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Author Topic: The Swamps of Forever  (Read 7894 times)

The Mad Engineer

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The Swamps of Forever
« on: June 15, 2009, 03:11:57 pm »

I'm not talking about the petty little swamps we have now, with one layer of murky pools, where there are only the carp to worry about.  I'm talking about swamps, bogs, and marshlands of YORE!  Where eldrich creatures lurk, the vegetation is rife with miasma and bloodgnats, and layer upon layer of decaying vegetation burrow their vile roots into the surrounding Earth.  Where the fungus is so deep that there are rumors of tunnel systems deep within the rot.  The stagnant pools of water are so ancient and vile, that they reach Hell itself (Ala Grendel)!  A place filled with death and nightmare.  Ghouls and demons that pull your dwarves into the depths, to join their ranks.  If you sleep here as an adventurer, you may very well find yourself buried by the psychedelic fungus feasting upon your flesh.  Even the elves advocate burning these places down.
No magma will destroy these dark places.  Fire is quenched by the water-drenched filth.  Hermits walk the depths of these places, luring nearby travelers to their doom.

Now build a fortress on it.


Ideas?  Comments?  I really think that more exxageration upon natural features such as swamps and marshes based upon myth and legend would lend the game more depth and challenges.

Samus1111111

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Re: The Swamps of Forever
« Reply #1 on: June 15, 2009, 03:36:01 pm »

sounds like fun, but very difficulty ;D
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SirHoneyBadger

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Re: The Swamps of Forever
« Reply #2 on: June 15, 2009, 04:13:33 pm »

I want!
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Untelligent

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Re: The Swamps of Forever
« Reply #3 on: June 15, 2009, 04:22:55 pm »

Could very well fit in with the planned revamp of good/evil areas into more specific spheres.

That sort of stuff was being much talked about a while back after the last cleanup of the Future of the Fortress page, but lately I haven't been hearing too much about it.
« Last Edit: June 15, 2009, 04:30:19 pm by Untelligent »
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Silverionmox

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Re: The Swamps of Forever
« Reply #4 on: June 15, 2009, 04:38:17 pm »

We have great need of areas where magma doesn't solve anything. Yes, please!
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Idiom

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Re: The Swamps of Forever
« Reply #5 on: June 15, 2009, 09:23:00 pm »

I think this is being included in the site features expansion upcoming in the next couple releases. I remember giant threads of all sorts of idea for all sorts of biomes.
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Luke_Prowler

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Re: The Swamps of Forever
« Reply #6 on: June 15, 2009, 09:29:21 pm »

Silver, there wouldn't need to be magma. There's so much methane build up that one spark and the whole place would go up in flames.
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Duke 2.0

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Re: The Swamps of Forever
« Reply #7 on: June 15, 2009, 09:56:23 pm »

 I dunno, unless we get a general plant and water revamp true swamps will be difficult to emulate. Once we can get stuff like muddiness, better water level handling and thick vegetation, then perhaps we can get real swamps.
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Felblood

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Re: The Swamps of Forever
« Reply #8 on: June 15, 2009, 11:47:10 pm »

I gotta go with Luke on this one. The ranker and nastier a swamp gets, the more likely it is to burn like a torch factory build on an oil field.

Fun activity:

1. Park a car on an island in a bog.

2. Set fire to the bog.

3. Watch the car melt. (safe distance optional)
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jaked122

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Re: The Swamps of Forever
« Reply #9 on: June 16, 2009, 11:20:34 am »

THIS MUST BE IMPLEMENTED.
now let me see as a creative exercise, time for a desert poem to the same effect.
the dunes of sands conceal their secret
the sun burns down upon the heads of the foolish whom come here
upon the night the frost shall come and envelope the sleeping men
upon the thaw of morning come the vulture
whose greatest moment is upon it as it sees the frozen corpses of the fools
below the sand is no less vile
upon where the foul scorpions and other demons live
waiting for another man to purge of life
the elves hath given up upon coming to hence demon's lair
for any peace of significance, the beasts erupt from every tunnel
attacking those who came for kindness
every one of these pitiful creatures hat been destroyed.

Neonivek

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Re: The Swamps of Forever
« Reply #10 on: June 16, 2009, 01:23:43 pm »

Well Topic Creator (What the world does OP mean? Original Poster?) I have to say you know how to type to get people interested in what you suggest.

