Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Plant to Smelter help  (Read 607 times)

mission0

  • Bay Watcher
  • He is on a mission!
    • View Profile
Plant to Smelter help
« on: June 20, 2009, 05:11:13 pm »

What I am wanting to do is make an extract from a plant and then be able to put it in the smelter to make a metal. However I am not quite sure how to do it. So far the plant extract looks like...

Spoiler (click to show/hide)

Growing Iron basically. Takes a year to become fully grown, then about 10 of them is needed to make one bar of Iron. It can grows dry and only underground. I'm not sure if what I have there will allow it to work though.

The reaction I have is:

Spoiler (click to show/hide)

I think I messed up the Reagent a bit.
« Last Edit: June 20, 2009, 05:20:49 pm by mission0 »
Logged
Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Plant to Smelter help
« Reply #1 on: June 20, 2009, 05:16:15 pm »

[REAGENT:PLANT:NO_SUBTYPE:XELUT:NONE]

Also, remove the -s from your iron in the product.
« Last Edit: June 20, 2009, 05:18:41 pm by Untelligent »
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

mission0

  • Bay Watcher
  • He is on a mission!
    • View Profile
Re: Plant to Smelter help
« Reply #2 on: June 20, 2009, 05:20:24 pm »

[REAGENT:PLANT:NO_SUBTYPE:XELUT:NONE]

Also, remove the -s from your iron in the product.


Also, you're using ten stacks of xelut, not ten individual xeluts. If that's not what you intended, you might want to cut that down to two or three.

Thanks, and you're right I didn't want to use ten stacks. I will probably cut it down to 4 since I want to keep everything balanced and a legendary grower could pump these out.

As for the -s that was part of the irons name. Revamping the reactions to include some lower grade iron. Made from inferior iron all the way to superior Iron made from almost pure Iron.

Edit: Perhaps I should make it an extract instead so that it won't be used in stacks.
« Last Edit: June 20, 2009, 05:27:20 pm by mission0 »
Logged
Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Plant to Smelter help
« Reply #3 on: June 20, 2009, 05:46:03 pm »

I would suggest against using extracts. If the extract uses any kind of container (bag, barrel, vial), it can't be used in reactions, and I don't recall any plant extracts that don't use a container.

Plant thread/cloth should work.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

mission0

  • Bay Watcher
  • He is on a mission!
    • View Profile
Re: Plant to Smelter help
« Reply #4 on: June 20, 2009, 05:49:47 pm »

I would suggest against using extracts. If the extract uses any kind of container (bag, barrel, vial), it can't be used in reactions, and I don't recall any plant extracts that don't use a container.

Plant thread/cloth should work.

Sounds good, Then use about 10 of them like I was going to do before to make one bar.

Thank ya
Logged
Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Plant to Smelter help
« Reply #5 on: June 21, 2009, 12:33:45 am »

I would suggest against using extracts. If the extract uses any kind of container (bag, barrel, vial), it can't be used in reactions, and I don't recall any plant extracts that don't use a container.

Plant thread/cloth should work.

Well you can actually use things in containers as reactants, you just have to have some of it spilled on the ground somewhere. Then the game recognizes it fine and uses the stuff in the bags.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

mission0

  • Bay Watcher
  • He is on a mission!
    • View Profile
Re: Plant to Smelter help
« Reply #6 on: June 21, 2009, 09:43:42 pm »

The only problem I have with making into thread or cloth is that I would then have woven Xeluts in clothing. Extracting it won't work either as it has been said because of glitches...
Logged
Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: Plant to Smelter help
« Reply #7 on: June 22, 2009, 09:30:28 am »

... so use raw plants?

mission0

  • Bay Watcher
  • He is on a mission!
    • View Profile
Re: Plant to Smelter help
« Reply #8 on: June 22, 2009, 11:42:21 am »

... so use raw plants?

and have them use whole stacks of the stuff, which is why I was going to switch to extracts. Extracts won't work because of a glitch mentioned above.
Logged
Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.