Journal of Linthar Metalsmith
Granite 1st : Due to an unfortunate accident involving one of our wagons, we are now stuck here, here being an undead infested wasteland. In fact this seems to happen to a lot of dwarves, you’d think by now that someone would realize that taking that shortcut, through the evil area of doom is never a good idea. Given that I just did the same thing however I have little room to complain.
My immediate concern is water. Injuries are an inevitable part of life in any fortress, and wounded dwarves can only drink water. Don’t ask me why, it’s some obscure law or something. The only water in the area is located in a few murky pools, and I currently do not know if this area warms up enough in the summer for the water to evaporate. To be on the safe side I am having several small cisterns dug out now, to save the precocious water for when it’s needed. While that’s being done, the rest of us will start moving supplies of our wagon.
Granite 14th: The cisterns are dug and full. There is much more water in the ponds themselves, but we are dwarves, we drink beer not water, and this will suffice for an emergency supply.
The next order of business is to dig out the entrance to our new home. While this site is hardly ideal, we’re stuck here, and the mountainhomes, will never allow us to simply pack up and go. So I’m going to make the best of it, and dream big. The fortress will be based around a central shaft, with a path spiraling up around the edge of said shaft. This will make far more sense once it’s complete.
Granite 15th: The first group of undead have attacked, but were quickly overwhelmed by our trusty dogs. Speaking of animals I see that someone has brought a breeding pair of cats. This cannot be allowed. A butcher is being built as I speak to exterminate them.
Slate 10th: The next challenge our fledging fortress faces, is trade. Unfortunately I am the only one skilled in making actual trade goods, and we hardly have the resources to make metal crafts, so someone is going to have to learn a new trade. That someone is our woodworker, who is of limited use without an axe to acquire new wood.
Malachite 5th: The summer heat is upon us, and the ponds show no sign of drying up. Our efforts however may yet prove useful. The chill of winter could freeze the ponds and then the cisterns will prove their use.
Malachite 18th: I have made a grave mistake. I’ve been focusing all my attention on designing the interior of the fortress, while unknown to me, our faithful dogs, faced an unending assault form the living dead outside the fort. And now two of the dogs have paid the ultimate price. I’m bringing the remaining dogs indoors. The supplies they were guarding had already been moved inside, so there is no reason for them to remain.
Galena 24th: We have a problem. A dwarven caravan is due to pass through the region, allowing us to finally contact the mountainhomes, and receive some much needed supplies, but the entrance to our depot is blocked by a number of trees, and we do not have an axe. Making one is currently our number 1 priority.
Limestone 8th: DOES NO ONE UNDERSTAND THE CONCEPT OF A NUMBER 1 PRIORITY. We need to get an axe made. It’s simple. Create a little bit of charcoal, smelt a few iron bars, and make an axe. Note that at no point in the process, does harvesting plants, putting away a barrel of ale that you just drunk from, or falling asleep in the middle of the workshop occur. Did I mention we had a TIME LIMIT.
Limestone 11th: It’s to late. The wagons have bypassed our site, and we’re left with only a few mules worth of goods to purchase. More importantly however, the mountainhome now knows where we are, and we now have a chance to receive more caravans and immigrants. Of course this may be hindered by the lovely first impression we gave the caravan, due to accidently leaving a pile of bones in the entrance hall.
Limestone 21st: The axe has completed a mere 10 days to late.
Obsidian 1st: It’s the last month of winter and the water has never frozen. Those cisterns I had dug are starting to look rather useless.
Obsidian 27th: Stop putting food in the barrels I ordered constructed specifically for use in brewing. Do you want to drink water.
Obsidian 28th: My first year as ruler of Knifecreatures is over. Our fortress now has all the basics necessities, a farm, workshops, stockpiles, bedrooms and a dining hall. This means next year I can start on grander designs.
Entrance:
Note The entire middle portion of the area with the two ramps is eventually going to be channeled out, so it becomes one long shaft straight to the bottom of the fortress
Bedrooms: