Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 6

Author Topic: Dwarven Strategy  (Read 4779 times)

magikarcher

  • Bay Watcher
  • Competent Poster
    • View Profile
Dwarven Strategy
« on: June 15, 2009, 11:36:20 pm »

This is an idea I had for a Forum Game. Its like a mix between TACTICUS and real logic.
PM ME WITH LONG OR SECRETIVE QUESTIONS, this way you don't reveal your plans, but can still get an answer to whether or not you can do something.


Basically every turn you can take an action like:

Build a building, create a unit, make an item, etc.

At first you start with 7 peasant dwarves, they each allow you one action point.

This is the base rules, rules must be agreed on unanimously amongst all players, or majority rules excluding any one who gains/loses from the addition of the rule.

Post your username in big yellow letters to join.

Players will be color coded, and each player posts in big letters in its color for its turns.

Please post questions and requests to join.


Player list

Game Master/ Smiley Face Yellow - Magikarcher
Komra God of Creation/ Cave River Navy - Magikarcher
Armok God of Destruction/ Bad Ass Pink - Magikarcher

Red - Metal Militia
Blue - TheNewerMartianEmperor
Green- Woose1
Orange- Bloogonis
Maroon- CG1145
Lime- Samus
Purple- Vilien
Cyan- Azkanan

LIST FULL

OFFICIAL RULES

These may be changed arbitrarily by the game master. Petitions of rule changes may be created by players, the game master has final say.

The game uses an honor system in which it is expected your goal is fun, not winning. All disputes amongst players will be resolved by the game master.

Every player has a small expeditionary team with the required following items:

1 Pick
1 Hatchet
1 Wagon
2 Pack Animals
100 Seeds ( Variety, can be what the player says )
20 Plants ( Player Choice)
40 Meat
1 Anvil
7 Dwarves

Any other items beyond this must be items you can get from the embark screen, or anything WITHIN REASON. Please limit yourself as not to go overboard.


Please post turn announcements in your color and in font size 6, also include what turn it is. Put previous turns into a spoiler, but keep them in the post for quick reference.

Please use your first posts in the thread as your turn announcement post. You can modify it by pressing the modify button on that post. Please modify your posts to remove any yellow, pink, navy, or another players color.


Armok and Komra

Every turn Armok does something destructive, whether to all players, one player, or otherwise is up to Armok.
Once a SPECIFIC player has been attacked SPECIFICALLY, he cannot be attacked SPECIFICALLY again until all other players have been attacked SPECIFICALLY.

Komra does something helpful or creative every turn, it benefits work the same way as Armoks destruction.

If Armok attacks generally, then Komra must help specifically, and visa versa (spelling?).

Smaller deities like Demons and Mountainkings can have special abilities too, these are more random and secretive for now.


As Game master I reserve the right to change these rules as I see fit/please. Noone will be given special treatment one way or the other. Hell if Toady and ThreeToe were playing, they run just as high a chance of having a mineshaft collapse as anyone else. The exception to this rule is bribery (JK).



Basically I know how this is going to work in my head, but I don't know if I got it all here. Please post any questions, and anyone is welcome to start their first turn. Be forewarned, if you do it wrong, I won't be annoyed, but I will expect you to retry. Yes I am a controlling bitch sometimes.




QUESTION: Should each player be assigned 7 dwarves, or 7 players share 7 dwarves.
I plan on having each player with its own fortress, but it may be interesting to have all 7 players working on one fortress.
Perhaps THAT (working together) can be another game.

EDIT: When we start actually playing, please post a link to that turns post in your first post of this thread. This way we don't have to search through long lists of posts. Thanks :D
« Last Edit: June 17, 2009, 01:30:19 am by magikarcher »
Logged

Keita

  • Bay Watcher
  • Easily Confused
    • View Profile
Re: Dwarven Strategy
« Reply #1 on: June 16, 2009, 11:02:24 am »

sort of like TACTICUS-Less Silliy Edition?

Metal Militia

TURN 1

Dwarf 1=Miner/
Dwarf 2=Mason/mechanic
Dwarf 3=wood cutter/herbilist
Dwarf 4=carpenter/farmer
Dwarf 5=metal worker
Dwarf 6=furnace operator
Dwarf 7=trader/manager and designated hauler

I'm going with
1 copper pick
1 copper hatchet
1 treecap wagon
2 mushoxes
50 mushroom spawn and 50 pig tail seeds
20 mushrooms
40 turtles
1 steel anvil

I'm going to embark in a haunted mountain with a hidden magma pipe, chasm and 5 pages of enemys

Turn 2
http://www.bay12games.com/forum/index.php?topic=37371.15
« Last Edit: June 17, 2009, 06:46:34 am by Metal Militia »
Logged
Gravity is a government conspiracy to keep us down

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Dwarven Strategy
« Reply #2 on: June 16, 2009, 11:44:29 am »

Woose1
Logged

Mzbundifund

  • Bay Watcher
  • Doesn't play adventurer mode
    • View Profile
Re: Dwarven Strategy
« Reply #3 on: June 16, 2009, 11:46:14 am »

Build a building, create a unit, make an item, etc.

