Last game, I hit Chitzena then Drassen, and then my Chitzena mine died out within, like, a week. That was disappointing. I've never managed to take more mines than those two (San Mona clearly doesn't count), they tended to beat me down. What happens when my Drassen mine dries up? This game I was going to hit Drassen and then the army base, hoping to catch the bad guys with their pants down, but it seems that it is I who have been pantsed.
My current lineup is: Danny (amazing stats, ambidextrous, doctor), Thor (good stats, good leadership, stealthy, doctor), IMP (leadership heavy, night ops expert), Ira, and Dimitri. I -want- to get Raven really, really bad; she has amazing marksmanship, night ops and auto weapons. When I ended up getting her, she was my single best operative by far, but we still got owned...so maybe I will go sit on my mine for a bit instead.
0 in medical, mechanical, and explosive
Wrong, wrong, wrong, wrong, wrong! Don't put 0 in any stat, because that means you will never be able to improve that stat. And improving stats, incidentally, raises your level. You can make one or two levels just by standing around dis/arming a mine to grind your explosives skill.
Huh! Interesting. This page disagrees with you, and it's what I've been going from. Me, my personal way to gain experience levels has been taking off and putting on binoculars...I swear my IMP has gained at least two levels just from looking at people with binocs...I don't know if it's actually scummable or if I'm just lucky, but, there you go.
Are you sure that raising explosives raises your experience level? Because I haven't seen stat gains improve my exp. level before on anything else, though I have never really used explosives... I typically give my IMP 0 in mechanical and explosives, and 35 in medical--everyone should know how to bandage.Wait, no, I was just confused. You're right, each advancement point you gain in a skill can give you an experience level advancement point--except for training, that doesn't do it at all. Furthermore, it IS based on skill advancement and not just practice--clearly it's harder to advance from marksmanship 99 to 100 than it is from 35 to 36, but you'll get the same number of Experience Level activity points along the way. So yeah, starting off with LOW skills is going to make your Experience Level raise a lot faster.
Okay. Fun facts. Someone with 100 wisdom will gain skills twice as fast as someone with 50 wisdom, someone with 0 wisdom won't gain them at all. Chance to gain a skill point is based on distance from max--IE, someone with a 35 Marksmanship will gain points 65% of the time, someone with a 95 marksmanship will gain points 5% of the time. For marksmanship, shooting someone gives 3 marksmanship training points. If it's a hit, then additional +3, +(chance to miss/10), +(APs spent on aiming up to chance to miss/10). *2/3 if you are dual wielding (but remember you get two shots), *1/2 if shooting at a crow (or nothing if you shoot at inanimate objects). So if you spend three APs aiming and you hit someone with 70% chance to miss, you get 3+3+3+7=16 points (multiplied by your chance to actually get points based on current skill). You need 25 advancement points to raise a skill (not attribute or exp level). Your merc with marksmanship 35? If he makes three shots like that, he's pretty much sure to gain a point of marksmanship. Your merc with marksmanship 90 on the other hand will need 16 shots like that. I should make a graph. Oh yeah...and a level 1 guy would need to boost his skills by 14 levels in order to gain an experience level out of it if he did nothing else, which should discourage you from trying to get levels that way because it's just a silly amount of points. A level 2 guy, more like 30 levels, and it gets way worse from there.
Oh yeah. Question. Is there a good way to make sure you don't get interrupted in a really, really close situation? I'm pretty sure the answer is either "Grenades" or "Glow stick + sniper way off to the side", but I CONSTANTLY get into situations where I'm on the left side of a gatehouse, there's a guy with an SMG on the other side, we're both right up against the building--and as soon as I pop my head around the corner, I get pumped with all his action points for >100 damage. It sure would be nice if I could get the first shot, but I guess that's why you need actual tactics...