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Author Topic: Tunnels  (Read 1559 times)

a.random.persona

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Tunnels
« on: June 16, 2009, 09:18:18 pm »

In adventure mode there are tunnels connecting certain civ cities.
Wouldnt it be good if it was possible to embark allong one of these/dig one of these and so recieve dwarf immigrants/merchants via underground means. An entire civ could do this and have no contact with the outside world and therefore never be sieged/attacked unless they showed value on the surface.
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Fossaman

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Re: Tunnels
« Reply #1 on: June 16, 2009, 11:00:50 pm »

That could be an interesting embark option; embark along a tunnel underground, not on the surface. Maybe the surface wouldn't be 'revealed' until you breached it? That would mean no wood but what you bought/traded for, of course, until you start tower-cap farms or breach the surface. Crop-farming would also be tricky, as you would have to be careful to avoid breaking surface while you're digging out soil levels.
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LegoLord

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Re: Tunnels
« Reply #2 on: June 16, 2009, 11:10:21 pm »

I think if that were the case irrigation might be a better choice, since underground water will be easier to find next version.

By the way, this has been suggested before.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

a.random.persona

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Re: Tunnels
« Reply #3 on: June 17, 2009, 12:38:06 am »

I didnt realise it had been mentioned.
Theres 300 pages to go through to find if somethings been mentioned before.
But it would be a really different thing.
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LegoLord

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Re: Tunnels
« Reply #4 on: June 17, 2009, 11:39:17 am »

There's also a search bar.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

eerr

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Re: Tunnels
« Reply #5 on: June 17, 2009, 08:36:46 pm »

There's also a search bar.
search bar sucks
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Untelligent

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Re: Tunnels
« Reply #6 on: June 17, 2009, 08:48:16 pm »

There's also a search bar.
search bar sucks

Search bar on the forums and ctrl-f on the consolidated dev page have never failed me.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

chucks

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Re: Tunnels
« Reply #7 on: June 17, 2009, 09:35:04 pm »

You say RTFM?  How helpful.  Let me expand.

You can put URLs in google like so:
site:http://www.bay12games.com/forum/ <search terms>

I agree, search bar does suck.  Also, the computer says 'no'.
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Computer says 'No'.

Draco18s

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Re: Tunnels
« Reply #8 on: June 18, 2009, 09:21:05 pm »

There's also a search bar.
search bar sucks

Such as this search?  Take a look at the second result.  #9 and #23 are also relevant.

All I did was search for "tunnel embark."

Searching "tunnels" #6 looks promising.  Second post of #27 also mentions embarking on tunnels.

Searching the search result list for relevant material took me 3 minutes.
« Last Edit: June 18, 2009, 09:24:25 pm by Draco18s »
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