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Author Topic: Playing with the economy  (Read 2969 times)

Croquantes

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Playing with the economy
« on: June 20, 2009, 07:46:56 am »

So the economy started about a year ago in my fortress now. It's going okay so far, built some shopping malls and the nobles are being reasonable. The time's ripe to turn my dwarves into consumers, but in order to have enough dwarf bucks to consume they need to work to earn money right?

So I try and keep my engravers busy so they can make money and turn the wheels of the dwarven economy. I have a few blocks of housing in my fortress, and decided to engrave a path down the middle of block where the rooms were relatively cheap and didn't think anything of it.

I was just glancing at some of those rooms now, and the rooms that had walls engraved are mostly empty, and one person was in the process of being evicted. :D

I don't have any dwarf homeless yet, but I can't wait till I find one. I wonder what profession it'll be.

Anyone else like the economy? I can't wait til it's expanded upon. :D
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Scruga

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Re: Playing with the economy
« Reply #1 on: June 20, 2009, 08:16:43 am »

I love it! There is nothing better than to see the hard working dwarves finally being rewarded for their hard work. And the others, well, in the barracks ;D
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
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Shoku

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Re: Playing with the economy
« Reply #2 on: June 20, 2009, 06:03:30 pm »

It's kind of a pain having to make "crappy" rooms for the less wealthy. I already made the rooms as small as I wanted to and smoothing the walls was just to keep the engravers busy.

If you get them up to legendary they don't pay rent anymore though.
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Sensei

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Re: Playing with the economy
« Reply #3 on: June 20, 2009, 06:09:08 pm »

Make some money farms!

Dwarven exercise room- Put some dry screw pumps to be manually pulled. They earn money and can become legendary, in addition to stat boosts.

Dwarven casino- Make a jillion levers, not linked to anything. Set them all to be pulled on repeat; dwarves earn 5DB per pull. You can make the levers inaccessible to dwarves already skilled in something with the profiles screen (Q>P).
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Shoku

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Re: Playing with the economy
« Reply #4 on: June 21, 2009, 12:06:21 am »

If you get a bunch of stones dumped all in a pile and then unforbid them and set them for dump one tile away it generates cash for the fort faster than lever pulling.
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BurnedToast

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Re: Playing with the economy
« Reply #5 on: June 21, 2009, 12:55:32 am »

I love the economy in theory, but it's totally broken right now so I leave it off.
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Scruga

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Re: Playing with the economy
« Reply #6 on: June 21, 2009, 01:08:05 am »

I love the economy in theory, but it's totally broken right now so I leave it off.

It's broken in what way?
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Derakon

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Re: Playing with the economy
« Reply #7 on: June 21, 2009, 01:13:12 am »

It bears no real resemblance to an actual economy, and tends to hork your fortresses in weird ways (e.g. dwarves refusing to do hauling jobs). Plus you may want all of your dwarves to be able to sleep in nice quarters even if the game feels they don't deserve them, or eat nice meals...generally, there's a problem of the game assigning absolute values to everything rather than relative ones.
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Deimos56

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Re: Playing with the economy
« Reply #8 on: June 21, 2009, 01:16:08 am »

It bears no real resemblance to an actual economy, and tends to hork your fortresses in weird ways (e.g. dwarves refusing to do hauling jobs). Plus you may want all of your dwarves to be able to sleep in nice quarters even if the game feels they don't deserve them, or eat nice meals...generally, there's a problem of the game assigning absolute values to everything rather than relative ones.

As a wise... okay, a sane Dwarf Fortress player once said, the current economic system resembles a real economy in the same way poison ivy resembles a salad.
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Scruga

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Re: Playing with the economy
« Reply #9 on: June 21, 2009, 01:29:40 am »

It bears no real resemblance to an actual economy, and tends to hork your fortresses in weird ways (e.g. dwarves refusing to do hauling jobs). Plus you may want all of your dwarves to be able to sleep in nice quarters even if the game feels they don't deserve them, or eat nice meals...generally, there's a problem of the game assigning absolute values to everything rather than relative ones.

ok :3
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Croquantes

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Re: Playing with the economy
« Reply #10 on: June 21, 2009, 06:59:10 am »

It doesn't feel broken to me, as much as incomplete. I don't like how some dwarfs simply don't earn money. Why does the duchess, have no money? I think it'd be hilarious if she wanted to buy something, but was too poor. Or couldn't afford her royal bedroom, and had to downgrade to a peasant hovel. :D

The thing I love about the economy is that it drives the need (and responsibility) to be dwarven. You have to hollow out the mountain with your miners, and pave a tower to heaven with your masons, and weave enough clothing to feed a continent. Or tantrum spiral.

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Leafsnail

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Re: Playing with the economy
« Reply #11 on: June 21, 2009, 08:05:00 am »

It doesn't feel broken to me, as much as incomplete. I don't like how some dwarfs simply don't earn money. Why does the duchess, have no money? I think it'd be hilarious if she wanted to buy something, but was too poor. Or couldn't afford her royal bedroom, and had to downgrade to a peasant hovel. :D

The thing I love about the economy is that it drives the need (and responsibility) to be dwarven. You have to hollow out the mountain with your miners, and pave a tower to heaven with your masons, and weave enough clothing to feed a continent. Or tantrum spiral.


Champions and nobles need no money.  I think of it as an incentive, but it doesn't work that way.  The mayor tends to go a bit nuts once elected.
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Pyrophoricity

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Re: Playing with the economy
« Reply #12 on: June 21, 2009, 09:26:19 am »

I like the economy and always have it on mainly because its more interesting. After a few years in a fort I begin to like my first immigrant fisherdwarf and his sons, much more so than Meng Everydwarf who turns up when the fort is safe years later and grabs a room. Understandably I like the fact that the first few founders and the first wave or two of immigrants get an easier ride than the youngbloods.

Also, it makes the fortress operate a bit better; I can keep about 130 dwarves in my current fort busy, purely because dwarves want to buy crafts and clothes. They're pretty worthless in trade but at least the fort is working more like an economy. In comparison, if only my "essential" labours are being completed because there is no economy and thus no need, I can get by with about 10 dwarves.
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Why not read DaggerStatic: A community fort? http://www.bay12games.com/forum/index.php?topic=39205.0

IronBeer

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Re: Playing with the economy
« Reply #13 on: June 21, 2009, 10:27:17 am »

I hate any sort of FPS drain- the economy doesn't help the framerate, plus it interferes with fort operation, so I tend to leave it off. Perhaps once it's improved I'll use it.
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Pyrophoricity

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Re: Playing with the economy
« Reply #14 on: June 21, 2009, 11:54:53 am »

the economy doesn't help the framerate

How does the economy affect the frame rate?
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Why not read DaggerStatic: A community fort? http://www.bay12games.com/forum/index.php?topic=39205.0
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