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Author Topic: Fixed problem, nevermind.  (Read 470 times)

blah28722

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Fixed problem, nevermind.
« on: June 21, 2009, 12:49:10 am »

Fixed it, thanks for the advice.
« Last Edit: June 21, 2009, 10:00:01 pm by blah28722 »
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Derakon

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Re: "GPU unabled to accomodate texture catalog. Retry..."
« Reply #1 on: June 21, 2009, 01:09:38 am »

At a wild guess, try converting the file for the graphics (either from BMP to PNG or vice versa)? It sounds like DF tried to load the graphics file and failed.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Scruga

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Re: "GPU unabled to accomodate texture catalog. Retry..."
« Reply #2 on: June 21, 2009, 08:03:11 am »

O.o df got an error message involving the word "texture"
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Skid

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Re: "GPU unabled to accomodate texture catalog. Retry..."
« Reply #3 on: June 21, 2009, 10:54:48 am »

Dwarf Fortress cancels load: vomit too chunky.
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

smjjames

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Re: "GPU unabled to accomodate texture catalog. Retry..."
« Reply #4 on: June 21, 2009, 11:48:51 am »

Wierd, the graphics shouldn't be giving you problems.

Maybe check the graphics folder for duplicates? Only thing I can think of immediately.

Since it's Mike Mayday's mod, maybe he would know something about it.

Edit: Does vanilla DF work on that computer? Just asking and it may actually be helpful to know here.
« Last Edit: June 21, 2009, 11:53:17 am by smjjames »
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blah28722

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Re: "GPU unabled to accomodate texture catalog. Retry..."
« Reply #5 on: June 21, 2009, 05:35:23 pm »

Yeah, I'm playing vanilla DF right now. Turned off graphics and the game is running fine.

It's running quite slow though, so I'd like to add an additional question:

If I actually ran tilesets, would my game be slower? As of right now I'm already able to see bolts and arrows in bullet-time, where they slowly float towards the target. It's a hell of a lot more exciting than seeing them whiz by though.
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Scruga

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Re: Fixed problem, nevermind.
« Reply #6 on: June 22, 2009, 12:37:54 am »

It would be better to keep the title like this:

(Fixed) "the problem"

And keep the original post. This way other people can learn from your problem and solve it too.
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

torne

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Re: Fixed problem, nevermind.
« Reply #7 on: June 22, 2009, 05:36:28 am »

It depends what you mean by "tileset". You are running a tileset now, it just happens to have ASCII characters drawn on it. Switching that for a different 256-character font that happens to have something slightly more pictorial drawn on it will make no difference to performance.
Mayday's set also includes a 'graphical' tileset, which is a different thing entirely: these are seperate tiles just for creatures (the icons for the various races and animals). Using these *might* possibly have a miniscule impact on performance, but it's not one I can measure on my computer.
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