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Author Topic: The Swamps of Forever  (Read 7892 times)

Byakugan01

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Re: The Swamps of Forever
« Reply #60 on: June 23, 2009, 12:08:25 pm »

<snip>and if it ever get's implemented, i know it's been talked about, but if a fortress gets a reputation for being evil then, the surroundings should be more willing to help then to harm. imagine an invasion being slaughtered by zombie/skeletal trees while urist mcdwarf stops by to give the sacrificial cow and collect the invaders armor. or a caravan reports items missing after traveling over a particularly unruly patch of vines.<snip>

I think this is a bad idea, personally. The whole point of the idea is to make swamps a much more challenging, difficult area to build a fortress in. Having the surrounding environment assist you would effectively negate that challenge. Besides, not all the swamps of death have to or even should be evil-as I pointed out before, there are plenty of creatures available to use, directly or as models, that wouldn't be evil-they're just very dangerous predators.

However, if a race has the evil token/related sphere, then the landscape might help them if it falls into the proper sphere-but it's not so much helping as defending its own, and if the risk is too high then you shouldn't expect any help. Alternately, it might just more or less ignore you and just attack anything with an opposing sphere.
« Last Edit: June 23, 2009, 02:35:59 pm by Byakugan01 »
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Neonivek

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Re: The Swamps of Forever
« Reply #61 on: June 23, 2009, 06:16:02 pm »

Id think the point where your Dwarves are completely envoloped into the swamp could costitute a Game Over as far as that Fortress is concerned. The Dwarves are too Chaotic to survive in any sort of society including their own.

So the Swamp protecting your Dwarves would be a nice "Oh yeah, now my dwarves won't by dying" but to someone who really knows what is going on it is a "I better get my act together or else all my Dwarves will go insane"

The earlier ques that your Dwarves should be going insane is that they will treat Allied Race's Laison's as hostile and later on it could even go as far as treating Immigrants, even royalty, as evil to be esponged.
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