This is an idea I had for a Forum Game. Its like a mix between TACTICUS and real logic.
PM ME WITH LONG OR SECRETIVE QUESTIONS, this way you don't reveal your plans, but can still get an answer to whether or not you can do something.Basically every turn you can take an action like:
Build a building, create a unit, make an item, etc.
At first you start with 7 peasant dwarves, they each allow you one action point.
This is the base rules, rules must be agreed on unanimously amongst all players, or majority rules excluding any one who gains/loses from the addition of the rule.
Post your username in big
yellow letters to join.
Players will be color coded, and each player posts in big letters in its color for its turns.
Please post questions and requests to join.
Player list
Game Master/ Smiley Face Yellow - Magikarcher
Komra God of Creation/ Cave River Navy - Magikarcher
Armok God of Destruction/ Bad Ass Pink - Magikarcher
Red - Metal Militia
Blue - TheNewerMartianEmperor
Green- Woose1
Orange- Bloogonis
Maroon- CG1145
Lime- Samus
Purple- Vilien
Cyan- Azkanan
LIST FULL
OFFICIAL RULESThese may be changed arbitrarily by the game master. Petitions of rule changes may be created by players, the game master has final say.
The game uses an honor system in which it is expected your goal is fun, not winning. All disputes amongst players will be resolved by the game master.
Every player has a small expeditionary team with the required following items:
1 Pick
1 Hatchet
1 Wagon
2 Pack Animals
100 Seeds ( Variety, can be what the player says )
20 Plants ( Player Choice)
40 Meat
1 Anvil
7 Dwarves
Any other items beyond this must be items you can get from the embark screen, or anything WITHIN REASON. Please limit yourself as not to go overboard.
Please post turn announcements in your color and in font size 6, also include what turn it is. Put previous turns into a spoiler, but keep them in the post for quick reference.
Please use your first posts in the thread as your turn announcement post. You can modify it by pressing the modify button on that post. Please modify your posts to remove any yellow, pink, navy, or another players color.
Armok and KomraEvery turn Armok does something destructive, whether to all players, one player, or otherwise is up to Armok.
Once a SPECIFIC player has been attacked SPECIFICALLY, he cannot be attacked SPECIFICALLY again until all other players have been attacked SPECIFICALLY.
Komra does something helpful or creative every turn, it benefits work the same way as Armoks destruction.
If Armok attacks generally, then Komra must help specifically, and visa versa (spelling?).
Smaller deities like Demons and Mountainkings can have special abilities too, these are more random and secretive for now.
As Game master I reserve the right to change these rules as I see fit/please. Noone will be given special treatment one way or the other. Hell if Toady and ThreeToe were playing, they run just as high a chance of having a mineshaft collapse as anyone else. The exception to this rule is bribery (JK).
Basically I know how this is going to work in my head, but I don't know if I got it all here. Please post any questions, and anyone is welcome to start their first turn. Be forewarned, if you do it wrong, I won't be annoyed, but I will expect you to retry. Yes I am a controlling bitch sometimes.
QUESTION: Should each player be assigned 7 dwarves, or 7 players share 7 dwarves.
I plan on having each player with its own fortress, but it may be interesting to have all 7 players working on one fortress.
Perhaps THAT (working together) can be another game.
EDIT: When we start actually playing, please post a link to that turns post in your first post of this thread. This way we don't have to search through long lists of posts. Thanks