At first you start with 7 peasant dwarves, they each allow you one action point.

7 peasant dwarves per person, or 7 dwarves that are shared among players?
Logged

Bloogonis

  • Bay Watcher
  • Steamyworks
    • View Profile
Re: Dwarven Strategy
« Reply #4 on: June 16, 2009, 01:01:23 pm »

Bloogonis
this sounds like fun. If we start with 7 dwarves and are building separate fortresses in close proximity, maybe we should use ASCII Draw to ilustrate our actions for each turn.

Turn 1
Turn 1 Actions
« Last Edit: June 18, 2009, 05:18:36 pm by Bloogonis »
Logged

TheNewerMartianEmperor

  • Bay Watcher
  • ♥She'd cut you up!♥
    • View Profile
Re: Dwarven Strategy
« Reply #5 on: June 16, 2009, 01:16:34 pm »

I, THE NEWER MARTIAN EMPEROR

Wish to join. Also, I desire the usage of the colour blue for my turns.

Turn the first!

Dwarfs: 1. Urist Mcbeardhead- miner and mason.
           2. Youngface the elder-miner and engraver.
           3. Wheelscleaved Arrowhead- grower and cook.
           4. Wearned Axeface -grower and brewer
           5. Notdead Mcfred -hunter and butcher (hunter comes with leather armour and crossbow with 30 bolts free of charge, as in regular DF, right?)
           6. Sergeant Steelphlem - carpenter and woodcutter
           7. Lightsout Upstairs - various social skills.
 I start with:
-1 Pick
1 Hatchet
1 Wagon
2 cows
40 plump helmet spawn, 30 cave nuts, and 30 pig tail seeds
20 Plump helmets
20 donkey meat
20 different kinds of meat
40 dwarven wine
1 Anvil
7 Dwarfs

I shall embark on a mountain next to a warm, good-aligned forest. where elephants, unicorns and the dreaded giant eagle may roam. I have sighted a brook and there appears to be a magma cap atop a nearby peak. The area is named: The height of monkeys.
« Last Edit: June 17, 2009, 05:32:41 pm by TheNewerMartianEmperor »
Logged
Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Keita

  • Bay Watcher
  • Easily Confused
    • View Profile
Re: Dwarven Strategy
« Reply #6 on: June 16, 2009, 01:24:09 pm »

I call red!
Logged
Gravity is a government conspiracy to keep us down

magikarcher

  • Bay Watcher
  • Competent Poster
    • View Profile
Re: Dwarven Strategy
« Reply #7 on: June 16, 2009, 02:33:04 pm »

Okay cool. I will start the game tonight sometime, I have a busy rest of the day.

Yes everyone gets 7 dwarves.

Yes its like TACTICUS but more real world logical.

EDIT: What did you have in mine for an ASCII Draw Program
« Last Edit: June 16, 2009, 02:43:13 pm by magikarcher »
Logged

Keita

  • Bay Watcher
  • Easily Confused
    • View Profile
Re: Dwarven Strategy
« Reply #8 on: June 16, 2009, 02:40:13 pm »

do we have to take it in a strict order? This could be a problem with different time zones
Logged
Gravity is a government conspiracy to keep us down

magikarcher

  • Bay Watcher
  • Competent Poster
    • View Profile
Re: Dwarven Strategy
« Reply #9 on: June 16, 2009, 02:43:54 pm »

No strict order, but you have to wait for everyone to finish Turn X before you can go on to turn X+1.
Logged

Keita

  • Bay Watcher
  • Easily Confused
    • View Profile
Re: Dwarven Strategy
« Reply #10 on: June 16, 2009, 02:53:38 pm »

cool, I;m guessing that most people here are American (sorry for generlising, or however you spell it) and I'm a brit so be prepared for a long wait some times.

How about if someone goes a whole day without doing anything, they are sciped but no one can do anything against them.
Logged
Gravity is a government conspiracy to keep us down

Samus1111111

  • Bay Watcher
    • View Profile
Re: Dwarven Strategy
« Reply #11 on: June 16, 2009, 03:02:00 pm »

Samus

I would like to join :)
Logged

TheNewerMartianEmperor

  • Bay Watcher
  • ♥She'd cut you up!♥
    • View Profile
Re: Dwarven Strategy
« Reply #12 on: June 16, 2009, 03:21:32 pm »

I'm Australian..... This could be a bit difficult.
Logged
Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Bloogonis

  • Bay Watcher
  • Steamyworks
    • View Profile
Re: Dwarven Strategy
« Reply #13 on: June 16, 2009, 04:32:42 pm »

I meant the program that is used for "To venture north, into hell" I actualy dont know how to use it, but I have it and its a quick download.
Logged

Vilien

  • Bay Watcher
    • View Profile
Re: Dwarven Strategy
« Reply #14 on: June 16, 2009, 04:38:39 pm »

Vilien

I want to be purple.
Logged
Pages: [1] 2 3 ... 6