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Author Topic: Creating a marsupial-pouch organ?  (Read 743 times)

Byakugan01

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Creating a marsupial-pouch organ?
« on: June 25, 2009, 04:42:22 pm »

I m attempting to create some marsupials in the game, but how should I go about implementing it? I've considered adding a pouch organ, but then realized I don't really know how to go about modding in an entirely new organ.

Gave it a shot, here's what I made using the mouth as a template:
[BODY:POUCH]
[BP:POUCH:pouch][CONTYPE:LOWERBODY][POUCH][SMALL][EMBEDDED][APERTURE][GRASP]

The grasp tag is so that a mother will pick up and carry her offspring in their pouch, since the marsupials I'm making are all quadrupeds. Now, am I going to be seeing things go haywire, or will it work fine as-is?
« Last Edit: June 25, 2009, 05:25:17 pm by Byakugan01 »
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Blargityblarg

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Re: Creating a marsupial-pouch organ?
« Reply #1 on: June 25, 2009, 05:52:16 pm »

Hopefully it won't end up with animals wrestling you with their pouches, but I'm not experienced enough with body tags to know.
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The13thRonin

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Re: Creating a marsupial-pouch organ?
« Reply #2 on: June 25, 2009, 06:28:45 pm »

Hopefully it won't end up with animals wrestling you with their pouches, but I'm not experienced enough with body tags to know.

It will. The animal will also pull stuck objects out of their bodies with their pouches. If the animal loses its hands it may even start punching with its pouch if it has GRASP like attacks.
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Byakugan01

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Re: Creating a marsupial-pouch organ?
« Reply #3 on: June 25, 2009, 06:43:22 pm »

Fortunately, the animals have no grasp type attacks. Well, I may give one of them some, but even so...Well, I suppose for the sake of ancient Australia some hilarity can be allowed to ensue. It's going to make adventure mode as strange as hell though.
*The thylacine punchs you in the head withs its pouch!*
*It is smashed into the body, an unrecognizable mess!*
*You have been struck down*
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.