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Author Topic: It's A (Wonderful?) Dwarven Life  (Read 10818 times)

Azkanan

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Re: It's A (Wonderful?) Dwarven Life
« Reply #105 on: June 27, 2009, 07:01:27 am »

Alright! So, here we are, the transition between baby and adulthood (Seeing as we are skipping childhood).

Now we have a few things we need to accomplish before moving on.

- What your character is like.
- Jobs you did as a child.

Jobs as a child
According to your overall Intelligence, you can choose a number of jobs. These jobs have to be ones that can be used in Dwarf Fortress. (Hunter, miner, woodcutter, etc).

What your character is like
Choose two descriptive words to describe your character, and i'll give him Advantages / Disadvantages to your character via that.

Azkanan can choose Two jobs.
Redster can choose Four jobs.
CJ can choose Three jobs.
Samus can choose Three jobs.
Madus can choose Three jobs.

I'll make a post choosing my choices, you guy's follow the template :P.
« Last Edit: June 27, 2009, 07:08:53 am by Azkanan »
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Azkanan

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Re: It's A (Wonderful?) Dwarven Life
« Reply #106 on: June 27, 2009, 07:10:02 am »

My character was Fun and Family-orientated.

My character's jobs were Woodcutting and Carpenter.

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Samus1111111

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Re: It's A (Wonderful?) Dwarven Life
« Reply #107 on: June 27, 2009, 07:13:27 am »

My character is strong (mentally as well as physically) and loyal to his friends

My character's jobs were Woodcutting, Mining, and Mechanics
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Azkanan

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Re: It's A (Wonderful?) Dwarven Life
« Reply #108 on: June 27, 2009, 07:56:54 am »

My character is strong (mentally as well as physically) and loyal to his friends

My character's jobs were Woodcutting, Mining, and Mechanics
Aspects
Strong Willed - higher defence against magic.
Loyal - Friendships never degrade.

Are you happy with these choices?
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Samus1111111

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Re: It's A (Wonderful?) Dwarven Life
« Reply #109 on: June 27, 2009, 08:04:57 am »

is there actually magic in this?
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Azkanan

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Re: It's A (Wonderful?) Dwarven Life
« Reply #110 on: June 27, 2009, 08:20:13 am »

is there actually magic in this?
Yup. What did you think Intelligence was for?
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cerapa

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Re: It's A (Wonderful?) Dwarven Life
« Reply #111 on: June 27, 2009, 09:06:04 am »

My character is imaginative and calm.

My character's jobs were mechanic, mason, carpenter.

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Azkanan

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Re: It's A (Wonderful?) Dwarven Life
« Reply #112 on: June 27, 2009, 09:40:28 am »

My character is imaginative and calm.

My character's jobs were mechanic, mason, carpenter.



Imaginative - Quality of paintings/engravings are of higher quality.
Calm - You will never be angry exception of severe cases.

Sure you want these choices?
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cerapa

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Re: It's A (Wonderful?) Dwarven Life
« Reply #113 on: June 27, 2009, 10:09:37 am »

Nope.

Calm is okay. I will replace the first with strong willed.
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Samus1111111

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Re: It's A (Wonderful?) Dwarven Life
« Reply #114 on: June 27, 2009, 10:14:23 am »

ok, mine are fine for me
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Azkanan

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Re: It's A (Wonderful?) Dwarven Life
« Reply #115 on: June 27, 2009, 10:16:28 am »

Right oh. Just waiting on CJ (online) and Redster (offline) now.
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CJ1145

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Re: It's A (Wonderful?) Dwarven Life
« Reply #116 on: June 27, 2009, 10:18:56 am »

Just a quick warning, I've got this thing that permanently keeps me online so I don't have to log in every time I come here (but I was here this time) so that might not always be correct.

My character is stubborn and tough

His jobs are mining, masonry, and metalsmithing
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xRedster

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Re: It's A (Wonderful?) Dwarven Life
« Reply #117 on: June 27, 2009, 10:24:58 am »

My character is smart and calm.

