Bobby Thompson walks onto the stage with great gusto, the crowd screaming in a wild, elated, happiness and chanting his name. A wide smile grows across his face as he screams, "WELCOME TO THE NEW SEASON OF THE RUNNING MAN!" The crowd drowns out any noise in the large theater for three minutes with a flood of cheering, but only a few seconds after Bobby raises his hand, the crowd quiets. Bobby raises his voice, an authoritative tone creeping into his voice, making him sound like the prophet of some malignant god.
He says into the microphone, "The new batch of Runners will be out in a moment, but I must warn you. This batch is vicious, drug-addled and have nothing to lose. If they thought they could get away with it, they'd steal everything you'd own. Kidnappers, liars, and thieves are the contestants on this show and we
will make them pay!!!" The crowd degenrates into a roar once again, and Bobby lets the microphone rest, satisfied for now. The Runners would be coming soon, and introductions were always fun...
Floirt
You wait in the waiting room, the Games uniform feeling tight and scratchy. They'd already taken your normal clothes and taken them somewhere before you had your Physical Exam. You had tried picking a fight with a guard in here, but he had just hit you with a truncheon. Now there was nothing to do but wait, wait and wait. You waited for a few moments, yawning and idly looking around.
Abruptly, a guard gets up and opens a door at the end of the room, and everyone begins to rush to it. You run faster than others, shoving them out of your way. You arrive in the small room first, darting over to a board covered with sheets of paper. You rapidly scan over the sheets of labelled paper, but your name is not among them. You feel confused for a moment, but then a scruffy looking guard taps you on the shoulder and nudges you out of the crowd towards a plain door at the end of the room. You enter the room to find three little sealed cubicles, the one on your far left labelled with your name. You enter it without a shred of hesitation, excitement growing in your black heart. A plain wooden chair sits in the middle of the cubicle, and with it being the only thing in the room you can see, you sit down. As soon as you do, a calming, friendly voice begins to play out from a hidden speaker.
"Hello, Paul. This is the Director of The Running Man." A brief chuckle, and then, "I'm not going to tell you my name, since the last crazy psychopath with nothing to lose and anger in his heart killed the last man to hold this position, and destroyed the Games Building. Ah, that was a fun week, big power struggle. Of course, we survived, and the building was rebuilt. We suggest you don't try anything of that sort. Now, I'll be unable to meet with you and your associates since I'm rather busy at the moment. Mexico, the little Communist bastards, are smuggling into our country, and we won't allow that at all. I wish you three the best of luck, and please exit on the door to your left."
The realization hits you like a ton of bricks. You've made it onto The Running Man. You smile as you walk through the door on the far side of the room. You walk onto a stage, the famous Bobby Thompson not twenty feet away from you. You're concealed by a curtain, and you see two other guys wearing Games Uniforms. You grimace as Bobby yells for the contestants to come onto the stage, and you reluctantly walk onto the stage. He introduces you as a psychopath, and you make no argument there. He introduces the big one as James Denholm, a drug-addled strong man and the one who looks like he's been down on his luck as Blake Raln. The crowd boos obscenities, and you are led off the stage as fruit begins to fly against a near-invisible wire-screen. You are rushed into a small side room that is down a dozen flight of stairs, and once there you see a package with your name on it. You pick it up and open it, pleasantly surprised to find:
1 Hunting Knife
You tuck it away, your clothes falling out of your bag as well as a note. The note reads, 'Stay with your own people unless you have to leave. We give you time to run, so run! There will not be a Head Hunter this season.' You tuck the note away too as you unceremoniously strip out of the Games Uniform and put on your comfy old clothes. The guard points to a door on the far side of the room, and you open it and step through it, heading onto the street in front of the Games Building. You shove your hands into your pockets and discover a thick wad of cash in one, and a smile grows across your face. The other two Runners are beside you, both looking determined.
What now?
Paul
Health:
Normal
Effects:
Crazy!
Ruthless!
Detection Level: 0
Current time survived: 1 Turn
Inventory:
1 Set Of Old Clothes
1 Hunting Knife
4000$
Time Till Next Tape: 14 Turns
James
You wait in the waiting room, the Games uniform feeling tight and scratchy. They'd already taken your normal clothes and taken them somewhere before you had your Physical Exam. You had tried mooching a cigarette off a guard in here, but he had just hit you with a truncheon. Now there was nothing to do but wait, wait and wait. You waited for a few moments, yawning and idly looking around, nervously anticipating your results. Abruptly, a guard gets up and opens a door at the end of the room, and everyone begins to rush to it. You walk behind the mob rushing to get in, feeling calm. There was no point to hurry to your death. You get in and eventually push through the crowd, your size an advantage here.
You rapidly scan over the sheets of labelled paper, but ass you can see are confusing shapes that mean nothing to you. A nice looking man who looks like he should be in a lab rather than a competition like this walks up to you and says, "You need some help?" You nod and tell him your name, and the man wades through the crowd. He comes back a moment later and says, "Sorry, there isn't a sheet for you. Same for me, too." You feel confused for a moment, but then a scruffy looking guard taps you on the shoulder and nudges you out of the crowd towards a plain door at the end of the room. You enter the room to find three little sealed cubicles, the one in the middle labelled with a down arrow, obviously meant for you. You enter it with hesitation, dread knotting up in your stomach. A plain wooden chair sits in the middle of the cubicle, and with it being the only thing in the room you can see, you sit down. As soon as you do, a calming, friendly voice begins to play out from a hidden speaker.
"Hello, James! This is Daniel Shepard, the Director of The Running Man! My good man, I didn't want to have to kill you, but I'm afraid it was necessary. You were, quite frankly, the best candidate for the show. You'll have a fun Run, I'm sure. There isn't a Head Hunter this season, so the odds are in your favor! Best of luck!"
