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Author Topic: Talltower the Tall Tower of Towers: DISCUSSING NEW TOWER IDEAS  (Read 38701 times)

Samus1111111

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #240 on: August 20, 2009, 07:21:43 pm »

can I get back on the list?
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crash2455

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #241 on: August 21, 2009, 02:06:19 am »

Done.
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Demonic Spoon

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #242 on: August 21, 2009, 07:56:57 am »

How's it coming along nil?
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nil

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #243 on: August 21, 2009, 11:19:28 am »

How's it coming along nil?
Goes well.  I'm about halfway through the summer.  Had a couple goblin ambushes, no casualties besides a woodcutter.  Traded with the elves and humans.  Got a breeding pair of wolves. (also already had a cage breeding pair of grizzilies, so I let them get busy too.)  Main project is a tower for more noble rooms to the north, although I'll enclose the main tower and put some good entertainment there if I have the time.

crash2455

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #244 on: August 21, 2009, 11:58:43 am »

Sweet.  I love wolf / bear zoos.  Fun to look at, moderately useful for defense.
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Demonic Spoon

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #245 on: August 21, 2009, 12:32:29 pm »

I like making a bear pit, then throwing in goblins stripped of all their gear, and the odd barrel of booze for the bears, since they drink booze, DWARFY.
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nil

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #246 on: August 23, 2009, 03:46:04 pm »

Years of peace and prosperity have allowed the dwarves of Talltower to spend time on personal fulfillment, education, and other forms of enlightenment.  So much so that, in the spring of 133, they elected me--a humble philosopher--to a one-year term of leadership.  I would be responsible not only for the well being of the fort at large, but for the construction of an entire new level.  My first order to my new subjects was to prepare the masonry tools--we have much ahead of us.

Log entry, Granite 11:  The last ruler had ordered the woodcutters to clear some of the forests to the west.  Reasonable enough, but today they were ambushed by goblins.  One dwarf lost his life, but Samus and the Tight Pillars made short work of the goblins as soon as they arrived on the scene, preventing any further causalities.

Granite 12: Elven traders have arrived.

Quote
Uvash the woodcutter was uneasy.  It was only two days ago and a few hundred paces away that goblins cut down a woodcutter just like himself.  The new leader, Nil, had ordered Samus and the other warriors to patrol the area, but the route didn't quite cover Uvash's designated area.

Suddenly, there was a scream to the east.  The tax collector, Kubuk (wife of the mayor), had spotted another ambush squad!  There were half a dozen goblins, some unarmed, others with whips.  A human was also with them--a big one, armed with a sword.  Spotted, the goblins and their pet human scattered.  Three greenskins chased the hapless tax collector, while the human headed north, probably in an attempt to cut off the elven caravan.

The remaining three goblins charged Uvash.  The woodcutter considered fleeing--he was outnumbered and had no combat experience.  However, the goblin force blocked him from the safety of the fortress.  There was nothing to do but fight.

Uvash let out his best war cry, raised his ax, and charged the nearest goblin.  It is always hard to distingish facial expressions on goblins, but Uvash was reasonably certain the greenskin had looked surprised before the ax-head entered its skull.  The second one was ready, and managed to block several of Uvash's shots.  Fortunately, by the time the third goblin joined the fray, Uvash had landed a killing blow. Unfortunately, this gave the third goblin the chance to tackle Uvash to the ground.  There they wrestled--the goblin was more skilled, but not as strong, and while he broke a limb and received several minor wounds doing so, Uvash was victorious.

He was also exhausted.  If there had been any more goblins they surely would have overwhelmed the woodcutter.  But the human had been dispatched by the soldiers under Samus and the rest routed in the middle of working over the cornered tax collector.  While the bureaucrat's injuries were extensive, they weren't fatal, and the dwarves of Talltower finished the day without a single casualty.

Log entry, Granite 16: We have a breeding pair of grizzily bears. Some might call it unwise to breed an animal that stands as tall as a dwarf when on all fours but I am confident it is worth any risk.  I also met with the elven diplomat today.  He said something about trees while I smiled and nodded--I'll pretend to listen to him as long as he's willing to take all of this old goblin clothing off our hands.

Granite 21: Today Dumed, the mayor and broker, traded with the elves.  They got as much goblin junk as they could carry, we got all their barrels, useful training weapons, a wolf and a groundhog.  We also took all of the earing, scepters, and headwear they had--the human caravan is coming soon and they specificly requested those types of items last year.

Slate 15: Just as we lost sight of the departing elven caravan, some migrants arrived--"despite the danger," they solemnly informed us.  Doesn't seem all that dangerous to me... they must be talking about the route to get here.  I took a quick census--the new arrivals numbered 22, not counting two children.  Among them was a weaponsmith, a metal crafter, a bowyer, two masons, and a siege engineer.  They'd also brought along a fully equiped sworddwarf for protection on the journey over; I wasted no time in telling him that he was welcome to stay.

