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Author Topic: [40D11] Caravan Can't Find Road after Reclaim  (Read 1898 times)

Sutremaine

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #15 on: July 01, 2009, 09:24:49 am »

It's the moonwalking that gets to me.

I've tried the same thing in d0, putting a ramp at the edge and blocking access from anywhere but the edge (no roads or reclaim involved). The wagons bypassed the site and the pack animals spawned randomly. The odd thing is that this setup is, as far as I can see, functionally identical to one I have that does work. That one consists of a pillar barrier around most of the perimeter*, with wagons forced to enter on one narrow z-level by the removal of natural ramps.

Perhaps they need to be able to spawn on tiles that won't lead to the depot before they'll look at the ones that will?

*The map is cut in two by a stream, which the traders have always been able to deal with intelligently.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Corona688

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #16 on: July 01, 2009, 10:19:29 am »

I know.  Which is why I don't use tilesets.
We're happy you've figured out the secret way to run DF in real 80x25 text on your PCjr.

I'm pretty happy with this tileset of mine though.  I've been taking bits and pieces of other tilesets as I please, and nearly everything looks okay.  Most tilesets butcher siege engines but that ballista and all its ammo look fine.  Most butcher looms but my looms look fine, etc etc.  And now that I've noticed the chair I might fix that too.

Also, to be more on topic, the caravan finds the road fine on the way out, just never on the way in...
« Last Edit: July 01, 2009, 10:59:00 am by Corona688 »
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Corona688

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #17 on: July 01, 2009, 10:46:57 am »

Perhaps they need to be able to spawn on tiles that won't lead to the depot before they'll look at the ones that will?
But that would mean all edge tiles would have to lead to the depot to guarantee a successful wagon train.
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Sutremaine

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #18 on: July 01, 2009, 06:50:23 pm »

Well, not all, just some. The important thing seems to be that they have some sort of choice in the matter. Forcing the wagon to enter on a sealed route isn't always successful, but cutting off their options in other ways is more successful ("you must come this way" vs. "you can't go that way... or that way... or that way").

Although actually, I might have a way to test it, since I know I can't force wagon access on this map with a sealed entry. I'll try the following:

1. Default. There's a pillar barrier around the map, forcing the wagons to pass through a single 3-tile gap between them. Additionally, the only z-level from which wagons can access this gap is the level it's on. The wagons can manage this just fine.

2. Force wagons to enter along the road by building raising bridges along the sides of the road. (Edited to add... this works. *sigh*)

3. If the above fails, widen the spawn path to include an alternate spawn point.

But really, I have no idea why wagon access is so screwy.  :)
« Last Edit: July 03, 2009, 06:48:15 pm by Sutremaine »
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Draco18s

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #19 on: July 03, 2009, 03:22:13 pm »

I know.  Which is why I don't use tilesets.
We're happy you've figured out the secret way to run DF in real 80x25 text on your PCjr.

...Or you know...I use the vanilla tileset...as opposed to a "graphical" one.

Quote
I'm pretty happy with this tileset of mine though.  I've been taking bits and pieces of other tilesets as I please, and nearly everything looks okay.

I don't have the patience to do things piecemeal like that.  I enjoy the vanilla set just fine.  Though I recently* got a square version as that was the only thing that bugged me.

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And now that I've noticed the chair I might fix that too.

Good thing I pointed it out, then, eh?
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Corona688

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #20 on: July 03, 2009, 06:31:56 pm »

Was more raising an eyebrow at your derailing of a bug thread. 
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Corona688

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #21 on: July 05, 2009, 02:21:08 pm »

I'm thinking my fortess in general must have pathfinding issues.  Migrants flash at the map edge until their migrant-ness wears off despite a wide-open gate and a well and a meeting area and peasants hauling garbage inside the definitely accessible gate.  And now I have a dragon waiting at the map edge despite a wide-open gate and accessible bait animals, and caravan, and most of my military outside for it to roast.
« Last Edit: July 05, 2009, 02:42:10 pm by Corona688 »
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Derakon

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #22 on: July 05, 2009, 05:05:35 pm »

Migrants want a meeting area to head to before they start working normally. Dunno about the dragon, though.
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Corona688

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #23 on: July 06, 2009, 12:07:45 pm »

Migrants want a meeting area to head to before they start working normally.
You don't say.  Maybe that's why I specified I had all of those and clear paths to all of them.  ;)
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Derakon

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #24 on: July 06, 2009, 01:48:32 pm »

Oh dear. Scratch one for reading comprehension on my part. Sorry 'bout that.
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Draco18s

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #25 on: July 07, 2009, 12:34:41 am »

Oh dear. Scratch one for reading comprehension on my part. Sorry 'bout that.

You're not the only one, I've had reading comprehension and math issues since graduating from college.  Though I suspect that my typing and spelling skills have dipped a bit too.
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Michael

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Re: [40D11] Caravan Can't Find Road after Reclaim
« Reply #26 on: July 07, 2009, 10:43:29 pm »

I've got another fortress where I got bypassed despite being accessible according to shift-D.  Bypassed twice, in fact.  I didn't really need anything from the dwarves, so I kept playing until the humans skipped me.

This time, I wasn't aggressive in herding.  My cave mouth was backed up 12 points from the edge, and I did not dig channels.  However, a natural river (not brook) and forest surroundings provided some natural herding.  I built a road to the edge, too.  The road was unfinished when the dwarves arrived, but was complete when the humans did.

I've never seen a wagon since upgrading to d12.


I haven't seen any comments by Toady.  I would like to see him clarify the algorithm....
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