His jobs were Organiser, Appraiser, Marksdwarf and Mechanic
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Azkanan

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Re: It's A (Wonderful?) Dwarven Life
« Reply #118 on: June 27, 2009, 10:36:49 am »

The year is 223 - you are recently 18 and ready to leave home - if you want to. The world opens up before you. You can either go out and do whatever you have always wanted to do, or you can stay home and live in your town - maybe ask the local leader if you could lead an expedition to find new lands for the kingdom.
The world is your sandbox. Have fun!


How to Travel:
The road is open before you, but, where to go? You could follow the road and see where it goes, or, Examine your surroundings for an idea of which direction mountains, forests, and so forth, are around you.
I suggest you keep a personal Text file on what is where. Maybe draw a map using your own ASCII key. Example:

Quote
#####################
#####################
#####################
#########F###########
########F1F#########
#########F###########
#####################

F = Forest
1 = <Town Name>

That's just an idea, though. :)

Quote
GameMaster Says:
Turns will still be handled the same way they were before, except you won't have choices to choose from anymore - unless the situation calls for it.
There are two sorts of actions. There are open actions and closed actions. Open actions are where you choose to do something which doesn't cause an immediate result - such as grabbing the previously-described object, then moving on.
A closed action is where you choose to do something which does cause an immediate result - such as initiating a conversation (waiting for a reply) going to a shop (waiting for the shop items to be shown), entering a town (i'll need to describe it) and many others. Use common sense before doing something, such as thinking, "Will this need to be described to me before I can make an accurate choice?"
In any case, you'll get used to the system.

Azkanan's Turn Events:
Your sister comes running after you as you leave the homestead,
"Hey! Azkanan!" She calls out.


Redster's Turn Events:
The road lies open before you.


CJ's Turn Events:

An event has happened during recent months:
Your mother was assassinated. Somebody wishes the Fliermerchant family dead - you are the last remaining descendant. Watch your back.


Your personal Bodyguard, Kutsmob Windfiend the Elite Swordsdwarf stands by your side outside of the entrance, waiting upon you expectantly.
"I will follow you anywhere, My Lord."

A moment later, another dwarf comes wandering out of the mountainhome. He looks about your age.



Samus' Turn Events:
You leave the mountainhome, the sour memory of the assassination of Lady Fliermerchant still in-mind and in-heart.
Upon your eyes readjusting from darkness to light, you recognise the remaining Fliermerchant Descendant is ahead of you with his bodyguard, both watching you.


Cerapa's Turn Events:
You leave the mountainhome, the road open before you.




==================================

Name: Azkanan Ropemartyred
Age: 18
Current Location: Outside Wardlance entrance

Partner:
Occupation:
Wage:

Attributes
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Aspects + Interests + Skills
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Relations
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Property
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Animals (pets)
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Objectifical
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Health
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History
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++++++++++++++++++++++++++++++++++++++++++++++

Name: Redsuff Giftedirons
Age: 18
Current Location: Outside Básenlibash entrance

Partner:
Occupation:
Wage:

Attributes
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Aspects + Interests + Skills
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Relations
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Property
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Animals (pets)
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History
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++++++++++++++++++++++++++++++++++++++++++++++

Name: Dogan Fliermerchant
Age: 18
Current Location: Outside Giginlogem Entrance

Partner:
Occupation:
Wage:

Attributes
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Aspects + Interests + Skills
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History
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++++++++++++++++++++++++++++++++++++++++++++++

Name: Cerapa Relicmiles
Age: 18
Current Location: Outside Tenshedcog Entrance

Partner:
Occupation:
Wage:

Attributes
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Aspects + Interests + Skills
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Relations
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Animals (pets)
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Name: Samus Firewoods
Age: 18
Current Location: Outside Giginlogem Entrance

Partner:
Occupation:
Wage:

Attributes
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Aspects + Interests + Skills
Spoiler (click to show/hide)

Relations
Spoiler (click to show/hide)

Property
Spoiler (click to show/hide)

Animals (pets)
Spoiler (click to show/hide)

Objectifical
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Health
Spoiler (click to show/hide)

History
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« Last Edit: June 27, 2009, 10:40:41 am by Azkanan »
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CJ1145

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Re: It's A (Wonderful?) Dwarven Life
« Reply #119 on: June 27, 2009, 10:38:18 am »

I ask the dwarf his name.
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