Hematite 1: Over the last month we've embarked on the new construction.  It will consist of two parts--a high-class office and recreation complex to the north and more proletarian entertainment facilities to the south.  I've already sketched out plans for the northern edifice, but plans for the common area in the main tower remain a bit more nebulous--for now I'm focusing on the external wall.  Nonetheless, the laborers are grumbling--if they don't get to enjoy the fruits of at least some of their labors I may face various levels of insubordination.

Hematite 13: A human diplomat has arrived.

Hematite 16: The human caravan has arrived to the north.  We need to find a way to convince these traders to use the road; they're far too exposed where they arrive now, to say nothing of the time they waste pulling their wagons across the rough ground of the northwestern flats.  Maybe I'll send out some dwarves to put up road signs...

Hematite 18:  One of the markdwarves was beaten to death today.  His crime was "failing to meet a production order."  It seemed very strange to me, being as the dwarf in question wasn't involved in producing anything other than goblin corpses, but when it comes to dwarven justice my hands are tied.

Hematite 22:  One of the miners, Goden, became particularly secretive today; he must be up to something unusual.

Malachite 4:  We're well underway with a new initiative to equip the army.  While skilled, our military thus far has relied far too much on unarmed and unarmored wrestlers.  I've ordered them to find what armor they can for now, commissioning new plate mail from our large iron stockpiles.  I've also set them to sparring with weapons; our champion wrestlers are learning with copper hammers while a squad of recruits is wielding wooden swords.  I've also outfitted the fortress guard with crossbows; I don't want them interfering with the regular military's training.

Malachite 8:  Met with the human trade representative today.  I requested ore, wood, barrels and booze, a couple types of more interesting types of leather, and some of their cheeses and particularly their milks.  We also recently traded with the caravan already here; it was the standard exchange of goblin clothes for raw materials and food.

Malachite 10:  The miner Goden finished his project--an extraordinarily intricate and valuable... millstone.  I've placed the pretty but mostly useless object in the lobby of the noble complex.

Galena 1: Our dining room had been given to the mayor and one of the nobles (in addition to being designated as a dining hall (twice)).  As a result no one was using it--dwarves were complaining of a lack of chairs!  The mayor will have to wait for the northern complex to be complete to have a personal dining room.

Limestone 9:  My various efforts to coax merchants onto the road has been successful!  A caravan from the mountainhome arrived today--exactly where I wanted them.
Spoiler (click to show/hide)

Opal 21: Another miner built another artifact, this one a cabinet.  I've ordered it placed in the center of a plaza (dedicated to Talltower's many victories over the goblins) in the main tower.  Work on both the noble complex and the main tower nears completion.

Quote
"Asmel..."

Asmel the engraver looked for the voice, which was at once melodic and unnerving, but could not see it through the fog.

"Asmel..."

Again, he heard the voice.  He turned around, only to find himself standing in front of a rotting, zombified dwarf.

"Asmel, I have something to tell you," said the zombie.  "You live in a lie, Asmel."

"What...  what do you mean?" stammered the dwarf.

"You...  your friends...  Talltowers...  your entire world...  They are not real, Asmel."

"No, that doesn't make sense,"  said Asmel, "of course I am real, what else would I be?"

The zombie laughed.  The sound was like a bushel of rotten tomatoes falling on an old wooden floor.  "You are a simulacrum, Asmel...  a simulation, part of a game made and played by beings far, far beyond your comprehension... you and all you know lives and dies at their whims."

"No...  no... no, that can't be!" said Asmel.

"Oh, but it can, and it is,"  replied the zombie, "but you've always known it, deep down, haven't you?"  It gave a sickly grin, and as the panicking Asmel backed away in horror, the grin turned to a laugh.  The laughter echoed in Asmel's ears even after he woke up, sweating.  Asmel had never had a dream so vivid, so real.  He couldn't help but take it seriously--besides, the corpse had been right.  In his heart, he had always known.

----------

Xaque, captain of the guard, knocked on Nil's door.  A couple months ago he would have had to wait in line to get an audience with the philosopher, but Nil was nearing the end of his term.  The roof on the noble complex had been completed last week.  Nil, now a lame duck, had no real responsibilities besides putting the finishing touches on the new Museum of Foreign cultures and making sure that some unforeseen catastrophe didn't occur in his final week.

"What can I do for you, Xaque?" asked the philosopher.

"There is an engraver, Asmel.  He knows." said Xaque.

"Knows what?  You mean about that bribe I gave to the leader of the Laborer's Guild last summer?"  Xaque shook his head solemnly.  "Wait, are you saying he found out about the dungeon master?  You know, if I've told her once I've told her a thousand times, just because people are willing to look the other way back at the Mountainhome doesn't mean you can go around wearing old goblin clothing here.  'I'll only do it with the door locked,' she says, but I knew it would only be a matter of time before someone found out..." Nil trailed off.

"I don't think you understand.  He knows, Nil."  Xaque sat down.  "About us."

Nil started.  "You mean...?"

Xaque nodded.  "He hasn't named names quite yet, and I don't know how he found out, but...  well, go see for yourself.  He's in the main plaza.  Preaching."

"You know what we have to do, don't you?" said Nil.

"The Hammerer is waiting outside."

