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Author Topic: DFA: A Dwarf Fortress choose your own Adventure! Last Update: Comic #52  (Read 97346 times)

Tamren

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>Use leftover stone to construct butcher shop.
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Fear not the insane man. For who are you to say he does not percieve the true reality?

BigFatDwarf

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  • The irony ... it doesn't burn?
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> Megaproject!
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I loaded up my save in the new version, spent a minute trying to find my archery range before figuring it was the room with Xs down both sides: bins of ammo and archery targets.
Urist McCrossbower cancells practice crossbowery: Unsure of which end of the room to shoot at.

Rilder

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> Eat werewolves' hearts to gain their knowledge.
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Steam Profile
Youtube(Let's Plays), Occasional Streaming
It felt a bit like a movie in which two stoners try to steal a military helicopter

Siquo

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LOL  ;D

Also, the torch was a nice one.
> Butcher, Cook, Eat, Tan, Make Leather armor!
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

ac31

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LOL  ;D

Also, the torch was a nice one.
> Butcher, Cook, Eat, Tan, Make Leather armor!

I HAVE CHANGED THE COURSE OF HISTORY(in this thread)

hmm, maybe extending the pit a little DEEPer might be a nice idea, but otherwise make a werewolf skin outfit and use their paws as weapons ala this guy:
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Just wondering if it would be possible (however unwise) to make demons a civilisation
I don't see any reason they couldn't be. What would happen if they breached the HFS?
Horrors! Annoying relatives in the deep!

Areyar

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I'll introduce some sanity to the suggestions so far made... ;)

(any butcherable corpses will have been auto-slated for butchering at the butcher's.)

>investigate pit of death, check if any survived the 'death from below' ambush.
>dog: drop chunk.
>excavate more room next to butcher's.
>build tanner's shop next to butcher's.

>designate rubbish zone next to butcher's and tanner's in order to store corpses closeby.
>perform standing jobs like "haul stuff to stockpile", "butcher X" ,-> "tan hide" before they spoil.
>build leather workshop.
>order leather armour to be made in the jobmanager. (no knowing whether werewolves are butcherable, they may just be sentient)

edit: I was under the impression only one command-suggestion could be supplied per person/per animation....
   
« Last Edit: July 14, 2009, 06:25:58 am by Areyar »
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de5me7

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> Attend party (with wolf body parts)


>construct craft workshop
> make bone crafts
> mastercraft bone toy boat
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I haven't been able to get any vomit this release. Not any I can pick up, at any rate.
Swans, too. Swans are complete bastards.

Aldaris

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>Premature reclaim party: Arrive.
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but Baron Aqizzar had the firm advantage, battering Cthulhu with his Mighty Chin.
^Totally not out of context, promise.
The Liberal Crime Squad Community game, now with a Liberal Overdose of Liberally aplied Liberalism. -Liberally. (UBER-Hiatus, next update somewhere between now and 2012.)

Lamp

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> Eat werewolves' hearts to gain their knowledge.

COURAGE, IT'S COURAGE! Tasty, TASTY courage.
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I would like to point out that this is not DF 3.0, but DF 0.3.

Draco18s

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> Eat werewolves' hearts to gain their knowledge.

COURAGE, IT'S COURAGE! Tasty, TASTY courage.

Nom on tasty courageous reclaimers?
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InsanityPrelude

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> Fey mood!
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Forget down stairs, make an up stair
And then what?  Mine the sky? . . .  Actually, that'd be awesome.

Deon

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>Werewolves: rise up!

It's an evil biome! yay for zombie werewolves! Yay for zombie werewolf tail! :D
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

GlyphGryph

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You still don't actually have a butchers shop - you have a carpenters and a Mason.

Okay, next comic is being worked on.
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Areyar

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 :-[ Doh!
Would have sworn that carpenter's was a butcher's...must be the bloodywood.

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GlyphGryph

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Actually, the forest is just Savage - the mountains are the evil Biome, and you haven't even visited those yet.
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