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Poll

Which name would you prefer for the B12 Puzzle Pirates crew?

Hidden Fun Stuff
- 3 (15%)
Boat Murderers
- 6 (30%)
Violent Breakfast Council
- 2 (10%)
The Twelve Bays
- 5 (25%)
Gold Diggers
- 1 (5%)
Some other option of 24 characters or less, including spaces
- 1 (5%)
Slaves to Armok
- 2 (10%)

Total Members Voted: 20


Pages: 1 ... 5 6 [7] 8 9 ... 27

Author Topic: Puzzle Pirates!  (Read 18623 times)

Remalle

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Re: Puzzle Pirates!
« Reply #90 on: June 26, 2009, 03:15:02 pm »

Well, technically, you have to do good to get good scores.
Right, but it's also rated against everyone else playing the puzzle, so if "someone" were to get incredibly incredible scores everyone else on the ocean would get slightly worse scores as a result.
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Malicus

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Re: Puzzle Pirates!
« Reply #91 on: June 26, 2009, 03:16:47 pm »

I know that, which is why I'm still blaming Sowelu.  =P

...and all the elites who make and train up alts JUST for the hell of it.  Agh.
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Sowelu

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Re: Puzzle Pirates!
« Reply #92 on: June 26, 2009, 03:23:28 pm »

Yes, but I also just brought a small swarm of newbies into the game!  :D
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Malicus

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Re: Puzzle Pirates!
« Reply #93 on: June 26, 2009, 03:32:47 pm »

Also, my standings are still low, mainly because I don't jump on and off stations so much, and the number of "sessions" seems to form a glass ceiling of sorts for standings...  Blah.  I guess I'll work on it more later.

I DO have a bunch of incred trophies, though.  The bilging tantrum I had was actually the hardest one.  =o
« Last Edit: June 26, 2009, 03:36:57 pm by Malicus »
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Sowelu

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Re: Puzzle Pirates!
« Reply #94 on: June 26, 2009, 03:36:17 pm »

Also, my standings are still low, mainly because I don't jump on and off stations so much, and the number of "sessions" seems to form a glass ceiling of sorts for standings...  Blah.  I guess I'll work on it more later.

Nah, I don't think that's true.  When I bilge, I hop on one station and sit there for, well, until we get into swordfighting...

Wouldn't be surprised if you can't hit Ultimate while still Narrow, but your experience is determined by time more than sessions.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Malicus

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Re: Puzzle Pirates!
« Reply #95 on: June 26, 2009, 03:38:51 pm »

But look at my standings.  Respected?  DISTINGUISHED?!  That is BAD AND WRONG and you know it.

Compare with my gunning standing, for which I HAD been jumping on and off.
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Neonivek

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Re: Puzzle Pirates!
« Reply #96 on: June 26, 2009, 03:39:41 pm »

I kinda wish Puzzle Pirates would delete my old accounts eventually...

I feel guilty about all the other ones I abandon.

I used to be very good at swordfights though hardly the best. (though to be the best you also need the better swords)
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Sowelu

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Re: Puzzle Pirates!
« Reply #97 on: June 26, 2009, 03:41:05 pm »

I think gunning rises faster because it's more critical and it happens less often.  You rarely ever gun outside of battle for example, and never for long.  Same with labor jobs, you don't play those for as long as ship jobs usually.

...I miss playing the distillery job, how weird.

OH!  For you novice poker players.  I won't collude with you, but I WILL give you THIS:

http://en.wikipedia.org/wiki/Texas_hold_%27em_starting_hands

On a ten person table, or heck on any table, if your hand doesn't have a rating, don't call.  Just...just don't.  Yes, that means that half the time you call just because you have an ace and an unsuited something, you are doing a BAD THING!

In general, if I have worse than a rating-5 hand and I'm one of the first people to bet, I fold anyway.  If you've got a suited 2-3, you might want to call if you're the last guy up, but you don't want to be the first one in and have someone raise by a big bet or five.

