Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8

Author Topic: Bay12 Language  (Read 6296 times)

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Bay12 Language
« Reply #90 on: June 21, 2009, 08:17:06 pm »

Gone a few days and I miss this.  I don't know how to contribute, cause I only just got into town about an hour ago.  Maybe a little longer.  Do we have a word for "insanity" or "dragon" yet?
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Volfram

  • Bay Watcher
  • hate you all.
    • View Profile
Re: Bay12 Language
« Reply #91 on: June 21, 2009, 09:35:14 pm »

Are we still trying to figure out what to move "urist" to?

I suggest Dwarf="urist"
Logged
Andir and Roxorius "should" die.

Yes, actually, I am trying to get myself banned.  I wish Toady would quit working on this worthless piece of junk and go back to teaching math.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Bay12 Language
« Reply #92 on: June 22, 2009, 12:57:38 am »

Are we still trying to figure out what to move "urist" to?

I suggest Dwarf="urist"

"Common" would work good too.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Bay12 Language
« Reply #93 on: June 22, 2009, 01:44:24 am »

Are we still trying to figure out what to move "urist" to?

I suggest Dwarf="urist"
No, Dwarf="disposable"
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Bay12 Language
« Reply #94 on: June 22, 2009, 02:55:32 am »

Crow = bar
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Blargityblarg

  • Bay Watcher
  • rolypolyrolypolyrolypoly
    • View Profile
Re: Bay12 Language
« Reply #95 on: June 22, 2009, 05:22:57 am »

Dye: Blargity.

Rims: Blarg.

Because then my name shall be on almost all fortress names, and it will be glorious.
Logged
Blossom of orange
Shit, nothing rhymes with orange
Wait, haikus don't rhyme

lordnincompoop

  • Bay Watcher
  • Allusionist
    • View Profile
Re: Bay12 Language
« Reply #96 on: June 22, 2009, 08:23:39 am »

Lord, Noble or something like that should be lordnincompoop.
Logged

Haven

  • Bay Watcher
  • Studiously Avoidant
    • View Profile
Re: Bay12 Language
« Reply #97 on: June 22, 2009, 09:32:19 am »

[T_WORD:ANCIENT:] twodee
[T_WORD:IRON:] goblinite
[T_WORD:GOD-FORSAKEN:] untoady
[T_WORD:BITCH:] purple
[T_WORD:BATTLE:] massacre
[T_WORD:BRUNCH:] Haven
Logged

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Bay12 Language
« Reply #98 on: June 22, 2009, 09:55:44 am »

Gone a few days and I miss this.  I don't know how to contribute, cause I only just got into town about an hour ago.  Maybe a little longer.  Do we have a word for "insanity" or "dragon" yet?
I'll take it that's a no?

Dragon=Lego
Insanity=Lord
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

mattmoss

  • Bay Watcher
    • View Profile
Re: Bay12 Language
« Reply #99 on: June 22, 2009, 11:47:52 am »

What, no slot for BEARD???  Because if it can be added, I claim beard in the name of moss!
Logged

mythmonster2

  • Bay Watcher
    • View Profile
Re: Bay12 Language
« Reply #100 on: June 22, 2009, 12:09:48 pm »

Why not do false=cake ?
Logged
Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.
And neither can I...

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: Bay12 Language
« Reply #101 on: June 22, 2009, 01:00:46 pm »

Okenido

  • Bay Watcher
  • Loli Advocate
    • View Profile
    • New Various Nonsense
Re: Bay12 Language
« Reply #102 on: June 22, 2009, 06:15:49 pm »

This feels more like internet memetics more than Bay12 memetics.
Logged

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Bay12 Language
« Reply #103 on: June 22, 2009, 07:35:17 pm »

Why not do false=cake ?
Bay12 language, not internet language.  Probably best if we don't do that.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Okenido

  • Bay Watcher
  • Loli Advocate
    • View Profile
    • New Various Nonsense
Re: Bay12 Language
« Reply #104 on: June 22, 2009, 07:53:34 pm »

I'd still would like to be put in as impure.
Logged
Pages: 1 ... 5 6 [7] 8