And Arcanum is an improvement, however you put it.
I agree, but it is not fundamentally different.
In your eyes, any game that didn't define a genre isn't worth playing?
Check the topic, its not 'games worth playing' or 'a list of fun games you enjoyed,' its "Big Bad Thread of Games to Play Before You Die" which in my mind should consist of the core games that had important effects and/or were groundbreaking and/or were fundamental to a genre.
Then why play C&C when there was Dune?
Good point. Very good point. For starters, I never played Dune, so I can't comment much, second, most of the editorials I've read on this topic that I have read listed C&C,
not dune, but I can't say why.
Why play any modern FPS when Doom, DN, Quake and Half-Life invented everything? Why play anything since Tetris?
Notice I didn;t list Doom, Quake, HL, etc... I listed Wolfenstein 3d. And again, the topic is not 'games worth playing'. I never said 'don't play these,' I simply indicated they are not deserving to be on a must play list since they didnt contribute enough.
Arcanum IS different from Fallout. It's not like NASCAR versus F1, where you just have different cars and different rules (though some may debate that as well). Arcanum was a unique game, and is unique still. Read my post again - Fallout had nothing SIMILAR to the two diametrically opposite branches of character development of Arcanum. It was character alignment elevated from roleplay to gameplay-level. If that's not a major game mechanic addition, I don't know what is. It's like C&C against AoE - will you call civilization-wide upgrades and first proper application of RPS in an RTS also, "just an expansion of the principle"?
but F1 and NASCAR are
NOT fundamentally different!!!!! They are car races! Now, take yacht racing, that
is[/s] fundamentally different.