barracks! oops!" incidents...

edit: clarity check.
« Last Edit: June 26, 2009, 05:47:21 am by zooeyglass »
Logged

It is a total pain in the butt, but you gotta do what you gotta do if you want that upright candy weapon.
Your suspicions are nothing more than superstition

Jimmy

  • Bay Watcher
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #11 on: June 26, 2009, 08:19:06 am »

I don't honestly know why you'd be so careful. They're likely just immigrant Cheesemakers anyway. So what if half end up crippled for life?
« Last Edit: June 26, 2009, 08:20:53 am by Jimmy »
Logged

zooeyglass

  • Bay Watcher
  • Melbil that!
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #12 on: June 26, 2009, 09:28:48 am »

i suppose if one is playing with a pop limit where every dwarf counts, then ensuring urist mccheesemaker becomes a valued member of the military rather than moping around limbless, taking up a bed, does become important...
Logged

It is a total pain in the butt, but you gotta do what you gotta do if you want that upright candy weapon.
Your suspicions are nothing more than superstition

Shadowex3

  • Bay Watcher
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #13 on: June 26, 2009, 12:37:05 pm »

i suppose if one is playing with a pop limit where every dwarf counts, then ensuring urist mccheesemaker becomes a valued member of the military rather than moping around limbless, taking up a bed, does become important...

Retire him to civil service with a bed and a desk and slowly train him to be your accountant and manager so that he may live out his days in noble service to the mountainho-oh fuck it give him a bed and a lever under an atomsmasher in the middle of a field of cagetraps and tell him to pull it if anything green or with pointy ears gets near him.
Logged
Quote from: Hectonkhyres
I'm imagining crazed dwarves doing profoundly weird things. Urist McNutcase has developed a compulsion to jam anything colored blue up his anus, or alternately other peoples anuses
Quote from: Durt101
Erith Zasitshovith, Cat(Tame) cancels store item in stockpile: Too injured.
"Yay! Mouse! OH GOD, WHERE ARE MY HANDS?! OH GOD OH GOD WHAT THE HE- Oh. I'm a cat. Right."

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Questions about severe injuries and dwarven life-span.
« Reply #14 on: June 26, 2009, 02:15:54 pm »


putting a sword/axe/hammer in the hands of a glazed-eyed toughie who is used to tearing gobbos limb from limb with his bare hands is potentially more risky than arming raw recruits who, even if they accidentally hit each other with their weapons, will only do very little damage.

Heh, you've never given raw recruits masterwork obsidian short swords then.

Legendary wrestlers are stronger and more capable of doing damage, but the person they are sparring with is also tougher and is more capable of dodging a potentially injuring blow. Having legendary wrestlers is a sort of safety net for weapon training, as any blow that could accidentally injure a dwarf has a good chance of being avoided by its intended target.

Raw recruits don't get the same kind of opportunity to dodge potentially dangerous blows.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.
Pages: [1] 2