------------------------------

"...and so that's why we can't give booze to injured dwarves.  The Curse of the Sober Bucket is just an old wives' tale; the real reason is that the Great Creator hasn't gotten around to making alcohol into a proper liquid yet.  It's more like...  food that you drink and only can store in barrels."  This drew a few jeers from the crowd, although some of the dwarves nodded thoughtfully; the old saw about the sober bucket had never really made much sense, after all.

"So since you can only put a real liquid into a bucket, it means we have to use water..."  Asmel trailed off as the crowd parted, revealing Nil, Xaque, and the Hammerer.  The crowd grew silent.

"Asmel Archproblem!" said Xaque.  "By order of the High Priest, you have been accused and duly convicted of the crime of heresy!"

"Oh, but you don't understand, this isn't about religion.   It's more like a metaph-" said Asmel.

"Silence!  Your lies have poisoned our ears long enough already!"  Xaque snapped. "Your sentence is 5 Hammerstrikes.  May the gods have mercy on you, because the Hammerer will not."

The crowd gasped as the Hammerer strode up to the engraver.  Asmel might have ran, but before the shock of the sentence wore off he was bound.  The Hammerer led him to the staircase...





MAP                            SAVE



Other screenshots:
Spoiler (click to show/hide)

nil

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #247 on: August 23, 2009, 05:01:01 pm »

Advice to the next guy:  Dig down.  Or, make an obsidian factory or scale up the glass industry, or all of the above; Talltowers is starting to run low on raw materials.  You could do one more level up (especially if you aren't fussy), but two might be too much.

edit:  Also if the FPS is burdensome try caging some of the animals; I had them all out because I wanted to encourage breeding, but other than the bears and the wolves it doesn't really matter.
« Last Edit: August 23, 2009, 05:24:24 pm by nil »
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Christes

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #248 on: August 23, 2009, 05:21:49 pm »

Whoa, my maze looks twice as good in that tileset (the diagonals really help).

Also, if someone wants to build up, they can still quarry stone from the main level if they need it.
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crash2455

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #249 on: August 23, 2009, 08:19:28 pm »

Alright.  Criptfeind, you're up.  According to nil, we're running low on raw materials, so dig like crazy and start an obsidian factory or glassmaking industry.

Nil, nice work on the Visualizer stuff and the fort in general.
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Criptfeind

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #250 on: August 24, 2009, 12:15:24 am »

I am on it. Got the save.
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Criptfeind

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #251 on: August 24, 2009, 02:40:35 am »

Quote from: Cripts
The tale of “Cripts” miner, explorer, and prospector extraordinar!

18th Obsidian: I have been sent to an outpost of our great civilization, apparently they are not turning out the expected number of metals and valuable gems, I am to take over and see what the mountain holds for us.

28th Obsidian: Less than a day out from the fortress I see raising out of the ground an extra ordinary tower, I must see what the dwarfs of this fort have been doing!

1st Granite: The strange dwarfs inhabiting this land have built a grand tower of sorts; apparently it is tradition for each overseer to only take one level of this tower to build upon even if that level is underground! In order to satiate the natives I have told them that I will follow their silly tradition as long as it does not interfere with the mining I plan on doing.

2nd Granite: As I was coming up from the depths I saw two dwarfs helping a chap who was badly mangled. I asked what had happened, one of the dwarfs said that he was organizing an attack on a shrine of Ral Stettadlimar

8th Granite: After a week of fruitless mining we stuck two small clusters of gems, but more importantly a cluster of Aluminum!

11th Granite: An elf showed up on our borders today. Came before one of their filthy caravans, how I despise them.  After the elf and the count locked themselves in the counts room for over a fortnight (what were they doing?) he came out, insulted my stature and left. The count told me that I was to cut no more than 116 trees over the next year. I think I will need to watch this one…

15th Granite: The elven caravan got to the trade depot; we got an alligator out of the deal! I left them with a profit of six thousand, six hundred, and sixty six, in hopes of them bringing another to breed with it.
16th Granite: With the rate of cat and kitten related injuries ramping up I have ordered all animals of the feline sort that have no owners to be slaughtered.

 28th Granite: It has been a month and still my digging has turned up little more than several copper veins. The work goes so slowly I am thinking that the miners are purposely working at a snail's pace, but why?



Here is the stuff I have done so far.

I am going down by the way.

As for the obsidian factory I think it would be a lot easier if I could get permission to use a small amount of the level above me, I think it was Christes level. If not than I can make the upper level of a obsidian factory so the next person to go down can make one.
« Last Edit: August 24, 2009, 02:50:32 am by Criptfeind »
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Demonic Spoon

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #252 on: August 24, 2009, 07:06:57 am »

Well I could make the obsidan factory if you like, since I can use both level 0 and level -1.
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Criptfeind

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #253 on: August 24, 2009, 09:24:18 am »

Yes that sounds like a better Idea, but you still need a way to get magma to level -1.
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Demonic Spoon

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Re: Talltower the Tall Tower of Towers (Tower Fortress Succession Game)
« Reply #254 on: August 24, 2009, 09:58:23 am »

Crash has stated that you're allowed to pump to water and magma to your level through other poeple's levels.
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