21st of Moonstone: Three Goblin ambushes! Two of them were led by humans, no less!
22nd of Moonstone: Two of the ambushes were defeated. The third is currently chasing around a peasant named bembul. The poor peasant is carrying a baby, no less.
23rd of Moonstone: Bembul has been rescued along with her baby!
28th of Opal: A goblin wrestler got loose below today. She made a break for the exit, but didn't get far Later investigation found that she broke free of her cage below.
1st of Granite: My term as overseer ends. I did not fully complete my plans, but I completed it well enough for a year and a half. I've enclosed a brief summary of the changes made in the last year-and-a-half.
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If you don't read my journal at least read this summary:OK, here is the quick summary of what I did. Let's start with floor 0. Meet Ozud:
Ozud is a goblin who came here to loot and pillage. Ozud is very sorry. She has been sentenced to a lifetime of entertaining dwarves in the meeting area (note this was previously a coffin area - I moved those to my level)
Ozud is a high profile prisoner
Please don't kill Ozud.
Next, here is the partially constructed noble area:
By all means finish it if you wish.
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Next up is floor -3. This is Legon's (Legolord), but I finished a few things for him since I took the last half of his turn. Basically I finished the smoothing and made some of the cells functional for dwarven justice. (Good thing too, since the hammerings were killing a few dwarves)
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Finally, I present to you floor -4, the Labyrinth of Towers. This was where most of my work went:
Yeah, that took a while to set up, and it still isn't fully smoothed. Not only is it a labyrinth, it doubles as catacombs and a goblin hunting area. There are more than enough coffins in here for a while. Also, see these levers?
Each of them will release of goblin prisoner from a different part of the level for champions to hunt.
At the north end of the labyrinth are three tombs. From left to right, these belong to Xaque, Christes, and Legon.
Xaque's sarcophagus is bronze, since he likes bronze. Also, all of the pressure plates are linked up to the corresponding bridges on the left and right, which will retract toward the middle. So anyone wishing to approach the sarcophagus will create a maelstrom of bridge-raising. I hope that's sufficiently insane. It's all I could do in the timeframe. The mechanical work isn't quite done yet, but it's all set up to be finished.
The fortress has access to
none of Christes's likes, so I had to make due with an aluminum sarcophagus and animals chained by rose gold. Also, lots of statues.
Legon likes lay pewter and clear glass. Unfortunately, we didn't have enough lay pewter for a sarcophagus so I used fine pewter instead. However, we
do have the raw material for clear glass, so I made you a mini-labyrinth of clear glass windows. Enjoy!
A lot of smoothing is designated to be done on my level right now. If the next person is building up, then you won't need the engravers anyway (
), but go ahead and undesignate it if your FPS tanks because of the crazy pathfinding.
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Map:
http://mkv25.net/dfma/map-6674-talltowerSave:
http://dffd.wimbli.com/file.php?id=1336