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Er hm, let me begin by saying that I believe that Toady's goblins are not green skinned but in fact they are gray skinned.
Continuing, this mod as of now still has much more planned for later but unfortunately that later planned stuff is still being worked out. For now the mod is mostly done and playable, hopefully.
Changes this mod brings.
BIG ONES!-Goblins are more civil and now the only playable race in fort mode.
-they wear different clothing that is much more expensive than your typical vanilla clothing.
-they mainly use firearms as a means of defending themselves, although be warned, you may want to keep seperate stockpiles for your ranged weapons, as all of these weapons use the crossbow skill!
-Rifles of the short and long bayonet type, they fire minie balls which do 500[BLUDGEON] standard iron damage
-short does slash damage while long does pierce, long is stronger but has a high chance to stick
-Handgun, nothing too special just a slightly stronger version of the crossbow
-CANNON, obtainable via smelter, fires cannon shot which causes 5000[GORE] damage, instant kill
-Goblins can make obsidian from nothing, although this sound like cheating, it is justified, as goblins can no longer dig into the mountains. So get used to building above ground settlements.
-Goblins can also make iron and steel items via blank stone reactions, these can be made from nothing as well.
-They can also be used as gems.
(That's not how they look in game)
A blank stone can be made into one of three stones.
2 Power stones can create three pieces of coal.
1 Power stone plus mineral can create iron extract. Which in turn can be smelted into iron bars.
One of each stone (minus the blank) can be used to make steel extract. Which as well can be smelted into steel bars.
Five pieces of Obsidian stone and a pure stone can also create a stack of five bones.
Slightly less bigger changes!-Animal civilizations, very very very dangerous animal civilizations, they all breed in litters and have naturally high damage block, along with many other fun traits.
-Bear People, these guys are HUGE, and do not get stunned during fights. fortunately they use only copper items.
-Lemminites, think kobolds on ecstasy and PCP, they use only wooden weapons but breed in
large liters.
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God Toad people, do not get in a fist fight with these guys, other than that, well beware they use iron items!
-Turtle people, slow but deadly and super high damage block, also they use iron items.
-Annnnd! Snake people, your only friends in this goblin hating world. They also use iron items.
-NEW PACK ANIMALS!
-Black cats, don't under estimate these little critters
-Bass Turtles, large lumbering creatures with ultra mega highz damage block but very slow.
-Stream line diggers, pretty much giant white earth worms with horns.
-And goblin slaves, for all your depraved goblin needs!
-Notes
*Black Cats do not breed as much as normal cats, they're breeding age is their last year. So you really don't have to worry much when it comes to black catsplosions.
*All sentient beings can be sold for a profit when cage properly, you can also tame their babies when they give birth to them.
*Goblins do not farm.
*Depending on where you settle, you may need to fill a well with water.
*ALWAYS BRING ONE STONE WITH YOU. ALWAYS BRING ONE STONE WITH YOU. ALWAYS BRING ONE STONE WITH YOU. ALWAYS BRING ONE STONE WITH YOU. ALWAYS BRING ONE STONE WITH YOU. ALWAYS BRING ONE STONE WITH YOU. ALWAYS BRING ONE STONE WITH YOU. ALWAYS BRING ONE STONE WITH YOU. ALWAYS BRING ONE STONE WITH YOU. ALWAYS BRING ONE STONE WITH YOU.
YOU CAN NOT START A FORT WITH A FURNACE. YOU CAN NOT START A FORT WITH A FURNACE. YOU CAN NOT START A FORT WITH A FURNACE. YOU CAN NOT START A FORT WITH A FURNACE. YOU CAN NOT START A FORT WITH A FURNACE. YOU CAN NOT START A FORT WITH A FURNACE. YOU CAN NOT START A FORT WITH A FURNACE. YOU CAN NOT START A FORT WITH A FURNACE. YOU CAN NOT START A FORT WITH A FURNACE.
*Also, expect to find some surprises in this mod. No, not HFS related.
Future release ideas.
I'll Fill this out soon. ({
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