Anyhow I can't let myself be drawn in by flavor text. So let me look at it closer

Quote
Ghouls and demons that pull your dwarves into the depths, to join their ranks
-Undead I can understand. Though what are demons doing there? I can picture a certain demon doing so but they are kinda limited in both what they can do and how they can be there.

Quote
Even the elves advocate burning these places down
-I'd personally would only suspect they would do so if this play is tainted by unnatural forces compared that they worship landmasses. Unless they somehow make it their version of an evil god but even so.

Quote
No magma will destroy these dark places
-How is anyone supposed to get Magma all the way out at a swamp? Though the important question to ask is "Why not?".

Quote
If you sleep here as an adventurer, you may very well find yourself buried by the psychedelic fungus feasting upon your flesh.
-A knowledge of the landscape should protect you from this. It would be interesting if survival was actually needed in the wild.

Quote
Hermits walk the depths of these places, luring nearby travelers to their doom
-Ok ok at this point EVERYTHING in this Swamp is out to kill you. It seems more appropriate now as a description of some sort of Entrance to Damnation then a swamp.

Quote
Now build a fortress on it.
-It should rather be impossible since there is nothing to build a foundation upon. Though it makes me wonder if there should be places so dangerous that they allow you to take more people with you when you Embark (or some way to have larger Embark crews such as funding them through fortress mode)

Though I wonder, should this be a Spherical mutation of a Swamp or a entirely different kind of Swamp all together? Something "Beyond Savage" which I guess could be expanded to all locations that represent the danger levels of an area being heightened to beyond earthly limits.

Overall I like it, I am sad that people didn't open up this suggestion as a in depth discussion on how we can construct dangerous swamps.
« Last Edit: June 16, 2009, 01:27:57 pm by Neonivek »
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Felblood

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Re: The Swamps of Forever
« Reply #11 on: June 16, 2009, 01:35:36 pm »

This is clearly some sort of demon swamp, so it makes a DF kind of sense that it would contain swamp demons.

Swamp demons would have the same properties as carp, but more endurance and size, so that crossbows won't even stop them.

They would need to have lots of little islands or peninsulas around the edges, so you could build next to them.

The only reason to do this, that I can see, is that it would make a good place to test monsters with abilities that are sure to be broken or overpowered, as you know only the challenge thirsty madmen are going to build on an island in a demon swamp.

So long as it vexes not the sane, you could use them to balance test tunnelers and other evil things.
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The path through the wilderness is rarely direct. Reaching the destination is useless,
if you don't learn the lessons of the dessert.
--but you do have to keep walking.

Neonivek

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Re: The Swamps of Forever
« Reply #12 on: June 16, 2009, 02:01:45 pm »

Quote
would have the same properties as carp

The ability to take advantage of limitations in the AI system to drown their enemies and basically poke them until they die?

Please don't use Carp in serious posts because they currently work due to problems Toady has yet to fix (namely that Dwarves tackle them) and thus it confuses me and everyone else simply treats carp as "Kills no matter what".

Quote
crossbows won't even stop them

I don't get where your going at. When did Carp have immunity to Arrows and Bolts? Or is it that the angles in the water prevent it?

-------------------------------------------

On a side note: I think that Will-O-Wisps need to be added eventually.
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Felblood

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Re: The Swamps of Forever
« Reply #13 on: June 16, 2009, 02:44:13 pm »

Arrows are the only way to kill carp without risk to yourself. to fix this, you need to make them bigger and tougher, see.

--and yes carp are silly, but their abilities make more sense for monsters that are actually supposed to pull the unwary into the water and drown them.

Optimally, we'd want to have dwarves that don't grapple water creatures, and water creatures that deliberately pull dwarves into the water (but only ones that it makes sense for), but until then, we should make what we have work for us.

There's absolutely nothing non-serious about this principle.

Just because a sentence contains a reference to carp does not mean that it is a joke.
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The path through the wilderness is rarely direct. Reaching the destination is useless,
if you don't learn the lessons of the dessert.
--but you do have to keep walking.

Neonivek

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Re: The Swamps of Forever
« Reply #14 on: June 16, 2009, 03:06:49 pm »

Quote
Arrows are the only way to kill carp without risk to yourself

If you know how to swim (or have decent weaponry and combat skills) Carp are no problem and are in fact weak.

Quote
Just because a sentence contains a reference to carp does not mean that it is a joke.

I meant don't use Carp in serious posts. Sometimes I don't complete sentences and get lost.

Quote
we should make what we have work for us

Naw lets not take advantage of glitches in the system that will eventually be removed.
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