Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: Animated Avatars  (Read 2807 times)

Jakkarra

  • Guest
Animated Avatars
« on: June 19, 2009, 09:05:20 pm »

here we are, go!

put your stuffs here rather than in Barb's
Logged

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Animated Avatars
« Reply #1 on: June 19, 2009, 09:40:57 pm »

I want to add machine guns to that chair of yours, but I'd have to go to another computer.
This one sucks and doesn't let me edit gifs.
It's a lot faster than the other computer though.

Jakkarra

  • Guest
Re: Animated Avatars
« Reply #2 on: June 19, 2009, 10:00:14 pm »

hehe

huzzah for weaponry!
Logged

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Animated Avatars
« Reply #3 on: June 20, 2009, 12:11:01 am »

Maybe I should make a glider of bombs.
Carpet-bombing my signature.

Calvin

  • Bay Watcher
  • @
    • View Profile
Re: Animated Avatars
« Reply #4 on: June 20, 2009, 12:25:55 am »









Most of them end abruptly, sadly.
Logged

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Animated Avatars
« Reply #5 on: June 20, 2009, 12:50:09 am »

Only the first one.
Those are actually pretty cool.

Calvin

  • Bay Watcher
  • @
    • View Profile
Re: Animated Avatars
« Reply #6 on: June 20, 2009, 12:51:34 am »

Last one ends abruptly too.

It was quite the coincedence that the spider was placed in the same position within those two frames.
Logged

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Animated Avatars
« Reply #7 on: June 20, 2009, 12:53:13 am »

True, the corpse does vanish mysteriously after all.

Hungry

  • Bay Watcher
  • Former controller of Zombie Fenrir
    • View Profile
Re: Animated Avatars
« Reply #8 on: June 20, 2009, 01:24:53 am »

Remember to add pause frames next time...
Logged
Breccia isnt in DF, like garden slugs.
Cheese for the Cheese boat!

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile
Re: Animated Avatars
« Reply #9 on: June 21, 2009, 11:53:23 pm »

keep the corpse fom disapearing and the last one will be fine.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Animated Avatars
« Reply #10 on: June 23, 2009, 10:13:22 am »

Ooh, ooh. See (current) avatar.
It looks slightly odd, because I didn't realise it wasn't square till it was 'too late', as in, I couldn't be bothered fixing it.
It doesn't make it too hard to get, right?
Spoiler: Clearer image (click to show/hide)
It took 5 minutes in AsciiDraw, paint, and a free gif animator.

EDIT:So I took a few minutes to fix it.
Spoiler (click to show/hide)
Still not crystal clear, but slightly better. Yay me.
« Last Edit: June 23, 2009, 11:06:15 am by NUKE9.13 »
Logged
Long Live United Forenia!

Jakkarra

  • Guest
Re: Animated Avatars
« Reply #11 on: June 23, 2009, 10:21:04 am »

id say increase the size of the writing Nuke, and centre and possibly increase the size of the Dorf and tunnel thing, and itll be perfect for an avatar.
Logged

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: Animated Avatars
« Reply #12 on: June 24, 2009, 03:59:44 am »

You've misspelled plutonium.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

A_Fey_Dwarf

  • Bay Watcher
    • View Profile
Re: Animated Avatars
« Reply #13 on: June 24, 2009, 04:08:14 am »

Some of my dabbling attempts:





Made in GIMP, so yeah...
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Animated Avatars
« Reply #14 on: June 24, 2009, 04:57:34 am »

You've misspelled plutonium.
Oops.
Pluntonium.
Tee-hee.
Logged
Long Live United Forenia!
Pages: [1] 2 3