I personally can not help; I have too many other programming/modding/life matters as is. But I can offer some advice off-the bat.
You probably want to use Python, as it is user friendly and practically made for this application. In fact, it is your best bet if you are inexperienced with scripting anything; the file reading API is robust enough and straight-foreward enough that you should be fine.
You will probably want to convert the data to a *.obj file. Every piece of 3D software can open one because it is REALLY easy to parse. You can read them yourself: a *.obj is in plain ASCII text. BEWARE: *.obj is the native format of the defunct Wavefront programs (Maya was one), which means it was likely developed for UNIX type systems, which further means that the ASCII character used for a new line in the file may be simply 'line feed,' code point 10, rather than the Windows use of Carriage Return then Line Feed, codes 13 then 10. This might screw up your parsing.
jaked122, Python uses C++ syntax except indentation actually means something: no braces or parentheses. Highlights include implicit typing, garbage collection, and I am pretty sure pass by reference. The data types are all documented as to their representation in the C++ implementation of the run-time environment. Assuming you write neat code, Python would not actually be a problem for you. I mean, C++ has arcane things that are more confusing than Python, what with templates and inline and two kinds of bloody strings... Until you get into some nitty-gritty things that the average user doesn't and this scripting project wouldn't touch upon, Python is easy to pick up. So if you want to help SolarShado, you are more than capable.