Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Glass furnace vs Magma glass furnace  (Read 1749 times)

Quatch

  • Bay Watcher
  • [CURIOUSBEAST_ GRADSTUDENT]
    • View Profile
    • Twitch? Sometimes..
Glass furnace vs Magma glass furnace
« on: June 22, 2009, 09:25:43 pm »

I just had a glassmaker go fey, and he wouldn't go to claim a workshop until I made a non-magma powered glass furnace. Whats the deal?


Edit: He made a bed
Logged
SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #1 on: June 22, 2009, 09:28:28 pm »

Sometimes they want the regular furnaces. This goes for for forges, too.

If there are factors that determine whether they want the regular or magma powered furnaces, we don't know what they are. So for the most part, it's random.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #2 on: June 22, 2009, 09:30:48 pm »

Has anyone ever had a moody dwarf select a magma forge, smelter, or glass furnace?
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

HatfieldCW

  • Bay Watcher
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #3 on: June 22, 2009, 09:34:52 pm »

Whoa.  I never realized that could happen.  Yikes.  I guess I should quip up a few non-magma workshops, just to be on the safe side.  But now I'm wondering, is it possible to have a workshop standing by for moods that doesn't get staffed or queue up jobs from the task manager?  For instance, could I build a non-magma glass furnace, set it so that the only guy who's allowed to use it is a guy that doesn't have the glassmaker task active, then queue up ten iterations of the "make glass portal" job, set to repeat?  I'll test it later this evening, but it'd be a nice change of pace to know an idea's dumb before I do it.
Logged
I brake for stumble bumblings

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #4 on: June 22, 2009, 09:38:36 pm »

Instead of mucking around with the workshop profile, you could just queue ten jobs and suspend them.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

HatfieldCW

  • Bay Watcher
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #5 on: June 22, 2009, 09:40:39 pm »

Suspend jobs?  In a workshop?    :o

*goes back to kindergarten*
Logged
I brake for stumble bumblings

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #6 on: June 22, 2009, 09:59:30 pm »

Has anyone ever had a moody dwarf select a magma forge, smelter, or glass furnace?

I had a moody goblin go to my magma forge and make an iron ring. So it happens sometimes.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #7 on: June 22, 2009, 10:02:31 pm »

Alright, nevermind then.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #8 on: June 22, 2009, 10:07:50 pm »

But now I'm wondering, is it possible to have a workshop standing by for moods that doesn't get staffed or queue up jobs from the task manager?

A moody dwarf will evict a worker and interrupt their current task.  No worries.

(Besides, a mood lasts for a month or two before driving a dwarf insane - a task will only take a day at most.)
Logged

Derakon

  • Bay Watcher
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #9 on: June 22, 2009, 10:26:43 pm »

I've also had an armorsmith who used a magma forge, if you need a second datapoint.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

userpay

  • Bay Watcher
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #10 on: June 22, 2009, 10:39:55 pm »

Don't dwarves not claim a magma powered building if it doesn't have sufficent magma levels below it?
Logged

assimilateur

  • Bay Watcher
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #11 on: June 22, 2009, 10:52:57 pm »

A moody dwarf will evict a worker and interrupt their current task.  No worries.

I think the question related to the fact that regular forges used fuel and you'd be throwing fuel through the window if you had said regular forges being used via manager.

I think the easiest, least fussy and most obvious solution is to just... not build a regular forge until it is needed. You'll notice the need for it easily enough if the moody smith doesn't claim any of your magma-powered facilities.
Logged

nutzy

  • Bay Watcher
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #12 on: June 22, 2009, 10:57:35 pm »

Instead of mucking around with the workshop profile, you could just queue ten jobs and suspend them.

Just look with 't' and forbid the block/anvil that the workshop is made from. No jobs will be assigned. Or you could mass forbid but that forbids any goods/materials in the shop from being stockpiled as well. You will almost certainly have to unforbid to allow the shop to be claimed by the moody dwarf.

I think the easiest, least fussy and most obvious solution is to just... not build a regular forge until it is needed.

I guess that would work too  :D
Logged

Scruga

  • Bay Watcher
  • Urist McDwarf cancels eat: Interupted by goat
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #13 on: June 23, 2009, 12:45:41 am »

If still needed, an armor smith made an artifact copper low boot(menacing with something stupid of course) in a magma forge.
Logged
New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Grendus

  • Bay Watcher
    • View Profile
Re: Glass furnace vs Magma glass furnace
« Reply #14 on: June 23, 2009, 07:40:30 am »

Yes, they'll claim either magma or regular workshops. Which one they claim is random, so if you have any trees on the map you may want to have a piece of charcoal or two for them.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325
Pages: [1] 2