A little known game PS3, the last game made by the makers of Timesplitters before they went bankrupt. Something of a pitiful end really. It was pretty much a clone of Halo but without any interesting weapons or enemies. Sure there were a few things like Nectar making your enemies glow, or being able to plant mines as a rebel, but overall it couldn't shake the feeling of genericness. The only reason I'm even mentioning it is because of a single point it brought up perhaps even unintentionally that has often bothered me about video games. Massive amounts of highly unrealistic violence. When you play start out playing as a Mantel Corporation trooper everything seems neat and clean, there's no blood, and bodies vanish as soon as they hit the ground. Of course having played lots of games, I didn't think anything of it. That was until the scene where you come into contact with an dying Mantel trooper in the wreckage of an aircraft transporting Nector, the drug that gives you the ability to make enemies glow orange and all that weird stuff. He has a long drawn out death scene as he moans in agony and finally dies, and the main character returns to his companions acting all shocked and stuff, not because of the way he acted, but because he didn't look injured. There was no blood on him or anything. Something I of course brushed off after a few sarcastic thoughts, because this was a video game. Later on your Nector supply apparently starts to spazz out at times, causing you to see massive amounts of blood everywhere including your hands, and corpses. Course it looses some of the effect when you already know that you're eventualy going to defect and all that, and it ends up going of on a different and far less interesting direction, but that small part of the game really made me think about the constant unrealistic depiction of violence in video games. In most every game, bullets tear through hundreds of human beings, dropping them to the ground in a heap, instantly dead. Older games of course had death animations but those were generally in the same style as the ragdolls of today. It was after all a "Death Animation" not a wounding animation. Of course Toady's games are a bit more realistic. In DF characters will usually pass out and bleed to death and are usually only killed instantly by decapitation, or less realistically loosing the lower half of their body. In LCS we should all know, there are several rather painful descriptions of characters slowly dying.
Now I'm not trying to suggest that all games should have realistic depictions of the consequences of violence, though it'd be nice if there was even one game like that out there as long as that wasn't the only point of the game. My main point in this post is really just that I find it rather disturbing how we pretty much just accept all this unrealistic yet gruesome violence without ever thinking about how unrealistic it is. I dunno, maybe I just think too much. You may now commense with ignoring my gigantic boring post.