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Author Topic: Fortress design, part MCMXCVIII  (Read 2135 times)

Thomas Winwood

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Fortress design, part MCMXCVIII
« on: June 21, 2009, 11:24:46 am »

So I have a problem. I'm not sure how to describe it, but it amounts to wanting to design the whole fortress before the miners have laid pick to so much a single tile. I'm terrified I'm going to mess up somehow and my master plan will be ruined.

I get discouraged by seeing wonderful constructions others have made; where their wonderfully planned fortress entrances and stupid dwarf tricks amaze me, the worlds I generate to begin play feel awkward and uneven.

Advice? Suggestions? Thoughts?
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Albedo

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Re: Fortress design, part MCMXCVIII
« Reply #1 on: June 21, 2009, 11:38:35 am »

3 choices:

1) Shoot yourself now.

2) Give up. (can be combined w/ #1, but not in order listed)

3) Read this: http://www.bay12games.com/forum/index.php?topic=36248.0
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smjjames

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Re: Fortress design, part MCMXCVIII
« Reply #2 on: June 21, 2009, 11:41:39 am »

I pretty much just go with the flow, although I do have layouts that I prefer.
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neudialect

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Re: Fortress design, part MCMXCVIII
« Reply #3 on: June 21, 2009, 11:45:02 am »

Search around for that AHK script that alows you to import .CSV spreadsheet designs ... or write your own, using AHK as an input frontend.
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Untelligent

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Re: Fortress design, part MCMXCVIII
« Reply #4 on: June 21, 2009, 11:59:02 am »

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Sensei

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Re: Fortress design, part MCMXCVIII
« Reply #5 on: June 21, 2009, 12:56:03 pm »

Don't lay out everything first, what you do is likely to vary depending on underground features you find.
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Leafsnail

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Re: Fortress design, part MCMXCVIII
« Reply #6 on: June 21, 2009, 01:25:37 pm »

You may hit an aquifer, or a nice seam of iron/ platinum/ aluminium, so you probably don't want to plan too rigidly ahead.
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smjjames

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Re: Fortress design, part MCMXCVIII
« Reply #7 on: June 21, 2009, 01:29:12 pm »

At most, you should plan the entrance area so that you can get the essentials (food storage, the farm, still, and whatever else you want) set up quickly.

I've changed my mind on placing noble rooms for example when I hit some valuable ore.
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Rollio

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Re: Fortress design, part MCMXCVIII
« Reply #8 on: June 21, 2009, 01:48:58 pm »

I've been creating a fortress with the restriction of no contact with the outside world for quite a while now I let other people decide on the restrictions, anyway I've got my usual warren of disorganised passages and rooms which I rushed into the hillside in the first season and I've expanded above and below when needed since the 7 were sealed in.

Quite apart from this mess I'm creating the first of my planned structures, If you don't like your initial dig then don't use it as the basis for what you're planning on building but just use it to keep your masons and miners fed and housed. If all else fails the alchemy of magma and water can fill in anything you don't like.
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Duke 2.0

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Re: Fortress design, part MCMXCVIII
« Reply #9 on: June 21, 2009, 04:57:03 pm »

 Whenever I want to plan an organized fortress I look at real-world designs, like when I researched castle courtyards designs for my human castle map. Or the tower schematics for a possible tower fortress. Then I open a raster painting program and plan out the fortress in that.
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Efun

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Re: Fortress design, part MCMXCVIII
« Reply #10 on: June 21, 2009, 05:01:09 pm »

See, Whenever i try to make a REAL Castle like fortress.... I make it OVERLY HUGE!!!!

I think, well that wont have enough space for ______, so i make it big, then once I finish with the outline i get pissed cuz of the resource Nomming it does and the time it takes
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Akhier the Dragon hearted

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Re: Fortress design, part MCMXCVIII
« Reply #11 on: June 21, 2009, 05:22:24 pm »

See, Whenever i try to make a REAL Castle like fortress.... I make it OVERLY HUGE!!!!

I think, well that wont have enough space for ______, so i make it big, then once I finish with the outline i get pissed cuz of the resource Nomming it does and the time it takes
I like that it takes so many rocks because then its not cluttering everything and if you turn it into blocks first it gives a nice little boost to you worth and training to your masons.
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Duke 2.0

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Re: Fortress design, part MCMXCVIII
« Reply #12 on: June 21, 2009, 05:26:04 pm »

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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Efun

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Re: Fortress design, part MCMXCVIII
« Reply #13 on: June 21, 2009, 05:43:56 pm »

How huge are we talking here?

That is planned and stuff, my forts would have a single corner tower as big as HALF of that fort..... im bad with planning.... i usually abandon those forts
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Military dorfs are the busiest if their partner is also in the military, Military children are my forts future, also its hilariously tragic when a mother carrying her child into battle gets hit, and the baby dies....
I fixed that up for you.

Kate Wissen

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Re: Fortress design, part MCMXCVIII
« Reply #14 on: June 21, 2009, 05:56:24 pm »

Well you could always make a nice layer of obsidian if you have a stream or river and a magma pipe.  If you want to make an amazing fortress nothing says 'I worked my butt off for this' like one made completely out of smoothed obsidian. And with those layers of obsidian you can slowly make the fortress as you had hoped to. Carefully plotted and planned.
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