OTOH, if you have a rank-1 hand, call any damn thing.  If you're at a 200-2000 table and some guy raises to 500 on the opening when you've got a pair of queens, and then you -don't- see a K or A or three matching suits, you're almost sure to take that loser down even if he bids higher.  The only thing a rank-1 hand needs to worry about is someone who only starts raising after the flop.
« Last Edit: June 26, 2009, 03:49:15 pm by Sowelu »
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Remalle

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Re: Puzzle Pirates!
« Reply #98 on: June 26, 2009, 03:43:07 pm »

I used to be very good at swordfights though hardly the best. (though to be the best you also need the better swords)
Not necessarily.  Strategy and skill are just as, if not more, important than drop patterns in almost all situations.  A good general strategy is to set up a combo incorporating at least one horizontal strike, then sending constant sprinkles to disrupt any combos the enemy has set up before unleashing the combo.  It's also good to follow up with 2x2 clears to keep the enemy off-balance and mess up your own drop pattern a bit.
« Last Edit: June 26, 2009, 03:46:36 pm by Remalle »
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Malicus

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Re: Puzzle Pirates!
« Reply #99 on: June 26, 2009, 03:44:06 pm »

Nah, I still say it's the sessions thing.  I even seem to recall reading that somewhere on the YPP forums or YPPedia long ago.

And although I was not the best, I was churning out some increds on some of those things.  Especially sailing.  (Though I don't really LIKE it, since when bad things happen, so do tantrums.)
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Sowelu

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Re: Puzzle Pirates!
« Reply #100 on: June 26, 2009, 03:54:36 pm »

A good general strategy is to set up a combo incorporating at least one horizontal strike, then sending constant sprinkles to disrupt any combos the enemy has set up before unleashing the combo.

Just make sure you put your horizontal strike in a decent place!  Horizontal strikes on the bottom rows are just silly.  Putting them near the very top can really REALLY screw with someone, but if they survive, the patterns are usually less then ideal.  Put those horizontal strikes in the middle.  (Newbies:  Make horizontal strikes by making a block that's wider than it is tall.  They get sent over on the same row you break them.)



And although I was not the best, I was churning out some increds on some of those things.  Especially sailing.  (Though I don't really LIKE it, since when bad things happen, so do tantrums.)
Sailing is very tantrum-prone.  That's why they introduced rigging.  You'll get the hang of it, and while it's occasionally a little frustrating to score low, you get very few AARRARRRARARRRHGGHH moments.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Malicus

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Re: Puzzle Pirates!
« Reply #101 on: June 26, 2009, 03:58:25 pm »

And although I was not the best, I was churning out some increds on some of those things.  Especially sailing.  (Though I don't really LIKE it, since when bad things happen, so do tantrums.)
Sailing is very tantrum-prone.  That's why they introduced rigging.  You'll get the hang of it, and while it's occasionally a little frustrating to score low, you get very few AARRARRRARARRRHGGHH moments.

Oh, yes, I have been doing rigging.  I'm not quite AS great at it yet.  Though yesterday I was on an SMH with my crew on Hunter, and during that time I figured out maneuvers with rigging.  After I figured it out, they came pretty easily.

In sailing, one misflip can ruin minutes of work, which can potentially zero your output and induce primal rage.

In rigging, you grumble about something stupid dinging down your output and move on.

Edit: I checked my standings again, and they're actually better for rigging than they are for sailing on Viridian. They LIE.

And while I'm pretty decent at sailing (most of the time), I once saw a video of a pro doing it.  The logic they used, and how it all just fell together...  it broke my brain, as if I'd just stared an Elder God in the face.
« Last Edit: June 26, 2009, 04:08:19 pm by Malicus »
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Cthulhu

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Re: Puzzle Pirates!
« Reply #102 on: June 26, 2009, 04:10:55 pm »

Rigging and sailing bug me.  Rigging has kind of a rubix cube feel where you mess stuff up if you're not paying attention, and sailing is an abomination.  It's like Tetris but made by the devil.
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Shoes...

Malicus

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Re: Puzzle Pirates!
« Reply #103 on: June 26, 2009, 04:11:31 pm »

Rigging and sailing bug me.  Rigging has kind of a rubix cube feel where you mess stuff up if you're not paying attention, and sailing is an abomination.  It's like Tetris but made by the devil.

Technically, it's more like Dr. Mario.

...actually, it IS Dr. Mario, but with a different objective. </pedant>
« Last Edit: June 26, 2009, 04:15:05 pm by Malicus »
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Sowelu

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Re: Puzzle Pirates!
« Reply #104 on: June 26, 2009, 04:32:52 pm »

And random platforms that are mostly predictable as to when they're going to block you, except when a slip of the finger would be the worst thing that could happen to you.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!
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