The realization hits you like a ton of bricks. You've made it onto The Running Man. You smile as you walk through the door on the far side of the room. You walk onto a stage, the famous Bobby Thompson not twenty feet away from you. You're concealed by a curtain, and you see two other guys wearing Games Uniforms. One of them is the guy who tried to help you find your paper, and you smile at him. He doesn't appear to notice. You grimace as Bobby yells for the contestants to come onto the stage, and you reluctantly walk onto the stage. He introduces you as a drug-addled strongman and you make no argument there. He introduces the crazy looking one as Paul Iarasso, a pyscho and the one who helped you as a murderous genius known as Blake Raln. The crowd boos obscenities, and you are led off the stage as fruit begins to fly against a near-invisible wire-screen. You are rushed into a small side room that is down a dozen flight of stairs, and once there you see a package with the down arrow on it. You pick it up and open it, cursing as you find:
12 Doses of Ferr Steroids
1 Nickel Bag of Push
You quickly stow both in the other thing that was in the package, your old clothes. You quickly take off your games uniform and put on your old clothes. As you finish putting them on, the guard points to a door on the far side of the room, and you open it and step through it, heading onto the street in front of the Games Building. You shove your hands into your pockets and discover a thick wad of cash in one, and a smile grows across your face. The other two Runners are beside you, both looking determined.
What now?
James
Health:
Normal
Effects:
Strong!(+1 to Strength Rolls!)
Intimidating!(+1 to Intimidation Rolls!)
Drug Addicted! (Craves Drugs!)
Sticks Out(-1 to Detection Rolls!)
Detection Level: 0
Current time survived: 1 Turn
Inventory:
1 Set Of Old Clothes
12 Doses Of Ferr
1 Small Bag Of Push
4000$
Time Till Next Tape: 14 Turns
Blake
You wait in the waiting room, the Games uniform feeling tight and scratchy. They'd already taken your normal clothes and taken them somewhere before you had your Physical Exam. You had tried to argue with a guard about how the chemical composition of this uniform was designed to be uncomfrotable, but he had threatened you with a truncheon. Now there was nothing to do but wait, wait and wait while running survival statistics through your head. You waited for a few moments, yawning and tracing the answers into the dust on the floor. You have a sudden craving for a dose of Push, but you push it back down into your stomach.
Abruptly, a guard gets up and opens a door at the end of the room, and everyone begins to rush to it. You run slower than others, shoving them out of your way. You arrive in the small room with the first glut of people, darting over to a board covered with sheets of paper. You rapidly scan over the sheets of labelled paper, but your name is not among them. You see a confused looking man sticking out of the crowd and you walk over to him. He introduces himself as James Denholm, and you volunteer to find his paper. You can't find his paper on the entirety of the board, so you shove back through the crowd to tell him this. You feel confused for a moment,the lack of the papers a statistical anomaly, but then a scruffy looking guard taps you on the shoulder and nudges you out of the crowd towards a plain door at the end of the room. You enter the room to find three little sealed cubicles, the one on the far right labelled with your name. You enter it without a shred of hesitation, excitement growing in your mind. All your debts are soon to be paid off! A plain wooden chair sits in the middle of the cubicle, and with it being the only thing in the room you can see, you sit down. As soon as you do, a calming, friendly voice begins to play out from a hidden speaker, but you still feel nervous.
"Hello, Blake! We were very sorry to hear about your addiction to Push, but it did make you the perfect contestant for the show. You need money, need it badly, and your a genius. Your run will be interesting, I'm sure, and I truly hope you won't disappoint us here at the Network. We look forward to hunting you down. Best of luck."
Leaving the room, it suddenly occurs to you that it is very likely you are being watched by the forces eighty floors above you, and you shiver. The realization hits you like a ton of bricks. You've made it onto The Running Man. You groan, realizing you've gotten into something way over your head as you walk through the door on the far side of the room. You walk onto a stage, the famous Bobby Thompson not twenty feet away from you. You're concealed by a curtain, and you see two other guys wearing Games Uniforms. One of them is the guy who you tried to help find his paper. You grimace as Bobby yells for the contestants to come onto the stage, and you reluctantly walk onto the stage. He introduces you as a murderous genius and your protests are drowned out by the screams of the crowds. He introduces the crazy looking one as Paul Iarasso, a pyscho and James Denholm as a drug-addled strongman. The crowd boos obscenities, and you are led off the stage as fruit begins to fly against a near-invisible wire-screen. You are rushed into a small side room that is down a dozen flight of stairs, and once there you see a package with your name on it. You pick it up and open it, frowning as you find:
1 Tape Recorder
1 Tape(in Recorder)
You quickly the recorder in the pocket of other thing that was in the package, your old clothes. You quickly take off your games uniform and put on your old clothes, looking down at your malnourished body. As you finish putting them on, the guard points to a door on the far side of the room, and you open it and step through it, heading onto the street in front of the Games Building. You shove your hands into your pockets and discover a thick wad of cash in one while your tape recorder is still safe in the other, and a smile grows across your face. The other two Runners are beside you, both looking determined.
What now?
Blake
Health:
Normal
Effects:
Genius!(+1 to Intel Rolls!)
Computer Whiz!(+1 to Computer Rolls!)
Weak!(-1 to Strength Rolls!)
Detection Level: 0
Current time survived: 1 Turn
Inventory:
1 Tape Recorder(Tape Included)
1 Set of Old Clothes
Time Till Next Tape: 14 Turns
Remember, you can freely share information and work together as long as your in the same place or have some way of communicating.